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Name to use in Activemod folder


nikoli

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I use Hook and I've re-textured a few of the base games toys to look better in-game. On a previous install I replaced the Archive file textures directly and everything worked fine, but I would like to leave it alone this time and place the re-textures in ActiveMod. What should I name the texture as so the game recognizes it? Also should the textures be placed loose or in their own folders in ActiveMod?

 

Example: the anal beads Archive texture and .txf are named tool_dildo03.png and tool_dildo03.txf, but the new textures aren't recognized when it's placed in the ActiveMod folder.

Clinton (1).jpg

Base games anal beads re-textured to semi-transparency and given a jell like look...                                 ...also re-textured vibramatic in background under dresser.

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23 minutes ago, nikoli said:

I use Hook and I've re-textured a few of the base games toys to look better in-game. On a previous install I replaced the Archive file textures directly and everything worked fine, but I would like to leave it alone this time and place the re-textures in ActiveMod. What should I name the texture as so the game recognizes it? Also should the textures be placed loose or in their own folders in ActiveMod?

 

Example: the anal beads Archive texture and .txf are named tool_dildo03.png and tool_dildo03.txf, but the new textures aren't recognized when it's placed in the ActiveMod folder.

Clinton (1).jpg

Base games anal beads re-textured to semi-transparency and given a jell like look...                                 ...also re-textured vibramatic in background under dresser.

You can check in VX-Mod / Scripts / Shared / Mod_Tools.bs

 

"Shared/Item/tool_dildo03" , "VX_Tools/Tool_AnalBeads" , "Tool03_ToolDescription"

As the middle name is name of our texture, and from what I see above it should be in above VX_Tools subfolder. 

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