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Smoke

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  1. Smoke's post in Is it possible to expand PEMod slot? was marked as the answer   
    In theory, 'Its possible'. Euphies made XMorphs in which expanded the clothing slots by 'thousands'. Though that came with a major issue in which it made crashes a guarantee when loading in. She was looking for a solution but she could not find it so she set it to the side as the time she was spending is better off with her IRL stuff. 
  2. Smoke's post in Is Hook 5 available on TK V11? was marked as the answer   
    Please read the announcement before create such a topic.
    No, KlubExile does not support V11. Why? These are the reasons:
    V11 is a incomplete game/ Its a unfinished game: Those that claim to be 'supporting/developing' it are really a bunch of idiots as they have no means on patching any issues/fixing any issues Its 'vaporware': They claim to have released the 'beta 4' version in November, our internal reading of the build is that of the same from a version that was 'finished' back in the summer of 2023. What these dates tell is that they were withholding release due to internal issues among themselves. That delay worked against them as they could of fixed all major issues Fake DRM: They were creating a system in which only 'selected' people would be giving access. Think of when H5 had the DRM, in which you had to PM pervok with the code in order to fully activate H5. But it was more 'questionable' as they tried to create a DRM that would read a person computer in order to make sure that certain people (primary KE staff) from having access to the game. This created issues when we exposed them and when some people in their team question it. The end result was just a step down from it, as it still has some kind of DRM but requires people to 'ask' permission for certain changes/ or to address bugs and imply fixes thus hampering the games ability from going forward Pulled into 'drama': Though we have said that we moved forward and that we wont give them any stage time for their drama - its topic like these that will detour us into their drama. They have admitted to have created (and will continue) issues in which will make such users go here and unintentionally stir to pot in order to push their narrative and claim that we are bullying them. And while we are on the subject of 'Hook'. Hook5 will not work with V11. Foremost, Pervok is 'missing'. It could be a number of things. When you compare KE to PG; we always had the common sense and we supported Pervok H5. PG on the other hand, they never liked how H5 was sold on patreon and that Pervok was making money off of his work - there was always major issues between Pervok and avarteas. Though perhaps they called a truce between them, there was still animosity between those two. So in order for H5 to work with V11, it would mean that Pervok will have to work with avarteas and avarteas is petty and ignorant when it comes to working on a 'group project'.
    So they created the concept of 'Hook64'. Now, I could be wrong - maybe someone there grew a brain and is making some type of Hook that is better than Hook5. But the percentage of that is less than 1%. If anything, they will 'try' to crack Hook5 and get it to work with V11 - if successful, they got their Hook64 and they can downplay any criticism that they were suppose to make something better than H5. Or, Hook64 is already out (IMO, its there so call shaders - my reason is that I have heard/read avarteas refer to it as being on par with Hook5/in built Hook system/etc) - their shaders is a complete 'bust', its just a beefed up version of H3 and what they will try is 'improve' on it and hope that reshade can close in the gap for them.
    Now, I hope that answers your question. Any further attempts to create trouble shooting post for V11 is not allowed. We use common sense here; we get it, some people don't read/ignore the announcements and are coming from sites like F95 - again, that is what K17 wants, confusion and for you to create issues and play into his narrative. Unfortunately, we cannot control what is spewed in F95 but I hope that I have enlightened you with information that they don't want you to know.
  3. Smoke's post in 2000XP suddenly evaporated was marked as the answer   
    Like I said: Spam/padding. If it unintentional than PM me so you can fix this. Otherwise, this been reported to me a couple times so its been in my inbox for over a month.
  4. Smoke's post in Necklace Morph was marked as the answer   
    I don't recall necklaces ever having it. There is a simple reason and explanation; unlike those items you mentioned, necklaces and/or any items for the neck has to have weights. Headsets, mask, glasses, hats, etc don't have weights. Even if you remove the weights and try to experiment without weights, you will get the exact if not worse issue that you are complaining of.
  5. Smoke's post in Anyone got an horse mod? was marked as the answer   
    Read your courtesy message.
  6. Smoke's post in just wanna mess about with some images in the base game was marked as the answer   
    V11 is not allowed here - due to on going problems and drama the so call gatekeepers of V11 love to create, any support/help is not allowed here. Keep that confined in non-official forums like F95, Loverlab, etc.
  7. Smoke's post in HALO OR CROWN was marked as the answer   
    Why don't you search next time before jumping to stupid conclusions?
    There is this..........
     
