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cr532

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cr532 last won the day on November 4 2023

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  1. The problem is actually with the head armature. Asymmetry in anim01 will always distort the model's face, no matter how symmetrical a head mod is Maybe this was done to avoid the "uncanny valley" effect, or maybe just out of sloppiness. Whatever it was, to actually fix face asymmetry, you need to do a full revision of the head joints in anim01. I took a couple of steps in this direction once, AnimAsymmetryFix from here https://www.klubexile.com/files/file/7304-murka/ should correct at least brows and eyes, but completely recalculating all the necessary joints is a non-trivial task.
  2. Well, you're lucky. There are several unoccupied param IDs that can be used, so why not: The bad news is that there is a reason Customizer and PoseEdit almost never use the same blends. In short, PE will always reset these values. Here is the code if anyone needs it: I personally think there should be a better solution. Maybe just standard Translation/Rotation/Scaling sliders would be enough. Tongue animation is surprisingly complex and looks like at least 2-3 modders were working on it at different times, all those sliders are implemented differently
  3. cr532

    Well measured

    I had the similar idea, but it's probably too much eye pain for people with poor eyesight. And, after all, when it comes to interfaces, many people prefer simplicity over functionality. gui_elements.7z
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