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LogicX

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  1. LogicX's post in Customiser Room level definition problem.. was marked as the answer   
    Ok, I did some re-download of the latest §Hook5. I had an older version. Now the customiser loads and uses the correct lvl_def.
    Thanks
  2. LogicX's post in Modding Question; How can I prevent the game from loading pose position when loaded in sequencer.. was marked as the answer   
    HAA!!!  SOLVED!!
    I did dit.
     
    How it was done; 
    1. in AcAmin01.bs remove line 420-435 about the camera positioning and replace it (or better, add in VX-mod)
    2. Now in-game, add a camera at position1 (with POV 4th checkbox ticked.)  Game will not remeber this position.. wherever you move the mouse and position, the camera will not return to the set camera postition when clicked but stay with you ( which is what we want)
    3. Now go add some poses, and copy the first camera to those poses position. 
    4. Voila, it does no longer collect the new pose position. when the pose is loaded. Now I can move around freely and change poses whenever I want w/o the camera to move around when i dont wnat it to
     It is possible that I could get other non-wished side effects, and I have not regressiontested anywhere so Im not sure how this will affect other parts of the game though..
    Thanks alot anyhow to you guys @MrOllyK and @HDiddy for assisting 😀

  3. LogicX's post in I soon give up... how to get the correct orientation in Klub17 vs Blender...?? was marked as the answer   
    Found a way, [CTRL+A] and applying global rotation seem to fix it..
  4. LogicX's post in Rift support? was marked as the answer   
    Ok Hi there Zoe, 
    This game is a whole new experience in VR, that much I can say.😛 
    Controllers does NOT work in VR. For them to work, Pervok or someone will need to develop support first.  Though, I found some mod on the web to map the controllers to move the mouse, using a program called autohotkey, and possibly also be able to remap the controller buttons to keybindings..still not sure if this would make it easier..
    What I did to get Rift working with VX;
    - Install RIFT and get it to work. 
    - Place some necessary H5 files in /binaries ( not sure exactly which ones are needed though but I assume some .dll files that comes with the H5$ ?)
    - Change the main.fx to =2 ( oculushome.) This will launch Oculushome app automatically whenever you launch VX.
    - launch VX and enter any scene 
    - Put on the headset.
    - hit F3 and voila = VR mode.
    I have been messing around alot these days to figure out how it works with the camera, and It takes some time to understand. For me it works fine regardelss of resolution/fullscreen mode but the GUI may need to be adjusted in the H5 menu to be able to see it clearly. I never got it working in OpenVR (=4), althouhg I have the SteamVR and additional files..
    let me know if you have other questions..
    Cheers
     
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