  8. Smoke's post in Problem With Points... was marked as the answer   
    Visual bug/glitch. We know of the problem and waiting for a fix to be developed and/or address. Though I corrected the pricing for the holiday hotel as legacy content needs to free. The stuff listed as KE exclusive can require XP and those that you listed, you will need XP.
    More information here:
     
  9. Smoke's post in XP disappeared was marked as the answer   
    Ok, you guys should of gotten you XP back. Plus some more. @Trapp since you had more than 5K - you had around 10K, I bumped you up to 15K. So think should be fixed for you guys.
    Any user that had more than 5K, please go to the link down below and mention it as we will have to manually reinstate it back. Sorry for the inconvenience.
     
  10. Smoke's post in Key Editor missing Part names was marked as the answer   
    Did you or do you you have XMorphs installed? If so that is the case. And there is a major issue here but if you scroll, your game will crash.
    For those that don't know, XMorphs has been sidelined by Euphie and she detailed/explained how to revert back.
    If not, you may have installed some kind of addon/mod that added a bunch of sliders/morphs/etc. Again, this is a problem because if it adds alot, it will create instabilities.
  11. Smoke's post in How do you upload a video in the video gallery? was marked as the answer   
    Hey - First off, thanks for reporting this and detailing the problem as it helps us in order to look for the problem. Some people would rant and are looking for any minor issue issue in order to fault the site and/or how its handled. I've said this many times to report any issue they may have in order to fix something that may not seem like its working correctly.
    I went along and fixed the problem here. It was a issue that we over looked and didn't properly adapt correctly when we did the video transition. Many functionalities have not been properly fixed/adapted when we fully updated the site and its hard to determine which one needs fixing/adjustments and we need users to speak up when something is not working as it is described. You should be able to upload videos. Sorry for the inconvenience that it may have created for you.
  12. Smoke's post in I can't download mods. was marked as the answer   
    You didn't read the message that users get. That explains all your problems.
  13. Smoke's post in InvalidGet_F32: 01FFF08E BlendControl.Weight called on Nil was marked as the answer   
    As far as I seen it/see it, its harmless. The only attribute that I see is it looking annoying in your log(s). And yes its due to morphs. Like I said, there is no implications gameplay wise, If you prefer clean logs over gameplay, then remove any files that has morphs.
  14. Smoke's post in Adjustment vs. PE morphs was marked as the answer   
    Using HDiddy Template:
    PE Morphs: Agree, they are for animating - simulating physics, undressing, pulling, wind, etc. Compared to HDiddy, I perhaps don't dive that deep into creating a ton of adjustable morphs. Mainly because movement morphs don't create a major problem for me. As I always said, small movements equal bigger results. Never the less - its 'good' to have some. Also note that other PE morphs can substitute for 'adjustment' morphs and vice versa.
    Customizer morphs: Again, same as HDiddy. I use them to fine tune the cloth onto the models body. Though, this is perhaps where I don't fully dive deep as HDiddy as my approach is more simple/basic. I tend to use the Customization section to put in morphs that overall changes the 'style' of addon. For example: A skirt, will be shorter/longer. 
    Dress Options or Static/Latex Morphs: So I had done these in 7.5. When VX came, I had ditched them in favor of PE morphs. My mistake as a 'noob' was that its best to see if you can 'fully' use ALL. As mentioned, they are weighted to the body so no 'odd' clipping and in many cases - good sculpting. So I starting using them but more situational. Say if I want to 'remove' a specific part of the addon. For example: I made some high heels with leg warmers. Instead of making the 'texture clear', you can use it to remove it. I've also experiment with certain dresses, making long and short version. And I started to include PE morphs in the static morphs giving me more options to play with.
    Honestly I got them even without using it. Really doesn't affect anything (From my end - aside from it saying it on your logs a bunch of times).
  15. Smoke's post in Key Check Failed was marked as the answer   
    Pervo installed his version of a "DRM", hence generating a key and it getting verified. That said, he also posted on his patreon that H5 has some what reached a "end point". And that he removed the DRM and there was a link to the "NEW" H5$.
  16. Smoke's post in room addon : Berger Room 8 , Palm Resort was marked as the answer   
    I know its a 'request' but please reup it properly so all can enjoy 😉
     
