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arse22

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About arse22


  • User Group: Member Level 3


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  • Joined: 10/25/2020


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arse22 last won the day on March 27 2021

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About arse22

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  1. It looks strikingly similar in spots, that's why I thought it was the same room. Well, it's a good idea to check it out, because the performance on that one was never a problem and I used it a lot back in the day. I think it may have been one of the best quality "bigger" rooms with very good fps, back when creation and porting of bigger rooms began and it was often an issue.
  2. This room always ran fine for me. But this is a remake with new tex and meshes Im assuming?
  3. Yeah, but what I was really asking was if there was a VX option in config to do something like that, like the same way this guy is talking about mapping multiple mod folders. Would be convenient, and seemed plausible considering how much r/w this game does. like he uses addon_dir = would be cool if there was a cache_dir = I actually use mklink a lot in the past too, but never thought to use it for this game.
  4. Right now, if you go to the site and read, he mentioned it in a recent post. He says he used a 3rd party tool and an empty drive to increase performance. Do you know how to do it through config, without using a separate program?
  5. There was a guy @ the other side talking about mapping an entire empty drive or partition to use as a cache dump. Can that be done in the config file in a similar way? I believe he used an external program, but I wonder if it can be done through a setting here.
  6. If it is, he is known as Lionhead here, since he already commented about it on the model I posted.
  7. Thanks. What I am working on is writing a guide, a set of direction, so depending on how serious you are about a port, the reader can do or skip steps, but so the information is there, if someone (me probably) wants to do every single one.
  8. I've made some good progress lately, I am releasing a guide on proper porting from 7*5 to VX soon. I did some tests, using same setting, h5 and reshade, in a test room with locked-in lights. Then I created poses with camera keys to compare face. Having the luxury of both installed until I migrate everything over, I was able to do this fairly easily and will again for further trials. This is a base model Miku, using Prylypala sliders. Comparing OLD vs NEW/port : To tell you the truth, I expected this to fail and made changes to the model, also gave new hair. This aside, it seems like the face is identical, only the eyes off-set did not come over. It almost looks different, but it isn't. When you view the pics, flipping them back and forth on top of one another in a program, you can see the angles and the distances from key parts of the face are identical. Why shouldn't they be? It's the same head. It's proof there is nothing weird happening with VX, I would say. I assure, any minor difference is due to me making slight adjustments before this test (I shouldn't have, but again I expected much more difference, but there just isn't any, I saw right away.) So, I would say this first port is complete. Besides me making changes, including body height (slight shift,) new hair and picking wrong eyebrow etc. The important thing is the morphs work correct. I will do more testing to see how EMFS type models work, but I think any issues is more or less solved. When porting, consider these: -Lighting, very huge impact on how different a model can look. -Cosmetic change, especially hair makes a big difference. -Level def, more light sources and things, as well as perspective in-game. -The exact .tri file you used in whatever headmod replacer or EMFS. I will write a detailed guide soon for every type of model port. For now I am content, on a OCD level, that base model transfers flawlessly. If you want to do the test yourself on a model you are trying to port and have both version installed, here is the items I used: CameraFacePoses.rar FaceTesterRoom248.rar HookAndReShade.rar In conclusion, with the old sliders back in version p, model porting should be more or less perfect, it's all the little stuff like eyebrows that will be an annoyance at best. All there is to do is fix the eye-offset, but there may actually be an easy solution that I'm overlooking to that too, just dont know what yet. Here I will share this model, my first successful port, it is my remake of an old model posted on MG: April '21 Update: Guide is finished:
  9. arse22

    The Cinema Hall

    Remember since streaming killing movietheatres in recent years, they have been doing weird stuff to get people to come in: Some allow food and alcohol. Looks like the overpriced Star Wars one comes with beds lol.
  10. thanks for this, my vx customizer room looked like shiiiit last time i loaded it
  11. Do you plan to do texture optimization if that makes sense?
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