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penasduras

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Posts posted by penasduras

  1. Thank you Drahzar.

    I see that I may have not formulated the question the best possible way.

    I do understand how to make an animation and how to close the loop on an animation. But as we know animations are one single speed.

    So I am looking just for the basic stuff, like if you are about to do a simple interactive do this: (Just as an example)

    1. Create the simple animation
    2. Change the Type to Interactive
    3. Now define the initial pose as your "set start" of your "normal loop" if you want just the breathing here
    4. Now go to the last pose and define it to "set end" of your "normal loop"
    5. Now define the initial pose of your general movement and as your "set start" of your "cool down loop" if you want...
    6. And by the way the difference between loops is.... but not critical etc etc...

    Some how I think this should be an easy process for some one that has done it before. 

    On the other hand you are recommending to go to the written tutorial with pictures in the official site... Where is it?

     

    Again thanks a lot for your answer, it is much appreciated! 🙂👍

  2. Hello there! 🙂

    Question for you... How can I create a basic interactive pose. I like this slider where you can control the tempo

    Issue is that even though I have some poses that have it, I do not know how to create a pose like that. 

    I can see that even it has different loops but I do not know how I can create one from scratch

    So, is there a tutorial or an ABC on how to create a pose like this one from ground zero?

     

    Thanks in advanced for your valuable help! 

     

    image.png

    image.png

  3. On 10/24/2021 at 3:13 AM, Ozzet77 said:

    I have found out that you cant actually add nipples to the game, but you can replace them. The tattoo thing might be a good idea because normally the nipples in the game dont mirror 

    Hello Ozzet77!

    Could you share how you did it, I have been attempting but no luck. 

    The way I have tried is replacing the .png file called mod_nippleshader31.png and then tried replacing mod_nippleshader39.png

    in this folder C:\TRS\TK17V10\GAME\Addons\Body4xMod\Images\Q=Tex032M\Shared\Body\Nipples

    I am not sure what I am doing wrong 🤨

    Any help you can share will be highly appreciated 😬

  4. On 3/11/2022 at 10:11 AM, Wapitawg said:

    Install 2 (A&B) packages from my guide, step 1:

     

    Hello Team. 

    Had a similar issue... When I select Render Type -> DirectX the game crashes before getting in, If you try to change to Direct X with out completing Wapitawg proccess.

    Under OpenGL... no issues...  But see error message Attached if you change to DirextX. 

    So, complete the process proposed by Wapitawg and you should not have issues. Should work fine!

     

    Thank you Wapitawg! Great guide and I like the sarcasms... they were good and right on the point!! 😄 

    Issue.jpg

    • Like 2
  5. 2 hours ago, aardy said:

    I'm pretty sure I have made an edited version of this one that eliminates the in-game 'glow'.  I'll see what I have and post this mod - along with the textures - in Downloads a little later.

    BTW - if you want to attract my attention, you need to quote my previous post or use the @aardy tag.  Or PM me.  Otherwise there's a good chance I will miss any message meant for me  :classic_smile:

    Well noted. Thanks for your help @aardy ! 

    😄 !! I just learned how the bell on the site works!!

  6. Looking for the .png file so I can modify... like this one...

    I know, that once you know the name of the .png file, you can duplicate and manipulate with new colors, tranparency depth etc. but in the mean time is enbedded in the game there is not way to change any other than the sliders for color, sat and brightness. Once you have the .png, you can cut partsa of it, etc. Thanks for looking! 🥴

    image.png

  7. Team.

    not to beat a dead horse, but is there like the 1,2,3 of lighting in Hook 5?

    I know from hook 4 that we needed to do the lighting in "_level definition.txt" inisde the folder of every room using what sexvision mentioned above.

    So the question is, do we need to do the same in Hook 5? If we do then why we have so many controls in Hook 5 pull down menus.? Are they to control the previosly defined spot lights defined already in "_level definition.txt"?

    As you can tell, I am confused and this is why I was asking for a guide to insert the lights in Hook 5. just a basic guide like this bogus one... 😧

    1. create the "_level definition.txt" for every room
    2. include omin and spot in them
    3. do not care about values for them since you will change them later on the pull down menus from hook using F4
    4. do not worry about position because you can move them using pull down mentus in F4 use... etc etc....

    hopefully some one can help on this... 😉

    thank you

  8. Hi there!

    Does changes in the eyes in Hook 5 paid take immediate effect?

