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The Other One

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Posts posted by The Other One

  1. 7 minutes ago, ddman2 said:

    No. You're confusing the files.

    1. If you have this folder 0DP16-Mod, add it in tk17_upgrades.txt.

    2. Open Config\Tk17_Config.txt, find addon_dir and make sure it loads the correct add-on folders. If you have folders in Config, but not in game folder, you might get error.

    addon_dir = {"D:/TheKlub17V10/Addons2/dp16Mods",
    "D:/TheKlub17V10/Addons2/dp16Addons",
    "D:/TheKlub17V10/Addons2/dp16FunAddons",
    "D:/TheKlub17V10/Addons2/dpHair"}

    Great! That did it!

    It says

    addon_dir = ["addons", "addons//clothes"]

    changed it into

    addon_dir = {"Z:\KE_portable\Addons"}

    and it works again.

    Thanks again!

    Now I know what I did wrong. I tested this:

    And never reset it after removing the new folder.

  2. 11 minutes ago, ddman2 said:

    Config\Tk17_Config: make sure your paths to addon folders match the folders in your main game directory.

    Tk17_Ugrades.txt should look like this:

    upgrade_dirs = {
        "VX-Mod",
        "0DP16-Mod",
    --    "^VX-Upgrade"
    }

     

    Thanks!

    It looked like that:

    upgrade_dirs = {
        "VX-Mod",
    --    "^VX-Upgrade"
    }

    My game folder is z:\KE_portable

    Do I have to change it to that:

    upgrade_dirs = {
        "VX-Mod",
        "KE_portable",
    --    "^VX-Upgrade"
    }

    I did. But I still get the error message.

  3. 23 hours ago, HDiddy said:

    I would try a PC reboot.

    Thanks. But the old but gold routine "Have you turned it off and on again?" doesn't work this time.

    I also copied the files from the p update. Still not working.

    Only option now seems a fresh new installation...

  4. On 5/18/2023 at 3:48 PM, hfg2 said:

    Why do you want to do that? Eyelashes are considered an attractive feature for homo sapiens, why would you remove those?

    Well, I need it for non human characters.

    That's odd: sometimes the empty png works sometimes not. Mmh. It seems to interfere with some addon.

  5. 1 minute ago, sadekhnd said:

    Have you .mtl file? You can check there which texture is connected to which material or if is connected. If you don't have it then load an obj to the blender and checl there.

    That's in the .mtl file:

    # Blender MTL File: 'None'
    # Material Count: 1

    newmtl Test
    Ns 94.117647
    Ka 0.000000 0.000000 0.000000
    Kd 0.509804 0.509804 0.509804
    Ks 0.500000 0.500000 0.500000
    Ke 0.000000 0.000000 0.000000
    Ni 1.000000
    d 1.000000
    illum 2
    map_Kd Test.png

     

  6. 8 minutes ago, sadekhnd said:

    hook5 ignores a path to the materials. It doesn't metter what path is written in .mtl file, the textures have to be in the same folder as .h5m file.

    But what's the name of the texture? I have it in the same folder as the h5m object. E.g. I named a folder in AM test, and added the test.h5m and test.png and test_norm.dds and test_spec.dds But it looks just plane white in the game.

  7. 1 hour ago, drmls said:

    Were you successful in importing HDiddy's bodies from the WIP folder? And also, would you send me a screenshot of export scene?  Normally it should have a box to select "a complete bs file" option.

    No. I always get the same error message.

    546dfcews.jpg

     

    Here's my export:

     

    45ztrhfdweq2.jpg

    I use blender 2.79b btw.

  8. 1 hour ago, drmls said:

    Thanks; I have that plugin but it doesn't even import game bodies from vanilla setup of the game.  Maybe I did something wrong.  If you have it working for you to import VX bodies, I'd like to know how you did it.

    I was able to import HDiddy's bodies with morphs with that plugin by just copying the bodies into WIP folder in archives and importing from there into blender.  However I was not able to export the modified bodies as bs files with that plugin.  I am searching any possibilities to export bodies with morphs from blender as bs body files for VX.

    Import works with no problem. Haven't tested yet to export morphed bodies. It looks like this:

    256zrthgd.jpg

    • Thanks 1
  9. 44 minutes ago, HDiddy said:

    Check above we probably responded at the same time. @Euphie posted a tool that actually removes unused Vertex groups...it works like a charm.

     

    As for bones it took me a while to understand the logic to this but you want to basically delete any bones your addon is not using. You just have to make sure you do not delete some downstream bone. If you leave them it will not necessarily cause any issues but it is simply cleaner when you do. 

     

    Ah yes, you ninjaed me. 😉

    Thanks again! Will give this a try.

    Downstream bone? 🧐 I think I don't understand. If I need the wrist I should not delete the elbow and so on?

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