Age Verification
WARNING!
Adult Only Content
You must be 18 years of age or older to enter. If you have signed up to this site in error or did not put your real birthday in your registration, please exit now.
If you are of age click below to verify your age.
Possibility to time includes?
in Hook5 Questions
Posted
I decided to try to figure this out and found a round about way of doing this for video capture purposes using manual timing. I've been using wider resolutions for video capture to give my clips some room to move/slide/tilt around in a video editor which made me think of this.
This would really only work for capturing smaller resolutions and you probably need a widescreen monitor. I tested with 1080p capture and its doable.
I set my in game resolution to a wide screen option and set OBS to 1080. In my setup I'm using 4352x1224 using Nvidia's scaling option. I think there's an option to adjust scaling somewhere within the game as well, at least the Dp16 mod. Be aware that the Hook GUIs stay in place the next time you load the game so you'll wonder where the hell they went when you reloaded the game with a more standard smaller resolution as they won't show up again when you set your resolution back to normal as they are off to the sides that your game resolution can't see. You would have to bunch the GUIs back towards the center of the games window then reload the game with the smaller resolution.
You're basically keeping the hook GUI out of view in the capture while turning on and off check boxes for lights, objects, includes etc.
You have to move the OBS red capture box around to get it where you want but I tested this successfully. "Includes" has a slight delay on my second example as it involves two OMNIs and 2 particle effects, so manually timing this would be somewhat cumbersome but I think it should be a decent work around for one light at the least. Hope this helps solve your issue. I know this probably won't be a good work around for a few reasons given monitor and gpu types etc but thought I'd share.
I now wanna figure out a way to make a hook translation manipulator temporarily invisible with a hotkey after I click and hold it so I could potentially drag a light around as I'm capturing footage without the big manipulator visible.