Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

MIA3DX

Member Level 1
  • Posts

    156
  • Joined

  • Last visited

  • XP

    12,595 [ Donate ]

Posts posted by MIA3DX

  1. On 2/9/2022 at 12:44 AM, McKeu said:

    Is it theoretically possible to time activation of includes in a room?

    I decided to try to figure this out and found a round about way of doing this for video capture purposes using manual timing. I've been using wider resolutions for video capture to give my clips some room to move/slide/tilt around in a video editor which made me think of this.

    This would really only work for capturing smaller resolutions and you probably need a widescreen monitor😒. I tested with 1080p capture and its doable.

    I set my in game resolution to a wide screen option and set OBS to 1080. In my setup I'm using 4352x1224 using Nvidia's scaling option. I think there's an option to adjust scaling somewhere within the game as well, at least the Dp16 mod. Be aware that the Hook GUIs stay in place the next time you load the game so you'll wonder where the hell they went when you reloaded the game with a more standard smaller resolution as they won't show up again when you set your resolution back to normal as they are off to the sides that your game resolution can't see. You would have to bunch the GUIs back towards the center of the games window then reload the game with the smaller resolution.

    You're basically keeping the hook GUI out of view in the capture while turning on and off check boxes for lights, objects, includes etc.

    You have to move the OBS red capture box around to get it where you want but I tested this successfully. "Includes" has a slight delay on my second example as it involves two OMNIs and 2 particle effects, so manually timing this would be somewhat cumbersome but I think it should be a decent work around for one light at the least. Hope this helps solve your issue. I know this probably won't be a good work around for a few reasons given monitor and gpu types etc but thought I'd share.

    I now wanna figure out a way to make a hook translation manipulator temporarily invisible with a hotkey after I click and hold it so I could potentially drag a light around as I'm capturing footage without the big manipulator visible.

     

     

     

    Light on off example 1.gif

    Includes on off example 2.gif

  2. On 2/9/2022 at 1:46 AM, Smoke said:

     under Hook5$ And add a omi light and use lua scripts to move/rotate it in a spot and have it cycle around. 

    I like the idea of this and should start learning some of this. I'm channeling a random thought here as I've never tried to script. Can a script possibly listen/respond to an in game event in PE? I assume scripts just run when loaded and it ends there? Can a script be turned off? I'm curious and here's my thought below.

    Can you maybe, in one the games main PE files, add a line of text for an unused PE slider that enables a script and set and an on/off value for it by the amount the slider is adjusted while in PE?

    If a script can enable/disable itself from a PE manipulator change such as a seldom used manipulator like "Limb Knee L" or "Vomit", would that make it possible to turn off/on a hook light or object using the timeline?

     

    For lua scripting as you mentioned like making a light move around, I browsed the tutorials and didn't see any on the topic but maybe I'm blind. Any good place for a noob to start from scratch possibly related to this game?

  3. On 4/1/2021 at 5:26 AM, CpC9 said:

    It seems because the first and last frame are identical they appear twice in the loop, making the animation "stutter".

    Have you tried copying and pasting the loop a couple times to extend it and watching if it plays back smoothly in between? Quick answer is to just extend it several times and deal with the one slight pause when it gets to the final page. I've had plenty of loops that want to pause for a split second on return to start and I'll just extend the whole thing to "fix" it.

    If you have in-between frames before the end of the loop, you could try to uncheck and recheck the end keys that have an in-between frame before it and then copy the new rechecked final keys over to the very first frame. I've had success and disappointment with this method so mileage may vary. It basically creates less of a drastic transition between frames. From what you're describing it sounds like it's pausing to get back to the beginning and I think that's normal when the keys are set to go in different directions (backward motion at the end, forward motion at the beginning for example) basically resetting the physics if you will. I notice beast bounce will jerk at this reset as well. Unchecking and rechecking the final manipulator keys then copying them to the first frame may solve this but this will slightly change your animation depending on how far your keys are distance wise from point A to point B and also takes quite a bit of time to do; the quicker way to get around this is to just copy paste the whole loop a few times and deal with the pause when it finally restarts.

