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Kraegar

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Album Comments posted by Kraegar

          2

    Great works with lights and effects. Must have taken quite some time to make it all look spectacular! 

    But you aren't really "forgetting" to lock those bestias, right ? 😎

    • Thanks 1

          4
    2 minutes ago, Gemini Kanon said:

    ...anyways, I saw these storaged and didn't wanted to let them in oblivion, also many of these models were updated to H5 skin system so this gallery should work as a comparison point 😁

    Yeah it would be interesting to see and compare 🙂 Girl in green one piece and the one ass-to-ass with pontiac need a careful comparison 😄

    • Thumbs Up 1

          4

    Nice gallery, cool you shared it! 

    Great postprocessing here, if vanilla had shadows, you could probably fool folks that its hook5 shading 😄 

    • Haha 1

          9
    13 hours ago, arse22 said:

    How do you use roughness maps in skin customizer?

    I'll use a simplified explanation
    Roughness and Glossiness are one and the same (with a small difference), green channel of spec maps represents it.
    In hook we have Glossiness, which means the brighter green channel is the more glossy and shiny the surface will be
    Modern engines use Roughness, which is glossiness inversed, the brighter it is the less shiny is the surface
    Customized skins have much more control over specs, non-custom don't and need to have a technically perfect spec map to match the customs.

          9

    @Skórpion96, I'll think about it. There's something I can probably "teach". I have a good understanding of texture channels and how it affects everything but there's some factors that only someone pro in CG can know for certain. Plus every engine is different, and whatever the general knowledge is it can't be applied properly without intuitively understanding the engine you're using, not to mention various workarounds and limitations in hook that exist because the villa is an old thing

    PBR is designed to imitate real world, take and apply data from it, which also means that if you'll train your eyes to "imagine" a real scene in a way of CG scene you can possibly recreate it without knowing all the tech behind it. 

    Here's some hint you can start practicing right away - look up various guides for real world photography, studio lights setup, environment setup (outdoor/indoor/time of the day/season). " pinterest " has a good amount of those and many more useful things.

    • Like 2

          9

    It's not something to explain in a few sentences. Every setting matters and contributes, from lights to cubemaps to skin tweaks, with the most important ones are subsurface textures and settings and roughness maps

    • Like 1

          5

    @Gemini Kanon
    Why dont I live in America xD
    I'd prefer any of this old cars to most modern ones, except maybe for BMWs 🙂
    Traffic ticket is worth it, at least not a quarter mile to death like you said for the Viper xD

    I guess everyone who has at least some passion for cars would love to see more american muscle cars 🙂


     

    • Like 2

          5

    Thanks for the honors 🙂 

    Nice pack, that wheelie is especially cool to me, well done!
    Might even surprise one of the Gemini twins!

    Curious if this Dodgy could really do it.

    Hopefully not your last car session, there are too many girls here but not enough iron maidens xD 

    • Like 2
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