Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

PornPlayer

Modder
  • Posts

    445
  • Joined

  • Last visited

  • Days Won

    11
  • XP

    14,505 [ Donate ]

Posts posted by PornPlayer

  1. So I noticed there a section for images for non-TK17 games. Now recently I've been moving on to Virt-A-Mate, so it's nice to be able to share some VaM pics with the community I'm familiar with, However, I also might make some videos using that program and was wondering what stance the admins have towards posting such videos here?

    • Like 1
  2. Thanks for chance to show off our pose-making chops. A bit of a shame that this concept is being shelved, but hopefully a more general movie-maker contest will allow a higher percentage of users to participate, while still letting us pose makers contribute some worthwhile entries. Can't wait to see what the other filmmakers of the site have in store.

    Also, @HDiddy I've uploaded the pose here, along with some extra poses consisting of the individual stages.

  3. On 6/3/2021 at 4:19 AM, HDiddy said:

    Unfortunately hiding the votes is not an option. That said, we have not seen it really impact voting as we have seen late arrivals push to the top on the image competitions.

    The animation competition... well, we are going to revisit this and make some modifications to ensure better participation.  Last two animation competitions have been a bust in our opinion due to a severe lack of participation.

    I wouldn't read too much into the lack of participation for the animation competition. Most users of TK17 can take pictures, no problem, but only a subset of users make poses, and only a smaller subset of those users make animated poses, and only an even smaller subset make animations more intricate than your short loop which may or may not be repeated a couple times with minor variation. There's nothing wrong with that, it just means that you can't expect the same number of entries as you would the regular image comp as any animation that isn't very simple takes way more time than posing a model and taking a pic.

    This comp had 6 entries compared to the previous one's 2. It might not seem like a big increase, but it's still triple the previous number. I think the animation comp did things right by just giving competitors a general theme and allowing them to use their imagination and create something original. If you want my opinion, I don't think the current iteration of the animation competition needs to change drmatically in terms of it's structure. I just think that it should have more incentive or visibility to reflect the fact that making complex animations is a bigger ask than taking a picture (which I understand can still be intricate in setting up lighting and location).

  4. The competitions ongoing are great, in particular the animation competition is a nice way for the pose makers among us to show off our skills. However, if I had one little suggestion, I feel like there's little reason to show how many votes each entry has while the competitions are still ongoing. I feel like people might be less likely to vote for an entry they like if it's got a couple votes unlike the leading entries which have like a dozen at least, as their vote means very little, so they'll vote for the leading entries which are in closer competition. I feel like it would be cooler if votes were hidden and entries weren't sorted in oder of their number of votes so that when the competition ends it's a big surprise who won and by how much!

    • Like 1
    • Thumbs Up 1
  5. So I noticed there was a new option added to the Klub Exile Black Market for 1000 'xile points that lets you feature an item. I've purchased it twice (or at least my 'xile points have decreased by 2000) but I'm not seeing an option to feature my files when I navigate to them. There's a duplicate download button on the page for each of my files now, but that just does what you'd expect a download button to do. Would anyone higher up know if it's a website thing or if I just experienced an untimely issue?

  6. 1 hour ago, MrOllyK said:

    Just wondering if you get a different result in Customizer room rather than PE, because Customizer saves adjustments to the ModelXXXX folder where in PE it doesn't.

    I don't think it's a matter of the changes not making it to PoseEdit. As far as I can tell it knows what the slider values are, it just seems to be a visual bug where the breasts are more squished than they appear.

  7. Ok, so a few of my models have an issue where their breasts seem to be squished. For example, here's a close up look at Kat's assets:
    1641214606_TheKlub17-21128.thumb.png.05ea7cd62b252a5a33b9c6a82a92c4e5.png

    Now here's how they are supposed to look:
    986293151_TheKlub17-21129.thumb.png.7bb4d0cb182680c4904ac57e279d3a98.png

    A couple other models have the same issue, and it makes it difficult to shape their bodies when for the most part they appear different than they are. The only thing that fixes it and makes it look like the second pictures is if I go to the body custimization tab, scroll down to the sliders for breasts, and adjust a slider called "Man". The second I adjust the slider, even if I undo the change to it, the breasts go back to their actual shape. But if I load a different pose they go back to being squished.

    Anyone have any idea what's causing this? This specific body is HDiddy's XBody, but this bug happens to other models with different body mods as well.

  8. 1 hour ago, MIA3DX said:

    Just curious what type of effects you're doing in AE. I've been using resolve for editing, color correction and speed ramping clips (if that's a term) myself but haven't bothered with lens flares and what not just yet.

    Not anything serious, just any dialog text and the occassional fade to black.

