[include] _Lights.txt = true _Objects.txt = true [environment] parallax_correction = false ambient_color = 255, 202, 170 ambient_intensity = 2.000000 sky_intensity = 1.000000 hdr_exposure = 1.000000 hdr_bloom_clamp = 1.000000 cubemap = _hook5data\envmaps\4k cubemaps\sunset-dxt5.dds cubecenter = 0.000000, 0.600000, 0.000000 cubesize = 2.000000, 1.400000, 2.000000 cubecolor = 102, 0, 255, 20 hdr_bloom_amount = 1.000000 skybox_enable = true skybox_cubemap =_hook5data\envmaps\sky_08.dds cubesource_angle = 264.384003 cubesource_scale = 0.500000 cubesource_curve = 4.000000 cubesource_saturation = 1.000000 lightmaps_enable = false lightmaps_scale = 1.000000 no_lightmaps_in_cubemap = false no_level_shadows = false glow_scale = 1.000000 glow_cubemap_scale = 1.000000 glow_softness = 0.766000 saturation_scale = 1.044000 as_background = 0 skybox_angle = 37.440002 skybox_curve = 1.000000 skybox_saturation = 1.000000 sky_glow = 1.000000 fog_base_level = 1.000000 fog_density = 0.013000 fog_height_density_fallof = 1.500000 fog_sun_scattering_amount = 0.000000 fog_sun_halo_amount = 0.000000 fog_sun_halo_spread = 0.000000 fog_affect_sun = 0.000000 fog_color = 255, 210, 184 wind_dir = 0.000000, 0.000000, 0.000000 wind_strength = 0.000000 wind_noise = 0.000000 LUTEnbale = false LUTTexture = LUTTilesSize = 16 LUTTilesAmount = 16 LUTChromaAmount = 0.000000 LUTLumaAmount = 0.000000 VXGI_Enable = 0 VXGI_AOEnable = 1 VXGI_DiffuseEnable = 1 VXGI_SpecularEnable = 0 VXGI_Quality = 0.100000 VXGI_SamplingRate = 1.000000 VXGI_VoxelSize = 0.040000 VXGI_AOScale = 1.000000 VXGI_AOBias = 0.000000 VXGI_AOCurve = 1.000000 VXGI_AODistance = 1.000000 VXGI_SurfaceInitialOffset = 1.000000 VXGI_SurfaceInitialDistanceFactor = 1.000000 VXGI_LightLeaking = 0 VXGI_TracingResolutionDivider = 4 VXGI_DiffuseScale = 1.000000 VXGI_SpecularScale = 1.000000 VXGI_EmmitanceDirectionScale = 1.000000 VXGI_EmmitanceGlowScale = 3.000000 HDRFuncVars_A = 4.700000 HDRFuncVars_B = 0.500000 HDRFuncVars_C = 1.900000 HDRFuncVars_D = 0.050000 EnvDiffuseScale = 0.800000 EnvSpecularScale = 0.200000 [sun_light] type = sunlight enable = true rotation = -13, -94, 0 color = 255, 217, 190 intensity = 3.000000 shadow_param = 1.600000, 2000.000000 game_control = false sunrays_enable = true sunrays_check_distance = 36 sunrays_step_size = 0.041000 sunrays_density = 0.130000 shadow_enable = true [spot_152798992] enable = false type = spotlight position = -0.367422, 3.851079, 1.118807 rotation = -86.577423, 179.999985, 179.999985 color = 255, 255, 255 intensity = 6.000000 fov = 1.300000 near = 0.010000 source_radius = 0.000000 source_curve = 2.000000 range_fade = 1 fov_fade = 1 cast_shadow = true shadow_bias = 0.000200 bound_color = 255, 229, 51, 15 diffuse_only = false clamp_range = 0.000000 script_name = parent_name =