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About this blog

I've been working on a new bodymod, from scratch.

Entries in this blog

Do math da face

If there is a fact that everybody has his/her preference about what balance of facial parts looks best, there is another fact that an ideal balance of facial parts do exist. This is basically a reflection of the ideal in the face of Caucasoid though, I think it has also somehow universality in it, so I want to introduce it here. I used one of my model as an example because her face has some typical good balance among my models. As you can see it's not so complicated, is it? Low

Driver

Driver in Modding

FVB on LTN

There's a small hack on my Xbody based Latona body. With this small patch you can make Latona body back to FBV2 with the one slider. !!VX.KlubExile.XBody.Sliders.zip This patch works only if you have the latest version of Xbody (v1.9.60). 15.mp4    

Driver

Driver in Modding

Bone supremacy

Hi there folks, it's been a while since the last entry. This will be the final update in 2023 most likely so I'd like to show you something I've been working in this year. This is a demo of auto knee correction mod. In this video same bone translations as "Knee R" or "Knee L" in the Pose editor are used. I think you know both of em already 😁 but probably they are more unique sliders then you've thought because all the other sliders are about scaling of bone (vertex group) but only bo

Driver

Driver in Modding

Driver's Research Hut Returns

I noticed that the sliders responsible for closing eyes don't have the effect till the end of their limit, so I did a research to solve this issue. Although the sliders lose their effect in the middle of the way, I know that it is working up to 100% of its output, because I tested it on a shape I made myself. However I want to fix this because not being able to use the full width of the slider can be an obstacle in creating poses, and above all, it doesn't feel good. If you look

Driver

Driver in Modding

Some girls' heads are bigger than other girls'

Although Latona body has a little bit shorter torso than default body, they are almost the same approx. 7.9 heads tall. They say average adult is 7.5 heads tall so you can say models of TK17 have quite better proportions. I uploaded some "proportion checker" thing that originates from Honey Select game, and that indicates their models have longer legs/shorter torso than TK17, that said our models have more "realistic" proportions than them, nevertheless I think TK should have 7.5 head

Driver

Driver in Modding

Caucasian like you

Recently I tried to make typical Caucasian face (especially north European) and had difficulties to create it on any existing face mod. That said, strong brow right above eye sockets, deeply incised eyelids, sloped forehead, high nose ridge, deeper nostrils, and probably mouth at a major setback from the line connecting the tip of nose and the end of chin. The image above is the result of my attempt using GE head mod. It's not too cartoon-ish, but still distant from realistic Caucasian face

Driver

Driver in Modding

LATONA Morphs 001

LATONA Morphs 001 "Crotch Fix" This "crotch fix" is the first ever morph Latona body has, moreover this is what has annoyed me for almost a year so I'm grad that I could finally give it a treatment, and here I devoted a whole blog entry for this morphs. 😋 They appear at the bottom of Body tab.

Driver

Driver in Modding

Depth of Eyes

123.mp4 Have you noticed a difference between the left eye and the right eye? Recently I heard a modder of this game told that he's trying to make eyes with real depth and I'm interested in the topic. As to the depth of eyes, hook5 has a function to make fake depth using parallax, but here I'm talking about a real, physical depth. Here goes the result. In the preview, only the left eye has a depth in the mesh. Eye mesh in this game is not high poly so the corner edge was sh

Driver

Driver in Modding

Static and morphed

A few month ago I made Latona shaped TRS body in blender for convenience and it has BB and Slim version as its shape keys. It was made to make cloth conversion easier (gives me more options, to be exact), but at that chance I wanted to test this body morphs also in actual game play. It was successful and additionally I took their screen caps and compared it to original version. Here the outcome. I don't know which version looks better in your eyes though, one thing that is certa