    • Thumbs Up 1
  9. I used to make all the poses and then set up a sequence for my videos, but unfortunately my game crashes whenever I load a pose with a toy in the sequencer. So lately I've been just making everything in pose editor and using OBS to record the poses with the UI turned off.

    Then I'll plop everything into After Effects, cut it all up so that it fits together, and overlay the visuals with sound effects (you know, moaning, slapping, etc). Then I'll add any visual effects and export the thing. Finally I'll plop the vid into movie maker and export it again (with my export settings for After Effects it will be dozens of gigs otherwise XD).

    As for the actual content itself, I just replicate cookie cutter porn scenarios that really stand out to me. Though I'll typically replace the ever-popular moneyshot with my personal favourite O-faces (despite the MASSIVE library of internet porn, it's surprisingly hard to find vids that end like this).

    • Thanks 1
  10. 2 hours ago, HDiddy said:

    Exclusive tag has nothing to do with where it is posted first. It means that content is exclusive to this site and can only be found on this site.  As long as your content holds that tag you are ultimately saying this is the only place you are going to post that item.  That said, if you want to post your content somewhere else....say the "Official" Lovers Lab club started by K17. You should effectively remove any exclusive tags on your content.

    Ah okay, thanks for the clarification.

  11. So I've been wondering this since I haven't seen an answer pointing either way, but is the exclusive tag permanent?

    I'm not talking about how long it lasts, but rather the expectation. Is it fair game to make an item un-exclusive after a certain amount of time? Or does the tag imply you won't post it anywhere else, period?

    I wanted to know the admin stance since I haven't found an answer myself.

  12. 14 hours ago, Kalbinos said:

    So I finally got around and remade an old model of mine using the VX Version. I'm looking to add some mods for graphical improvements, but my computer is already a bit old. 

    1883016489_TheKlub17-0003.thumb.png.26bae7e8bcec809fb498ff25152db31f.png

    Here's Christian, a french photographer. His latest exposition sent him worldwide, but now it's time to go back home. As he spends the last night in his hotel room, finally done with the interviews and additional photo shoots, he looks forward to spending the night in good company. He goes to the nearest bar and luckily for him, Kat is on her own.

    554218183_TheKlub17-0002.thumb.png.9afaff1dbf9e661d8a6dbc4181b988ae.png

    I look forward to what happens next in the hotel room or perhaps some late-night photoshoots.
    If something is wrong with the file, feel free to tell me, I never shared a model before ^^.

    Christopher.rar 235.37 kB · 1 download

    In your saves folder, in your Klub17 directory, there should be a folder that has the files for Christian. You can send me that, and unless you used any mods I don't have to make him, I should be able to load him in game.

    In the meantime, I'll prepare Kat for a good night's work. 😏

  13. Ok so I'm not sure if this thread is still looked at but I thought of an idea that might be cool. Now the purpose of this site is to facilitate better communication and interaction between tk17 users, right? And plenty of people put their addons onto here for others to download and use.

    Well what if we had a photo competition where the purpose is to show off not only one or more models, but to have an addon made by another user as the focal point?

    Like for example one week it would be shirts and all the entries would center around people's models showing off other people's shirts. The next time it would be toys, or blouses, or whatever!

    And we could have the caption for each entry be a link to the addon that person chose to show off, so if one person makes a really popular entry, they'll be giving attention to a creator. I'm well aware there's plenty of competitions going on currently, but I thought I'd put this out there if we ever needed another idea to use in the future. Thoughts?

    • Thumbs Up 1
  14. So I've been playing around with a toy in the hopes of getting PoseEdit morphs to work on it. However, it doesn't show up in game despite the addon being installed. The issue isn't the .bat file because it's identical to when I used it for working toys, but chances are the AcSheet1 file probably isn't scripted correctly.

    Could anyone knowledgable in this subject let me know what's wrong with the code below? Thanks in advance!
     

