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Xalas_Loft_Level_DEF (HunterRoom25)


Xalas

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Welcome to my first blog entry of my "Project Level Def". This is where I will update you with the process of completing a level def for a room leading to its release. So the first room that I decided to release a level def for is @hunter1110Modern Loft. 

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The picture above is the original version made by Hunter himself. I've been messing around with Level Def's since Hook 4 and I will tell you it isn't hard but it also isn't easy to create. The challenge comes from the room itself and from what I've learned is that white walls make lighting much harder for me when creating level def's. White make lighting bounce all over the place and you can't get the detail that you want out of the room or the models. What I found out from working with lights is that darker colors absorbs light much better, so I decided to go with a darker color for the walls.

 

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I wanted to make a pose bundle for the room but the white walls and the lighting just made it difficult for me to work with my poses here. So I decided to take on this project by going in and recreating my own Level Definition and add some Xalas flare to the pictures a bit. 

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I made sure to label all of the lights and also categorize each level def by room. So it will be so much easier for you to navigate and turn off which lights that you want. If not you can have all the lights on, thats if your PC can handle all of the lights on. If you have a good PC then you should pull around 60-90FPS with 1 model, 50-60 with 2 models, 40-45FPS with 3 models, and 25-35FPS with 4 Models and this is with all the lights on. 

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If the lights are still too much on your FPS then I suggest turn off the shadow on the lights where it doesn't matter as much to you. 

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My best advice is to turn off one floor of lights if you will be spending most of your time either downstairs or upstairs.

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You know how I am with night lighting, so you can turn off all of the lights and leave only the outside lights for a more intimate scenery. Xalas_Loft_1-15.jpg

If someone knows how to fix the culling with the Bathroom Mirror, that would be nice because I want to create some cool poses that take advantage of the mirror. Right now the models bodies disappear when you close up on the mirror itself. 

 

The Level Def has now officially released!

 

 

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This looks really promising! The hardest thing for me in game is getting good lighting so more level defs for rooms are always appreciated!

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2 minutes ago, Joots said:

This looks really promising! The hardest thing for me in game is getting good lighting so more level defs for rooms are always appreciated!

The challenge is the room itself, once you figure out how you want to light the room, the rest isn't too hard.

 

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Just now, Xalas said:

The challenge is the room itself, once you figure out how you want to light the room, the rest isn't too hard.

 

Lighting can make all the difference in how models look and completely change how the entire room highlights objects/scenes. It is definitely an art to master.

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25 minutes ago, Joots said:

Lighting can make all the difference in how models look and completely change how the entire room highlights objects/scenes. It is definitely an art to master.

Yup, the basic rule is low light. Always make sure to have one light coming from the left diagonal and another on the right diagonal and finally one light source behind the model. Turn down the exposure, it doesn't need to be cranked up too high. Bright light causes "BURN" on the models skin. Low light allows the light to reflect better on the models skin and objects in general.

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I always overexposed my stuff so much with light so that totally makes sense. Thank you for the help! What other rooms are you looking at working on?

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5 minutes ago, Joots said:

I always overexposed my stuff so much with light so that totally makes sense. Thank you for the help! What other rooms are you looking at working on?

Yes, don't over expose your lights and also don't make your models super sweaty because that makes them look like plastic dolls XD 

Which level def will I be working on next? Good question, I maybe doing the strip club next. I think the best approach is work on the basic rooms first. Those are a bit easier to make level defs for since everyone uses those rooms frequently. 

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