Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

vi363R

Modder
  • Posts

    2,938
  • Joined

  • Last visited

  • Days Won

    80
  • XP

    137,301 [ Donate ]

Other groups

Member Level 3

About vi363R


  • User Group: Modder


  • Member ID: 1414


  • Rank: Grand Master


  • Content Count: 2,938


  • Content Post Ratio: 2.35


  • Reputation: 13,292


  • Achievement Points: 26,999


  • Member Of The Days Won: 80


  • Joined: 11/15/2020


  • Been With Us For: 1250 Days


  • Last Activity:


Clubs

vi363R last won the day on March 12

vi363R had the most liked content!

About vi363R

Recent Profile Visitors

11,284 profile views

vi363R's Achievements

  1. Do the TXF files have the correct contents? Something like RGBA 8888 AlphaMask? check the txf of textures where transparency does work?
  2. vi363R

    VIP access vi363R's workshop SFW

    Here I'll show some things I'm working on.. feel free to comment or leave feedback
  3. Golden hour is my favorite moment of the day, on the verge of the evening and the darkness of night, beautiful colors everywhere. Dreamcatcher is a new leotard/bodysuit that I'm currently working on and it will be uploaded here when the time is due. She convinced me to go out to the beach again to take some shots of her in the new leotard, the 'Dreamcatcher', which I gave her recently ^^... We didn't make it to the lounges just yet, we've always been working on the pier until now.. perhaps we should relax a little over there on the beach, later in the evening.. She'll have to keep wearing this gorgeous body for sure... or not? hmm, perhaps I'll need to finish some morphs first LOL. (thanks to @demonv1 for this amazing island)
  4. vi363R

    Hairworks deep dive

    The plan is to deep dive into hairworks creation. Been using Blender and toAPX for a while, but I'd like to know more about it.. seems there are some well kept secrets about the details and requirements of hairworks for this game... I'll be showing some screens of my progress here..
  5. There is this video...........
  6. For the moment this is the outcome. It includes an example .max file to start from. With that, creating hairworks has become a whole lot easier, it is now really the art of combing Most likely I'll create some new meshes in the future, for more complex hairs, or different splits. The one included has an (overlapping) split between left and right.
  7. WORKING!! OMG this took me the better part of my free time and sleep last week. No more rotations in pass file, all default values Custom UV for growth mesh Custom armature with very detailed bone orientations in XYZ Possibility to create different growth meshes in Blender and import them into 3ds Max and start with hairworks, or Simply keep the mesh for the growth and simply start combing and export apx directly into ActiveMod in just a few simple steps. Python script to inject collision spheres into existing hairworks (with the same orientation) Now I need some sleep, this kept me awake the entire week
  8. ok I think I did it. upper arm collisions under control. thanks to your tool I was able to find the correct orientation for the shoulders (same as the clavicle) and I believe the rest was already working. need to do some more testing but I'm positive that another step towards fully controllable collisions has been taken here. thanks!
  9. Hi, I see the red indicators, but only on my male model and only from one side, and no green and blue. female is xbody. does this only work for default body? the blue ones are Y-axis? which one is green and red? are there options to choose what is visible? at the moment only half of the red ones are visible, depending on the direction i'm looking, others appear and the first disappear.. plenty questions
  10. Thanks for the support, I really appreciate it. Gonna have a look into that mod to show the bones. Have been wishing for something like this. With F2 in H5 also something is visible of the armature but not as detailed. in the meanwhile I’ve written a Python script to inverse bones (tail - head) in the armature and tried again in max. Now the spheres end up in the other end of the bone, meaning that clavicle is on the shoulder and shoulder on the elbow, like it is supposed to be I think... then they can be connected easily. Now hoping to fine tune the offset orientation… another step forward.. every time I think I m almost there, a new problem shows up. Guess it will end one day anyway, many thanks for the support, I needed it
  11. Yeah I’m struggling with the orientation of the bones. there seems to be a difference between blender, max and the game in orientation and I’m having trouble lining everything up. At this time I have control over the spheres in xyz direction where the visual situations in max correspond with the game. Now struggling to get the upper arms working. Orientation of the shoulder bone seems to be different than i thought, or the locations.. all very weird. Now I’m not sure what armature to use, the one properly imported from female dae, with the bones properly connected, just the bone locations with custom orientation.. so confused Or the armature with the bones inverted to use the other end of the bone Do you have any experience with the bone orientation for hairworks? apart from the upper arms, everything is under control and working, but I get the feeling that I’m doing things not the easiest way
  12. update: 10/10 bone orientations are workable in XYZ, actually they are good to go now, but still looking for a few degrees offset for the breasts and shoulders... damn man would be nice of shoulder bone could be used to extend for upper arm collisions.
  13. From my experience I can say that depends on the details in the poses. When there are sufficient keys in the movement they can really look nice at speeds between .65 and .8, where you’ll get more time to see the details.
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.