    Hope this helps. I touched on this a little bit here as well.

     

     

    15 minutes ago, godtron said:

    i have a question. is there a way to move the entire models who has been posed at the same time rather moving the models one by one?

    thanks in advance

    See above tutorial I linked for more detail but try this.

    Make sure "global key frame" in top right section is selected, "select all models in top right section", "select hip translation for one model", "hold shift when dragging model" and all should move together.

     

  4. 1 hour ago, onevision said:

    Update: I'm unable to replicate the bug concerning the clipboard.

    I'm convinced now that copy/paste from the context menu is working as intended, and failed to copy the correct tangents just because (probably) I was trying to edit one of the loops inside an Interactive animation.

    Or maybe I was copying the keys from the key editor instead of the timeline? I'm not sure.

    Yeah, after spending plenty of time in an animation copying, cutting and pasting in the key editor, shit just acts up and sometimes key editor likes to delete whole key frames and not just what I selected. I've also experienced tangents not copying but can't replicate it... probably due to going cross-eyed several hours in.

    • Haha 1
  5. 19 minutes ago, PornPlayer said:

    I'll plop everything into After Effects. Then I'll add any visual effects

    Just curious what type of effects you're doing in AE. I've been using resolve for editing, color correction and speed ramping clips (if that's a term) myself but haven't bothered with lens flares and what not just yet.

  6. On 3/2/2021 at 10:13 PM, norlan said:

    I use the Action screen capture program to capture clips

     

    Had no idea this existed.  I got a 3000 series gpu and now OBS is not playing nice 😞 2070 super was way more stable. 3000 drops frames a lot in OBS especially when doing camera movements. Renders like a beast in other software but game capture is disappointing as it stands with my 4 year old system. Had to even lose the Nvec and go back to h264 just to get close enough to what I had previous with 2070. Maybe it's my z170 board and PCIE 3.0, CPU hits 100% now in task manager 🤷‍♂️ In-game frame rate got a nice boost but OBS acting like it has half the resources it used to have. Gonna try it out. Thx

    • Like 1
  7. 1 minute ago, lustfulsmile said:

    So, I really enjoy making and improving poses, but one thing that always pisses me off is how long it takes copy and paste keyframes. Whenever I'm copying or pasting keys the game freezes for 5-10 seconds before anything happens. After that it's back to normal.

    How many keys are we talking? The more space on a page on the timeline I want to copy, the longer it takes for me. I have to use this time to get up and stretch if I'm copying a whole page... takes 2-5 minutes.  i5 7600k 16gb ram. Kinda blowing smoke here but I think it has something to do with the fact TK is bound to 32-bit rules or that I'm copying key data for 4 characters and the data is process bound to one core of a cpu 🤷‍♂️??? Possibly meaning it's a lot of small data chunks that still take time to switch to the next piece. Kinda sorta but not exactly like when you need to copy some files in windows file explorer and there are hundreds or thousand of super small files but it can take longer to process than just a few large files, Someone please correct me if I'm wrong.

    I'm on portable and internal ssd as well. Game takes like 6min to load a level, annoying when I forget to save an inertia setting on body parts.

    If copying just a few keys of one character in the actual key editor, it's pretty instant, maybe a second. Or if I'm just copying one key for all characters in the timeline that takes about 2 secs.

    Sorry can't be of much help. Maybe someone else knows what's the real reason for this behavior. 5-10 seconds for just one key in the key editor would suck big time. Hope your not experiencing that. FWIW you can surf the web while the copy/cutting is being processed if your doing a full page of animation. Don't forget to check task manager if crap like Adoobee background processes and what not are taking up cpu cycles.

  8. 11 hours ago, HDiddy said:

    I'm not sure if this will work but if you share the pose I can play with it. When I extend a pose I actually don copy over the last key.  I copy from where ever the second key frame starts to the last key frame, then I paste to the relative new location after the last key frame.  Sooo...