    Spoiler


    AppModel . {
        .ComponentArray [ AppImportScene . {
            .NodeName "Sheet1";
            .ParentPath "/Primary01/Tools";
            .SceneFile "Shared/Item/Sheet1";
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph01" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_CENTERLIFT";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph02" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_FEMALELEGLEFT";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph03" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_FEMALELEGRIGHT";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph04" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_MALETHRUST";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph05" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_CENTERROTATE";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph06" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_LEFTLIFT";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph07" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_RIGHTLIFT";
            .OutputAttr @ BlendControl .Weight;
        };
        AppExprLinear . {
            .InputObjectNameArray [ "Person02Anim:vx_toyMorph08" ];
            .InputAttrArray [ @ BlendControl .Weight ];
            .CombineMatrixArray [ ( F32(0.25), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0) ) ];
            .OutputMin ( F32(-1), F32(0), F32(0), F32(0) );
            .OutputMax ( F32(1), F32(0), F32(0), F32(0) );
            .OutputObjectName "Sheet1:PE_RESTING";
            .OutputAttr @ BlendControl .Weight;
        };
        AppScript . {
            .MainContext True;
            .Script "
                ::GUI:PoseEdit_ToyTrack1.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack2.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack3.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack4.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack5.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack6.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack7.Visibility 1u;
                ::GUI:PoseEdit_ToyTrack8.Visibility 1u;
                ::GUI:PoseEdit_Toy1_Label.Text \"PP Center Lift\";
                ::GUI:PoseEdit_Toy2_Label.Text \"PP Female Leg Left\";
                ::GUI:PoseEdit_Toy3_Label.Text \"PP Female Leg Right\";
                ::GUI:PoseEdit_Toy4_Label.Text \"PP Male Thrust\";
                ::GUI:PoseEdit_Toy5_Label.Text \"PP Center Rotate\";
                ::GUI:PoseEdit_Toy6_Label.Text \"PP Left Lift\";
                ::GUI:PoseEdit_Toy7_Label.Text \"PP Rotate Lift\";
                ::GUI:PoseEdit_Toy8_Label.Text \"PP Resting\";
             ";
        };        
        ];
    };
     

     

  15. Maybe we could have it where, instead of showing the entries from one competition or from the previous one, each entry on the front page could represent a different competition. Currently it shows the 1st, 2nd and 3rd place winners from last week's weekly image competition, what if the first entry was the weekly image contest, then the second was the cyberpunk contest, then the third the valentine's contest, etc. And the image to represent each one could be the starting image (like how the weekly image comp initially shows the last weeks winner), that way you wouldn't be giving unfair attention to one of the competitors?

    I'm suggesting this because while the issue of some entries having more attention may be fixed,  I feel the fact that Week 4's image contest can no longer be navigated to via one click from the main page has greatly reduced it's visibility. Compare Week 4 with Vivid Valentine's day, one contest has been available for a less than a week but was on the front page for a couple days, while the other has been available for almost two weeks but was never on the front page. The current second place image of Week 4 has more views than every entry in Vivid Valentine's day combined.

    I think in general, the front page is an important spot as anything on it is immediately visible and can be accessed via a single click, which can seriously make a difference between whether the average user views a piece of content. I'm not an expert on this subject by any means so take anything I say with a grain of salt, but I think that while there's justification to change the format to make it more fair for all entries, having the contest space show all the ongoing contests would likely enhance participation and viewership a lot more than showing the entries of a contest that's already over.

    • Like 1
    • Poses. This is a biased take as it's coming from primarily a pose-maker, but it would give the animators an opportunity to show off. Would probably need preview videos as well. The idea is making animated poses and sharing viewable previews would be different enough since the current competition already has people making static poses and screenshotting those.
    • Films. Could have people compete to make the best short movie based on a concept or idea. This would differ from the above by focusing more on story or narrative. If people were allowed to use any combination of clothes/poses/etc they find on KlubExile, being judged purely on presentation, it would open it up to people who can make good sequences and films but aren't experienced posers or modders.


      I don't know how feasible these ideas are, they're just what popped into my head upon seeing this thread.
    • Like 3
    • Thumbs Up 1
  16. So this has been a problem for a while but I thought I'd see if anyone here had input that could help. When I play sequences, or create them, the game crashes if a pose that uses any toys is loaded. I can open these kinds of poses in pose editor just fine, but trying to load them into the sequencer is a no go. Also, I can open interactive poses in PoseEdit, but if I try to preview the pose or open it in free mode, the game crashes.

    Has anyone else had these issues? I'm using the latest version of VX.

  17. SILVIA X TONY: SOAKING WET SERVICE
    FEATURING SILVIA THE BEAUTY BY PORNPLAYER
    AND TONY BY STOKKAFILIPPO

    PES2Poster.thumb.png.545960240917453d8526a5e07c8d11f6.png

    Link: https://www.klubexile.com/videos/view-191-silvia-x-tony-soaking-wet-service/

    For the second client of PornPlayer's Escort Service, we have Silvia coming in to do what she does best. Meeting with the relatively young, but still passionate Tony, she decides to try something different and take things to the bathroom. Here they'll have no problem getting clean, which is good because they're about to do something really, really dirty. I tried to put more effort into sound effects with this one, which you'll only really notice near the end since for the most part the music and voices drown them out. Thanks to StokkaFilippo for providing the client for this video.

    • Like 1
    • Love It 1
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.