    That said, I read some comments of it not working 'properly'. I mentioned in the post. But to say it here, the room is pretty heavy. With just over 2 million tris, it’s a miracle that some computer are able to load it. In comparison, the rooms that HDiddy and that I have made haven't pasted 1 million - (1 million should be the max). In part, no optimization. The biggest culprit are the palm tree and foliage just that, they add 1 million tris. I can try optimizing the current assets though it can break the mesh. The best option would be to look for some replacement trees and foliage that aren't heavy but that requires time.
    I should add that the textures aren’t at fault. The number is low and the size shouldn’t play a major role (seeing that the sky is a 8k HDRI). 
  17. Smoke's post in Room 321 Hair Salon H5 texture? was marked as the answer   
    Added H5 files.
  18. Smoke's post in Every pose switches "liquid range" to full. How to fix? was marked as the answer   
    Did you install something recently that contains the amin01 file?
    I imagine its similar to what happened here: https://www.klubexile.com/topic/6385-wtf-what-is-causing-this/#comment-50338
     
  19. Smoke's post in Does anyone have the eyebrow set from Morokei? was marked as the answer   
    They were incorporated into the 4x file that I uploaded
    Edit:
    Sweet, you found them. I was at work earlier so I couldn't link stuff around.
  20. Smoke's post in how to fix panties transparency? was marked as the answer   
    I've mention this several times, I mostly note in on some of my addons. Its the 'MTL' (MultiDrawLayers). I really dependent on how the creator adjusts them in order to avoid/mitigate that. But I recall what I did for my stuff is make the nightie 36 and the panty 35.
    FYI, I usually quote this: Since this addon has multiple layers and transparent textures create a polygon effect. I took the extra step to address the MTL issue. So it should mitigate such eye sore. If you encounter any flickering or the mesh disappearing in and out when looking through it by a window or other see through clothings, you can adjust/fix it. In the addon Scenes/Shared/Cloth .bs file. Open it with Notepadd++ - look for the "RenderShader.MultiDrawLayer" function and change the number from 35 to 36, etc.
  21. Smoke's post in Please:Apprentice Modder need help ->MORPH was marked as the answer   
    Again - that is the second method that I mention. Personally, regardless of either method, you will still have to use blender in order to get the toy to appear. THERE is no other method.
  22. Smoke's post in Is modder still active? was marked as the answer   
    By active, you mean if he is here, yes he is. Search his name 😉
  23. Smoke's post in CTK change hat to crown? was marked as the answer   
    Yea, I believe I mention something about a list that I need to update. In the XxXzoneXxX" ":DZ_Head" Change the the DZ_head to DZ_Circlets. As I previously said, this game 'prioritizes' female over male in many categories. Don't ask, shit is that confusing and its better not to try to make sense over things that don't make any sense lol.
  24. Smoke's post in Add-on Gender Category Change was marked as the answer   
    I'm sure that a mod can be made but I would not recommend it or would call a niche. The reason is that it would simple clutter up both section with clothing addons and most are not unisex (lots of clipping).
    But I under stand that some addons 'can' be unisex. You can fix that yourself by going in the addon scripts, go to the DcDressVX_************.bs file and simply remove any or all of the following; EnableFemale, EnableMale, EnableShemale.
  25. Smoke's post in Legal - Copyright question was marked as the answer   
    That all depends. And this game comes with a ton of baggage - From dumb issues, to serious issues.
    Serious issues:
    The original game come from company that is still alive so it isn't abandonware. It can all be speculation but its better to be safe then sorry - but, that company has come after other sites that hosted its game content. It is why we strictly forbid the sharing of the games proprieties (bs*, t-x-x, etc), underage content, company logos (disney, nike, etc), etc. Reason? Because they used those as a excuse to take down the sites/content in the past. 
    Drama issues:
    The game was lead by group called "team TK17" and they hated the idea of Hook5 being sold in patreon. They lead a split in the community in which people either hated users that used patreon to those that used it. And that created another issue in which this game almost died due to lack of modder support. Modders felt betrayed they could not monetized their content but video/pictures creators could use their content and monetize it. And modders were vilified for it.
    We at KE saved VX and took control of it. We wanted to give modders the same right to control their content. With that said, if you want to use any content here, simply ask permission to use it, credit them, and remember, its community based so if are making a killing a little donation to keep this site up will help all (including you).  
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