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Update on 'The Beach' and other stuff..........




So where to start?

Well lets get the bad news out the way - so the reason I haven't released is because a little issue has been hunting me and I've been trying to find a solid fix to it but so far it has yet to yield a fix. The issue in question has to do with the water. Shit like this tend to burn you out because you are always running into dead ends. So I somewhat put it aside and went on to work on other projects.

And the good news! Well it I think I may have found a solution when I was working on another project and elevating my coding and hacking of the game status 😛

In this case, messing with lua and PE morphs for rooms. In short, there are multiple methods on creating PE morphs for clothes. The same can be said for rooms. Though slightly unorthodox than using shape keys in blender (which is better and easier) - never the less, it was my curiosity that lead me down that path.

So in hindsight, though I know I haven't shared that many rooms, I have created a few. One thing to note is that we always had the ability to use HDRI files without using the Hook5 cube maps. Its just people never really never went down that path - well only a few people and one of them being berger. Now I prefer converting a HDRI into PNG and using it as a sky dome, you'll get to keep the High rez quality and you'll be able to make some sweet pictures or videos - Cups maps are more towards creating a light source but you'll sacrifice image quality for it. As mention, converting the HDRI to PNG is better because you can just use spot light/omi lights and Hook5 files to further improve the HDRI.

I know, you guys are like huh? WTF I'm I talking about. Well, to finish, the "sky dome" is most stationary. You can add code to "spin it" but that gets annoying and is unrealistic in many cases. But with PE morphs, you can now FIX that. You found a sweet HDRI that you want to use but is facing the wrong way? Well dont worry! You can now adjust it to your liking! I know, Hook5 allows you to do this for cube maps but not everyone uses Hook5 (I care for potato farmers 😉 ) Plus like I said, I prefer HDRI over cube maps.

I will be adding this ability for all rooms that I make and that uses a sky dome. On top of that, I will be updating my first room(s).

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