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FPS- Please help me see what I'm missing?
in Other Questions
Posted
I'd suggest checking if your CPU has hyper-threading active and disable it, old crap of a game like this wouldn't know how to use it anyway.
In my case I think the game uses the power of four cores, but still - the higher frequency of the single core the better.
And you do have a much more powerful GPU than CPU, I wonder if it's capable to use the graphics chip to it's maximum, although its laptop yes? so likely it has less power than desktop versions.
Another thing to try is to disable integrated graphics, at least when using the game, see if it makes the difference, dont forget to enable it back later
Silly mention but I hope you are using "maximum performance mode" for GPU when playing games.
Otherwise I think you have a poweful enough gpu to handle physx too, probably better to put physx on gpu too and free the cpu for other tasks. Not an expert here, just an idea.
However, in the end, the real impact on fps comes from your scene, as you work with hook objects you have some freedom - try to use low poly models, sometimes a model with 10k or less looks exactly as a model with 300k, try to optimize them or download and convert the lighter ones. In game use performance-saving cull modes for high poly models (where possible) - like 0 or 1 (dont remember which one, it has to cull back faces, but of course will have negative impact for scene quality - like problems with sunlight) You can also disable shadowcasting for some objects.
As Sexvision suggested you can decrease the shadowmapsize, but, IMO it will kill all the shading and will look bad. Frankly, im not sure if this parameter even works rights, as 1k shadowmaps should make all the shadows blurry rather not sharp, but right now 1k acts as if there's almost no shadows at all.
As KOYOT mentioned MSAA x2 - I think hooks' default mainfx comes with this setting at "x2", you should set it to 0, as it's a real killer for a weaker systems. Note that there are two MSAA - one for hairworks and one general. The general one cannot be changed "on the fly" only when game is not running.
And one final thing. there's the "fResolutionScale = 1.000000" ,does what it's called, when I had a weaker rig I used 0.80 or 0.85 scale for FullHD, it yielded around around 15-20 extra frames for me at the cost of output rendering resolution, which is decently subtle when playing a game but very visible on screenshots unless you take hi-res ones.
This setting can also be increased, scale 1.3 with FullHD would mean your game will be rendered in 2k At the extra frame cost (around same 15-20 extra for me). Screenshot quality boost is significant and no hi-res artifacts from bloom or ao or sslr if shots taken in native resolution.