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The Cinema Hall


sadekhnd

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My next project, the Cinema Hall. This is only an idea by now. I have nothing at the moment 🙂

I thought about it for some time already.

Once in MG there was cinema room and I really like id (I think it was texture for Throne room).

It will be simple - a big screen, few rows of seats and of course seats for lovers.

Maybe there will be a projector's room, if I would find some. I don't know yet.

cin.thumb.jpg.dfc5a2cb1cb39a635a82cda4d531cfe3.jpg

Something like this but with less seats. Maybe only front rows....

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Private theater would be cool, with fewer places, but couches instead of seats, will be more comfortable for "cough, cough" watching movies 😄 

16_PRIVATE_THEATER.jpg

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4 minutes ago, IIIlll said:

Private theater would be cool, with fewer places, but couches instead of seats, will be more comfortable for "cough, cough" watching movies 😄 

16_PRIVATE_THEATER.jpg

I thougth about something like this. Few cosy seats, calm lights, cool athmosphere . If you wish I use it as a base. It will be great if I could create this room.

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work, work, work 😄

1303402219_Zrzutekranu(117).thumb.png.b233bd82d065fa96b78aa8086c1b8ab9.png

I placed a few couches to see if they fit and if there is enough place to sit and to walk.

There will be couches on the main floor as well. I tried to build it how it was on the picture.

There will be some tables between couches.

 

There is a thick wall and the pillar near door. I don't like it.  i'll place there 2 pillars. 

 

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Remember since streaming killing movietheatres in recent years, they have been doing weird stuff to get people to come in:

e04818e4aipic-20-jpg.2e16d0ba.fill-661x496.thumb.jpg.05ccdbd4b04e4bb55a6aec8a54047159.jpg23817424-7924117-image-a-13_1579868445540.thumb.jpg.bbb04b7e2e645eddbff60da61a28325b.jpg

Some allow food and alcohol. Looks like the overpriced Star Wars one comes with beds lol.

 

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furniture. I'm not entirly convinced to the furniture. They look cool but they have low backrest. I fit it to the model. I can't stretch it any more bacause the seat will be to high.

 

The Klub 17-0391.png

The Klub 17-0392.png

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Look at this for your screen:

Got this from h5 manual

1.7 How do you create an animation with textures using Hook5? Hook5 allows you to load a set of textures instead of a single texture and use this set as frames for an animation that plays at a freely customizable speed. Hook5 will load the texture set defined under diffuse_override in the text-file of the same name as the texture to be replaced. If the assigned texture contains the “_num001” suffix, which means that this is the first frame in the frame set (textures). Hook5 will then successively load all textures with a suffix “_num00x”, x denoting an increasing number in the suffix, within that folder until the last frame is rendered. For example: diffuse_override = TVScreen_num001.dds: hook5 loads and repeats the texture sequence TVScreen_num001.dds, TVScreen_num002.dds, TVScreen_num003.dds ... TVScreen_num020.dds and so on. The speed of the animation for game objects is set by the parameters diffuse_swap_speed, normal_swap_speed and specular_swap_speed in frames per second. For hook5 objects, the parameters of the swapspeed parameter group override are used (see below for hook5 objects).

The Override parameter group allows you to reassign the textures of the model. The model in h5m format saves information about materials and names of the textures used and the model in h5m format can contain several materials, each of which is assigned to a certain part of geometry (subset). Override allows you to reassign any texture (diffuse, normals, specular) of any subset (the number of subset should start from 0 to the number of subset used in the model minus 1), for example: • override.1.diffuse.texture = the path to the new texture, such a parameter overrides the diffuse texture of the subset #1 model. • override.0.specular.texture = the path to the new texture, this parameter overrides the specular texture of the subset #0 model. In addition, override supports animated textures to set the rate of texture change use the parameter group override – swapspeed (works only for override texture): • override.3.diffuse.texture = TVScreen_num001.dds • override.3.diffuse.swapspeed = 30 These parameters set the first frame of the texture set as a new diffuse texture for subset #3 and the texture change rate to 30 frames per second. Also override supports texture shift by texture coordinates (.uvspeed), which allows you to specify the rate of displacement of texture uv-coordinates, values: xy: • override.7.diffuse.texture = SomeNewTexture.dds • override.7.diffuse.uvspeed = 0.4, 0.1

 

The pass file for the screen will look something like this:

[pass]
name = CustomStatic
stage2 = [screen_nomals].dds
stage3 = [screen_spec].dds
diffuse_override = Screen the map used for storing scenes/scene_num01.png this will be a map with some textures that follow up in number
diffuse_swap_speed = 0.2 speed the textures will change

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Thanks to good people from KE, which told me how to make things glow I made a 🤔 strip? bar? with lamps. It doesn't matter. it's beutiful 😍

 

The Klub 17-0395.png

The Klub 17-0396.png

The Klub 17-0397.png

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58 minutes ago, sadekhnd said:

Biege carpet or blue capet?

 

Zrzut ekranu (119).png

Zrzut ekranu (120).png

Blue is kinda cold, i prever Beige because it has more class.

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playing with textures. Biege 

I'm suprised how beauty it is. I thought about small lamps on the tables as well.

 

 

The Klub 17-0399.png

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if you make a seperate textfile for bounds you can use bounds like objects without it freezing your system.

By doing this you can give the bound information to your sofa's so physics hair will not go true.

use [include] and set bounds.txt = true

add this to you bound file and drag them in place.

[bound_Sofa_seat]
type = physbound
position = -0.551517, 0.149515, -1.062088
rotation = 0.000000, 0.000000, 0.000000
size = 2.606956, 0.662998, 1.811991
bound_color = 0, 255, 0, 153

[bound_Sofa_back]
type = physbound
position = -0.551517, 0.149515, -1.062088
rotation = 0.000000, 0.000000, 0.000000
size = 2.606956, 0.662998, 1.811991
bound_color = 0, 255, 0, 153

[bound_Sofa_side]
type = physbound
position = -0.551517, 0.149515, -1.062088
rotation = 0.000000, 0.000000, 0.000000
size = 2.606956, 0.662998, 1.811991
bound_color = 0, 255, 0, 153

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I need your help.

I want to make 6 posters with you favourite movies.

Only classics (NO AVANGERS! ), different genres.

Ok 5 movies ,  I take Terminator 🙂

 

834208301_TheKlub17-0406.thumb.png.ddc35fac2592f89069950d65df8f9453.png

 

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