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You can put height map as alpha channel of normal map. That will displace the model surface. However this only works for tessellated H5 surfaces.
If tessellation is not on, you can use height map as stage4 of _pass.txt file with combination of displacement_scale parameter
[pass]
name = CustomModel
stage2 = your_texture_Normal.dds
stage3 = your_texture_Specular.dds
stage4 = your_texture_Height.dds
displacement_scale = 0.1
cull_mode = 2
tessellation_level = 0
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