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SOLVED - Run File for Open Gag?


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Hi there,

I am tying to create some new gags with CollaTKane, but I am struggling with the run file.

Anybody got one they could share?

Thanks in advance!

Edited by Overlord
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CollaTkane outputs generic cloth meshes usually, to make gags, hairs, hats, eyewear etc. sometimes you need to check the input snippet files, see what makes a generic cloth an actual hair or gag or hat, etc and add those missing pieces by hand or using CollaTkane.

Sadly I can't help you with a bat file directly, I don't have one, but I remember for gags there was something in code added extra to force open the mouth.

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23 hours ago, hfg2 said:

CollaTkane outputs generic cloth meshes usually, to make gags, hairs, hats, eyewear etc. sometimes you need to check the input snippet files, see what makes a generic cloth an actual hair or gag or hat, etc and add those missing pieces by hand or using CollaTkane.

Sadly I can't help you with a bat file directly, I don't have one, but I remember for gags there was something in code added extra to force open the mouth.

Thanks for the feedback. I managed to get it running - the main issue was the target:

"mouth_gag_rotation_group"

Still, I would like my batch file to automatically add the lines of code to open the mouth when the gag is dressed.

Do you happen to have a batch file for high heels that adds the corresponding lines for shoes?

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Yes, there are some references in VX-Mod\Scenes\Shared\Body\anim01_face01.bs about gag_init and gag_exit.

In DcDress files those actions are activated with:

	.InitActionArray [ :P + ":Model01:gag_init";
	];
	.ExitActionArray [ :P + ":Model01:gag_exit";
	];

You can find some examples of this usage in: VX-Mod\Scripts\Dress\DcDressXtension.bs

Have fun!

Later edit:

Actually, you already should have: CollaTKane_v3.2\Setting\Extra_File\dcDress_Gag.txt which contains that piece of code, so I would say Raistin Kane already did everything on his side.

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9 minutes ago, hfg2 said:

Yes, there are some references in VX-Mod\Scenes\Shared\Body\anim01_face01.bs about gag_init and gag_exit.

In DcDress files those actions are activated with:

	.InitActionArray [ :P + ":Model01:gag_init";
	];
	.ExitActionArray [ :P + ":Model01:gag_exit";
	];

You can find some examples of this usage in: VX-Mod\Scripts\Dress\DcDressXtension.bs

Have fun!

Later edit:

Actually, you already should have: CollaTKane_v3.2\Setting\Extra_File\dcDress_Gag.txt which contains that piece of code, so I would say Raistin Kane already did everything on his side.

Oh wow, thank you so much! I never looked into \Setting\Extra_File ....

Now it works!

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