    Thank you for all the suggestions. Hdiddy I did try this method before I re-edited the second part but it didn't help unfortunately. I may try the linear interpolation trick next time but every things as good as I can make it for this one. The movement and amount of keys over a short period of time weren't helping solve this. It may have been that I had one character's hands connected to ones hips and then the hip character had their hands connected to breast of a third character in a train fashion. A1 hands to A2 hips, A2 hands to A3 breasts. Lots of locomotion 🤷‍♂️ Thanks for the help everyone. It's turning out really nice now. Nice juggs btw

  9. I have a good loop finished in pose editor (standard non-interactive) that I want to extend out using the standard copy/paste method to do some variations with the necks etc. As usual, I shift-select all keys within the loop range and then "copy all keys" but when I paste over the last frame of the original part, the in-between frames of the copied loop are slightly different from the original... all of IBF's except the exact middle one for some reason are messed up. I used ctrl+a to check the values and they are indeed not the same coordinates. What's weird is that if I copy the second new loop to a 3rd one, well, the 2nd and 3rd IBF's are exactly the same but both of them aren't correct like the initial 1st loop.

    Like usual, I have a global keyframe at the first frame and copied that to the end of the initial loop when starting this animation. To debunk this, I've tried copying one actor at a time , tried removing the 4th actor with TKX_Utils as sometimes the 4th actor acts up with copying keys and I've also restarted the program and same thing happens. I even tried manually copying in the key editor one chunk at a time and same thing. I've also tried copying individual manipulators to the second loop just to try with no luck.

    I have some connected body parts FYI. The animation loop involves 3 characters and hundreds of keys and several in-between frames. If I can't figure this out, I may have to copy it busted and then fix the second part and try copying that but maybe there is something simple I am messing up. I've done this copy process hundreds of times so I don't have a clue why it's acting up on this one.

    The initial loop itself does the "abrupt loop back quick pause thing" when it recycles to the beginning. When it's extended to more than one loop length it loops much more fluid but every actor is off by a significant amount of millimeters completely scuffing the whole thing. I've done this on a bunch of other loops without this problem before. Is there a limit to how many keys can be copied? What the heck is going on?

    The loop is a little over a second long. I'm starting to think it has something to do with inertia over a short period of time when it makes it's way to the second copy 😞 but I don't get it still.. the characters are mostly still and nothing is too over exaggerated. Hips do rotate in the IBF's but can that be the problem? I may have to delete a significant amount of keys on the last global keyframe where there are IBFS before it and re-do the final key and copy that to the initial GKF...sigh

  10. 2 hours ago, Bbird said:

    How to import MotionCap (.bvh) files to the PoseEditor

    Very interesting. Any chance of exporting pose editor animations to a some kind of standard animation file even if only half of manipulators export?

    • Like 2
  11. Had some more pop into my head

     

    Fantasy:

    Ascendance of a Bookworm (slice of life for the poor in a world of magic)

    Re:Zero (interesting take on the video game unlimited continue concept)

     

    Romance

    Domestic Girlfriend (Hot)

    Rent a girlfriend (sweet)

    Tonikawa (wholesome)

    • Like 2
  12. Promised neverland was dope

    A show that caught me off guard was Comic Girls. One of the characters reminded me of what we go through with adult themed stuff so I couldn't help but laugh at everything she went through.

    Could re-watch Konosuba a few more times 😋

    Puella Magi Madoka Magica had an epic ending

    One that made me somehow cry happy tears at the end of every episode was A Place Further than the Universe

    • Like 2
  13. On 12/2/2020 at 3:40 PM, MarkZappa said:

    Rurouni Kenshin

    So good. The Saito introduction episodes from the TV show are my favorites. Changed the whole outlook on the show. Second time around, I re-watched those 4 episodes and then went straight to the OAV re-dos of the Shishio arc and finished with the pre-cusor Battousai OAV. Felt like a 4hr epic that way.

    • Like 3
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.