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onevision

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About onevision


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  • Joined: 02/01/2021


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About onevision

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  1. I use ImageMagick. Not the friendliest GUI around, but I managed to cook a windows batch file for bulk conversion. Let me know if you're interested.
  2. Before messing with spine and pelvis sliders, I recommend trying the "body size" presets, since they're used often. There are three: 5'0 (small) 5'6 (medium) 6'0 (big mama/daddy)
  3. A couple suggestions.

    1. Separate categories for Bodies (Mesh) and Skin Textures (preferably by gender). With several new files uploaded on a daily basis, it's becoming increasingly difficult to filter the search results.

    2. Provide the means to search for "author X" content and/or "uploader X" content in a specific category without providing a tag or keyword (use case: I wish to review ALL my uploads in "Female Bodies" category)

    1. Smoke

      Smoke

      This was something I suggested a while ago to HDiddy and he showed me that it 'isn't possible. That said, the search function works pretty well. We added certain tags to make it easier but at the end, people just didn't bother to use it. Its annoying because the moment you tell them to use the tags they get pissed so we just let it be.

      The only thing I can think of that is beneficial is expanding the tags function consider that many people do use it so there is data on that.

    2. onevision

      onevision

      Thanks. In the end I managed to find what I was looking for from

      "My profile" > "Files" although it took me some scrolling. It was TheCeltic's TCHDS skinset I posted in Hook5 section (not bodies) a while ago.

  4. There are a few options available (except for horsecock):
  5. Almost there. Lip thickness and face shape are just right, maybe eyes/eyebrows could use some more detail. Nothing drastic though.
  6. I can't think of a better choice for body mod than Realistic Shemale by Samm. Also, R9Hair422 is very close to the hairstyle in the picture.
  7. Very charming as tgirls go. I have dabbled in transgender celebrities in the past, and might give it a try. Not sure about the mods to use tho. Prylipala or other faceslider addon for face, that's for sure.
  8. @HDiddy Personally I prefer the opposite (whitelist option). It doesn't require the activation of Hair400. Hairs are added progressively, when the need arise.
  9. You can also use the previous list as whitelist for Hair 400 (much simpler - and lazy - option).
  10. The goal of gathering all R9 Hair in a single addon was a brilliant idea, but it was carried on poorly, in my opinion. Actually, nearly any of those hair is a duplicate of hair I had installed already - at the time this information was collected - but with a different (wrong) host assigned. That's why I never enabled this optional VX component in my game. Dress scripts were gathered in a single .bs file (for faster loading), so this was different from previous repacks where each hair was packaged separately. Here's some information which may be useful to other people as well. The following are R9 hairs from "400 Hair pack" that were missing in my installation, and weren't available on forums anymore. These should be safe to add, without having to worry about conflicts with other legacy R9 addons. Hair list: 016, 087, 121-122 126, 132, 135-136 139-141, 143-149 152, 161-171 173-190, 201-243 245-249, 251-285 288, 301-307 309-311, 313-321 323, 325-328 330, 332-336 338-353, 355 357-362, 364-390 399-400 When I come across some unique R9 Hair missing, I check this list and extract/ repackage that single hair as a standalone addon (making sure to include the correct dress script). This was the case, for instance, with R9Hair373 used recently for gobman's model Brenda. I think this topic should be pinned. P.S. This could serve as a reference for the daring who 'd want to make a "better" 400 Hair Pack (I mean, more respectful of the correct host numbers). Or. even better, gather these hairs in a single VX addon. On second thought, this would be better off as a legacy addon repack (so that existing models would'nt need to be changed).
  11. Unfortunately. The layer method suggested requires a custom (layered) skin.
  12. You can also keep shadows, and tweak a bit the shadow bias of individual spotlights (or sunlight) in level definition
  13. Ripples on the skin: you need to tweak the shadow parameters in the level definition file, I think Maybe it will solve also the other problem you have. Customizer Room's level definition is a special case, it is set in Binaries/main11.fx file. You can use any text editor to change its contents.
  14. I'm looking for a working level definition for Room248-SPOT B (veryslow's replacer of Room248 by JohnnyUtah). Both the day and night level definition files I have in my possession (presumably from veryslow) seem to have problems with the background texture (Object003). Well maybe only the day level definition. The background texture for night version is 100% transparency so I guess I'm not setting the sky intensity right. I tried BackgroundPass and BackgroundPass2 shaders but all I can see is a bare dome surrounding the scene. Also, the environment bounds seem to be shrinked compared to the volume of the room. Even a skybox would do, if you have it. Thanks.
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