    I have been playing the TK4chRepackV3 version which is mostly K17 7.5 Hook 5 Basic with Reshade and I have been very pleased with the results. But lately I have convinced myself to move on to the V10 Hook 5 paid.

    So I installed it TkV10.1.00p and then installed Hook 5 Paid. So after this I decided to move my model. Went and clone one from the new game and then just imported the body, the face and the Skin.

    All of this seems to have worked fine. But when it goes to the eyes. I seem to have an issue since I can not make the Iris larger, nor I am able to get any change in the eyes when I play with the sliders in Hook.

    Here the screens attached. (I uploaded them in PNG Hi res so you can see the details) Screen on top (V7.5 Hook Basic) is the old where the model has the eyes I like (Larger Iris and with more depth to them, like alive! 😍) And then the screen in the bottom is the new one (V10 Hook 5 Paid) (Eyes are plain, not able to enlarge them with no live to them... 🤨)

    So could you share if the Hook sliders in Eyes should be changing right away or what do you think I may be doing wrong? 🤔

    Thanks in advance for your help!

    face-parameters.thumb.png.7ecfddfbe685e53e808efe25a5dc3e0d.png

  9. Thank you aardy and  sadekhnd 

    I appreciate vey much your  quick help!!

    😉👍

    ==========================================================================================

    Sorry, but seems I am doing something wrong, I downloaded all files in the X body folder and then place them all zipped folders  in the add on folder in my game

    Then I started the game but could not find the new sliders to make the adjustments.

    Am I doing something wrong?

    ==========================================================================================

    up and running now. Thank you.

    Issue was that I was looking for the sliders in the Body Menu and this is wrong . Note, they are in the TATTOO MENU in the bottom part! 👍🤩

    Thanks a lot, now I have the options for swollen nipples

    xbodyissue3.thumb.png.db988c729f22791891bf3e5722264b50.png

    • Like 1
  10. Hi there.

    Was just wondering what you think about this? I know these are two different software, never the less  I would use them both to create nice images. And have been even thinking on purchasing a new pc with n-vidia inside as this is the only graphics card that will work with daz. But even though the images in daz will be super nice and crisp and all that,  the amount  of time to get them is too much. Instead, here we have TK where you can create a very nice image in no time, and you do not like the lighting, no problem , you adjust it, you do not like the angle, you can move all around it, and then you want quality, well then you have Hook 5 that will give it to you... So I think  I will stay with TK... what do you guys think?

    ps... it could be nice if we could pull some nice faces from daz 😛... just last night was reading about the TK face gen... hahah and the concept some one gave it as creator of monsters... hahah .

    funny... but true!

    • Like 1
  11. Hello The Barber:

    Let me share with you...

    attached you will find the level definition I am using for the pool at night (moonshine, work in progress)

    also I am including the guide I used for the blueish color.

    I noticed you are using "color  = 194, 197, 204" which is like 0.7, 0.7, 0.8 and this leads to a grayish color where I used 0, 77, 197 (or 0.0, 0.3, 0.8) which leads to a blueish color more adequate for a moon shine

    Please let me know what you think

    See the results in this pic.- 

     

    _level_definition.zip color.zip

  12. Hi There!

    Quick question how/where do you save and load hook settings? Is there a location?

    Or they just stay on once you have modified them?

    And then when you re-start do they stay the same?

    Thanks for your help! 🙂 

     

  13. Thank you Kraegar, will try with AO  (see hook 5 basic menu).

    About the other two methods you mention "1) normal map edit and 2) baked AO shading through the spec map"

    For 1) you mean create a pass file with a normal map that some how creates the shadow?

    For 2) you mean modifying the skin texture map located in Mod->Active Mod->fgModelXXX->Female_White_Body.png ? you mean Painting the shadow there?

     

    Thanks again for your help!

    hook5basic AO.jpg

  14. I see what you are saying... so you think this result from k13rve13 is just pure lighting manipulation??

    and about setting the spot light, could you please elaborate?

    I have placed/moved lights (spotlights) by modifying the "_level_definition.txt" file by trial and error pressing Alt R and then waiting for the result, also I have see the boxes when you press F2 but you mention "pressing the mouse scrollwheel" so could you please share this method?

    Thanks a lot for your help! 

    cle-issue2.jpg

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