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JoeNoxwill

Member Level 2
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About JoeNoxwill


  • User Group: Member Level 2


  • Member ID: 18821


  • Rank: Contributor


  • Content Count: 149


  • Content Post Ratio: 0.18


  • Reputation: 691


  • Achievement Points: 758


  • Member Of The Days Won: 2


  • Joined: 12/31/2021


  • Been With Us For: 818 Days


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JoeNoxwill last won the day on October 2 2023

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  1. I will definitely look forward to this room! You can add multimedia projector on wall and some hot video or presentation will be spinning here
  2. I just found a pointer in memory to the value that used by H5. In fact it was lucky because value don't overwrote in every frame otherwise I need to find and intercept function where I can overwrite overwriting . In case of skin layers definitely it will be harder. The hardest thing was find sliders' values. While I was looking for them, I also found a place where values of sliders for each frame are stored. This is an interesting find, because in theory it allows to do something like quickly move/scale animations. In general, reverse engineering is a pretty funny thing. While looking for something you can find completely unexpected things. For example, I am currently working on a modification of old strategy, where I lucky discovered a function that bakes (when loading map) static lighting from light sources placed in the map editor. So I intercepted this function and now I call it every frame if the position of some light has changed. That is, I actually added dynamic lighting without using the graphics library.
  3. This is definitely what I plan to try to implement (among other things). The "managed layers" concept. I already wrote the basic dll structure, so now it's just a matter of luck and free time. There is a problem that I haven't solve yet (with interseption of fucntions from other dlls). Maybe even start a blog here lol.
  4. JoeNoxwill

    Please Cum More

    Made this in previous month but not posted in competition. So here it is :)
  5. Of course. It works like photoshop layers. Order matters. About nipples.. just a little notice: you dont need 4x textures for whole body if you do not want to see nipples under a magnifying glass (i always can try to improve performance, but currently im using 4x for normals lol), because nipples are small (relative to body) so you can make 1k texture and make xy offset to wanted position, then clone it and do FlipX = true.
  6. Did juicy nipples done by displacement + normal map or just normal map?
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