Yeah I’m struggling with the orientation of the bones.
there seems to be a difference between blender, max and the game in orientation and I’m having trouble lining everything up.
At this time I have control over the spheres in xyz direction where the visual situations in max correspond with the game. Now struggling to get the upper arms working. Orientation of the shoulder bone seems to be different than i thought, or the locations.. all very weird. Now I’m not sure what armature to use, the one properly imported from female dae, with the bones properly connected, just the bone locations with custom orientation.. so confused
Or the armature with the bones inverted to use the other end of the bone
Do you have any experience with the bone orientation for hairworks?
apart from the upper arms, everything is under control and working, but I get the feeling that I’m doing things not the easiest way