Yea. That's the only downside to skin layers...but it's a BIG one. You pretty much have to create a new skin layer for each model, whereas with standard H5 skins you can use the same skin on different ones and just shade them differently. That's why I came up with the CurvesWhite and CurvesAfrican sets in the 1st place. Working on a similar universal system for skin layers, but naturally it's taking a bit longer. The goal is pretty much a 1 shot set-up folder that would go directly into your _hook5data folder containing EVERY file I use for my models. All normals, specs, sub surface textures and genetics (Eyebrows, hairlines, skin details like birthmarks and scars, etc) so that when you download one of my models and you have the skindef system active there is ZERO guesswork a user. They don't have to move or extract anything. They just drop the skin folder into their activemod and everything works out of the box. Of course assets not made by me such as eyes (of which I will always use Kraegar's) and tattoos would need to be downloaded separately and installed in their proper directories. Like I said, it's a work in progress...but the goal is to make using skin layers as easy as using standard H5 skins.