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Overlord

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Posts posted by Overlord

  1. 9 minutes ago, hfg2 said:

    Yes, there are some references in VX-Mod\Scenes\Shared\Body\anim01_face01.bs about gag_init and gag_exit.

    In DcDress files those actions are activated with:

    	.InitActionArray [ :P + ":Model01:gag_init";
    	];
    	.ExitActionArray [ :P + ":Model01:gag_exit";
    	];

    You can find some examples of this usage in: VX-Mod\Scripts\Dress\DcDressXtension.bs

    Have fun!

    Later edit:

    Actually, you already should have: CollaTKane_v3.2\Setting\Extra_File\dcDress_Gag.txt which contains that piece of code, so I would say Raistin Kane already did everything on his side.

    Oh wow, thank you so much! I never looked into \Setting\Extra_File ....

    Now it works!

  2. 23 hours ago, hfg2 said:

    CollaTkane outputs generic cloth meshes usually, to make gags, hairs, hats, eyewear etc. sometimes you need to check the input snippet files, see what makes a generic cloth an actual hair or gag or hat, etc and add those missing pieces by hand or using CollaTkane.

    Sadly I can't help you with a bat file directly, I don't have one, but I remember for gags there was something in code added extra to force open the mouth.

    Thanks for the feedback. I managed to get it running - the main issue was the target:

    "mouth_gag_rotation_group"

    Still, I would like my batch file to automatically add the lines of code to open the mouth when the gag is dressed.

    Do you happen to have a batch file for high heels that adds the corresponding lines for shoes?

  3. 6 minutes ago, Smoke said:

    Which addon are you referring too?

    The thing is: It is not related to any specific add-on.

    This morning, I got the error when adding the new collar by SexyBastardo. I removed a random other add-on, and all was fine.

    Then I added the Fack Box, again by SB, got the error. Removed a random other add-on, and all was fine again.

  4. I keep getting errors when I add additional add-ons:

    "error running lua_openstream: .\openstream_add.lua:4136:

    invalid order function for sorting"

    It does not seem to be related to any specific add-on: When I remove any other add-on, the error disappears (but comes back with the next add-on).

    I have 396 add-ons - some users seem to have much more.

    Any ideas would be appreciated!

     

  5. On 10/11/2022 at 5:11 PM, popcorn said:

    Ok i see. Ill try that. Thx.

    Im wondering if im the only one with this problem. It doesnt matter which body or headmod i use, its always the same.

    Im using VX with last Update.

    I know exactly what you mean. I just switched to Hook5, and a model that never had any issues suddenly is squinting on the right eye.

    Must be a Hook5 issue.

  6. 22 hours ago, Sexvision said:

    sounds like you are having a issue with your hook 5 extended. Do you still see the basic logo on the left top?

    No, not since I switched to H5 extended. It looks like I need to install an _level_definiton.txt for my room ...

    Is this created by CTK or do I have to find and copy one? (Sorry if this sounds like a very dumb question to a Hook5 Power User ....)

  7. 5 minutes ago, Sexvision said:

    clicking on add spotlight will give you a separate screen. there you can place, turn, and mess with setup for that light

     

    That's my problem - I do not even see "add spotlight" ...

  8. On 8/12/2022 at 8:39 PM, Sexvision said:

    If you use hook you can add spotlights and omni lights to create lights.

    You need hook 5 extended for that.

    Press F4 - go to levelselect - scroll down to "add spotlight' or "add omni light". for spotlights set the first rotation axis to -90 so it will face down.

    for moving the light. press and hold scrollwheel of your move and move the manipulator to where you want it.

    Save you leveldefenition after your done.

    I am trying to do exactly that: I just got Hook5 extended, it works, but the room is too dark.

    When I go to levelselect, I only find "objects", "lights", "bound", and "none".

    What am I making wrong?

    Thank you!

  9. It may be a Blender problem.

    You need to do two things:

    1. When you do the weight-painting, you parent the clothes to the root.rotation_group and add an armature modifier. Once you have done this, the clothes move with the model - but cannot be switched off.

    2. Afterwards, you parent the (weighted) clothes to your clothes_group - formerly, R9.Bra099_group or whatever you were doing. Now, it is your name, e.g. GGHeels03_group.

    I believe this is covered in one of the tutorials for add-ons.

     

    • Thanks 1
  10. I did a room (unpublished so far) and found it very straightforward.

    I did not merge the meshes, so I ended up with a lot of UV maps and a lot of textures. There is no problem with that apart from the fact that so far I haven't managed to make it work in AcvtiveMod.

    PS:

    Other people seem to do the same - look at some rooms made, they have loads of textures in their graphics folder (e.g., one for the floor, one for the walls, one for lamps, one for carpet 1, o´ne for picture 1 etc.)

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