Driver

Driver in Modding

Whats the symmetricity

I'm preparing minor update of GECartoon face mod. Have you ever been disappointed when you flipped a portrait you thought you got well done? That may be because model's face is not symmetrical in TK. The face meshes are perfectly symmetrical in Blender, but somehow they get distorted in the game. In this update (0.8) I distorted the mesh in Blender to get the face look more symmetrical in the actual game play. Edited 18/09/2003 I'm going to deeper in this problem and I fo

Driver

Driver in Modding

All about arms

I'm preparing a minor update of Latona body mod. It's about the upper arms, upper chest, and shoulders. It has been so from the very first of my game play, the shape of shoulders of the villa model when their hands are down (and they are down during most of time) makes me feel a bit off. So I tried to solve this through redoing weight painting of the upper arms and shoulders.   v2.63 video preview 123.mp4

Driver

Driver in Modding

About "Eyespass" shader

Some of you guys may already know that "eyespass" shader can be used with any kind of textures unless they cannot have pass.txt file, in Hook5. I've been using eyespass shader to everything I want look wet or moist, like theeth, tongue, oral cavity, and maybe some dildos, indeed the shader is best thing to apply to the stuff that should have wet surface. But one thing I have problem with is, it's affected by main.fx settings like iUseEyeShadowing, or fEyeShiftUp, etc.. I use almost default setti

Driver

Driver in Modding

Driver's Research Hut

When I made my Customizer Expander (CE), I did a little deeper research on the "ConnectionGroup :local_22" which is responsible for main vertex groups of the body. There are 60 entries in "ConnectionGroup :local_22" and each of them is connected to a specific body scaling or rotation. I'll write all the "connections" here below before I forget. clavicleL(1/2/3), clavicleR(4/5/6),  shoulderR(7/8/9), shoulderL(10/11/12),  elbowR(13/14/15), elbowL(16/17/18), spine04(19/20/21), spine01(22

Driver

Driver in Modding

V2.0

I'm preparing major update of Latona body. In V2 the weight has renewed, that reduces visual glitches coming from default weight.  

Driver

Driver in Modding

LATONA Big breasts

Basically done, at least in the chest. The nipples are more defined and also the entire shape of breasts became more natural for a big tits body than cx, I believe. https://mega.nz/folder/cGQxhL7S#kWXOoxTHw7qB9gAN2ZDqGw

Driver

Driver in Modding

LATONA boob guy's edition

Jokes aside, I did big boobs version too. I aligned the top of the breasts with nsbcx's so that I thought I could use those bras for this body but... clearly there's major gap in the back. Although the top positions are the same, the bottoms are much lifted compared to cx, it may look more natural than that, still it's silly huge tho. I haven't decided I should keep this halfway compatibility, so I'll share this later.

Driver

Driver in Modding

LATONA slim breasts version

This is still WIP, some vertices look spiky when model's hands are down because of weight painting I did long before (but somewhat better than default weight for slim breasts). I'm not sure if I publish this as official Latona mod cause spamming new body shapes when cloth compatibility issue is still there, isn't good it seems to me. The file is available from the link below https://mega.nz/folder/cGQxhL7S#kWXOoxTHw7qB9gAN2ZDqGw  

Driver

Driver in Modding

Final

NBP's been updated to version 0.44 now and I don't think this bodymod needs any more significant revisions, so... this project has been finished. Thank you for reading this blog and testing my mod, your feedbacks are really helping and encouraging as well. I'm showing the result of some effort I had in these weeks, 44 blender saves, and countless game restarts...       and this is what I'm working on now. Hope to see you soon

Driver

Driver in Modding

NBP version 0.42

I feel like I'm getting closer, this version is s minor update of version 0.29 but a lot of body parts are reshaped/adjusted without loosing touch of previous release version. Will upload the comparison images in the next entry. If no fatal flaws are found for 0.42, I'd like to release it after a couple more minor revisions. !!VX.KlubExile.XBody.Default.182.NBP042.7z Added another v0.42 which is based on Xbody v1.93 for your convenience. Try it if you're on Xbody1.93. !!VX.KlubExi

Driver

Driver in Modding

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