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Texas Pete

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Posts posted by Texas Pete

  1. On 1/18/2024 at 9:31 PM, Oz70NYC said:

    I will DEFINITELY say that the overall content I'd like to see more of is character driven stories. Doesn't matter the format, comic or video. I admire watching/reading the creativity of others and seeing their perceived fictional worlds come alive in their content. Now if we're talking the actual sexual context of the content...that matches my preferences of "mainstream" porn, but still following some form of plotline. As anyone who follows my content sees, even more general content (non-comic related) still follow the thematic flow of my creative universe, the "OzVerse". From the full on sexfest albums to photoshoots...it all still takes place within the context of the universe I've created...unless stated otherwise.

    It's quite easy to just make a pretty looking model, or a model in general. But I'll always gravitate to consuming content from creators who create CHARACTERS, not just models. If I can look at your creation and get a general idea of what they'd be like of they were an actual person...I'm going to follow you to stick around and see what else you're going to create. And if I actually download something of yours, consider yourself truly talented...cuz only the ABSOLUTE BEST QUALITY content goes into my addons, pose, save or activemod folders. 😁👍

    I agree 100%.  Of course, as someone who tries to write character-driven stories, I can confirm just how difficult that is to maintain over a several episode arc. Much respect to Oz70NYC and others out there trying to write some plot to go with the boobies!

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  2. 6 hours ago, pes1972 said:

    For dialogue it´s very good but problem is that sex acts still needs recorded porn audio or something like that and then the voice difference becomes pretty noticeable. The solution is to voice clone a porn actress and use her for the dialogue as well. Unfortunately most TTS with good voice cloning cost money. Also learning how Muse Skill Tree works you can get really nice lip sync also. Have some free days from work coming up and will give it a try to test mixing with both voice and lipsync.

    That's a fair point. Right now, I am happy if the "porn voice" for the actress and the "speaking voice" for the actress are least in the same general voice pitch/register. I don't find it too noticeable in that case, especially for moans and that sort of thing. If you like a lot of dirty talk during the sex act (which for me sometimes is actually distracting) then I think it does become more obvious.

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  3. HDiddy, I really like this question because I think I am sometimes more intrigued when I "go off the rails" and find something there I hadn't expected. Case in my point is my current series.  I've always had an idea of where it was going to start and end and in fact I sort of made the "beginning" and almost the ending (the second-to-last episode) videos first.  However, I had no idea when I started 3 years ago or whenever it was that I would find 15 episodes worth of material in the journey and not even make it to back to the point where I was ready to join up with with I had to laid out when I started.

    Part of what tends to distract me is that I enjoy designing retextures for rooms and I have been lost for weeks/months at a time down that particular rabbit hole.  What's fun, though, is then you get the share the rooms with people in addition to your stories. It also makes the characters seem even more "real" because you've made such a distinctive backdrop for their "scene."

    One thing I always try to remember is that nobody other than you knows where the story is "supposed" to go or how long it it "supposed" to take to get there. So my little idea that I thought might be a 3-5 episode side arc and not even a whole "season" (what if my main character had a famous rapper cousin who frequently gets into trouble???) has morphed over time into the "First Season" of 15 episodes and I now know that maybe I will finish the arc for the main character in the "Second Season" but maybe not...

    As far as creative energy goes, something that is really inspiring me at the moment is the very rapid development of AI text-to-voice technology. How far things have progressed in just about a year or so is INCREDIBLE. After finally getting satisfactory AI "voices" for a "remixed" version of newest episode , it kind of makes me want to go back and "voice" everything I've already done. However, I am trying to avoid that temptation because I'm not sure then if I'll ever get back to finishing the damn story!

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  4. Tobias, if you have a pose you like, you should be able to import the keys into a different actor in PoseEdit. Start a new three person pose, select the pose you want to import from, choose the current actor in the pose (2nd) and then import it into the 3rd actor role in the new pose. Do the same for the first actor keys, but just move them assigned to the same actor (1st) in the new pose.  Save the new pose and it should work fine.

  5. Since I make movies, I always want to encourage others to continue to do so. I enjoy them AND I learn a lot from what seeing what others have done.

    Cruebo, you make great movies and great poses, so do whatever you enjoy most!  But if you're worried about not having an audience for your clips, don't -- I am getting far more responses to what I post now than I ever did on MG.

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  6. 8 hours ago, MrOllyK said:

    Neat idea and I like it.  Trouble is with anything Hook, if you use shadows and they get cut off where they should be falling or appear on the background "wall" it ruins everything.  Shadows make everything difficult in such scenes unless full 3D objects are used unless lighting angles and other objects don't interfere.

    Good point.  I think I've always just used Hook's built in lighting in that scenario and then rotated the "sunlight" so that's it's not casting directly from the front against the models and thus casting shadows on the wall.  You could also mess with your fixed light placement in your level def so that's casting directly down on the models from above (overhead lighting) or across the models rather than "at" them from the same angle as the camera.  Long story short, you'll have to just experiment.  There's no perfect solution.

    • Like 3
  7. Another method (no h5 objects required)  is to utilize a room where you can select a picture of your choosing as the "wall" (backdrop).

    Take a screen shot with your first group of  models in your preferred room, then load that picture as your background screen in the blank screen room.  You can then shoot another pose

    with another group of models against the screen.

    The advantage of this method is that the foreground characters can be placed at different depths, giving more of a three dimensional feel.

    I think Oystermug published a room with 4 customizable walls on the old MG.  I might be able to dig it up.  But there are other older ones as well.

    Let me know if you are unable to find one.

    • Like 5
  8. Howdy, Y'all:

    Texas Pete here.  I am a refugee from ModsGarden and had the same handle on MG. I make movies using TK17 (currently working on the transition to VX) and plan on reposting some of my old stuff as well as eventually posting completely new content in the "Tales from Erotic City" series, so stay tuned.

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