I am currently working on too many things at the same time, so I am trying to get some order into the clusterfuck
I got severely sidetracked by starting to learn the basics of blender, which is eating most of my time recently. But I think the results are okay enough to move on to bigger projects.
I do have a sequence I am working on, but atm just barely. Most of the time I spend on creating toys I know some content creators would need and hopefully love. That gives me the practice and background knowledge for my next big project. (EDIT: main reason I switched to making stuff in blender was an irreversible accident while animating a pose, which made me bite my table in frustration. So I took a break from animating). I also still have a house to finish.
A series of assets based on the Vietnam war era. More specifically timelined around / shortly after the Tet offensive. Nam-69, if you will
I have started work on a military camp room, and have plans to expand on that with other appropriate rooms, like Hanoi street / bar scenes, etc. Of course over time that will also include appropriate clothing assets, but that's far enough in the future still. Clothes still scare the living shit out of me. I guess I spent a good hundred bucks today on assets.
Before that, I do need to get the Hook5 basics straight, though, which also takes a bit of time. I use my toys to practice for that.
Why Vietnam war era? I think it's the perfect backdrop for all things sex, drugs and rock'n roll, and it is rather timeless with its very own aesthetics. It was wild and lawless.
Some sources of inspiration:
Title photo credits: HORST FAAS/AP