By
admin
in Modding Tools
Originally From Raistin Kane Research Center:
What do it do?
For each mesh, it extract the vertex array, calculate the correct bounding sphere using it, then correct the bounding sphere parameter of this given mesh.
How to use?
1.Copy the *.bs file (logically have to be a scene one) that you want the bounding sphere to be corrected in the same folder as the app exe.
2.Rename the copy just made to "Scene.bs"
3.Run the app exe.
4.The app will recreate a "BoundingResult.bs" being the "Scene.bs" with corrected bounding sphere.
5.Move and Rename "BoundingResult.bs" to where it should fit.
Update 1:
Just did a small modification to the code.
Rather than extract the value from the vertex array word by word, then convert these word to float...
I modifided the code so I could extract the value from the vertex array directly as float.
Of course, this do not seem to change anything to the result given by the previous version.
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