By
irvintib
in Utillities
If you like this program and it serves a purpose for you, please leave feedback as to your experience with it. It will help in further development.
Update v2.0.3
You are no longer forced to enter a display name when adding a new ogg file to the set, the box for the display name will automatically show the name of the ogg file. You may change it if you wish, but it is filled in automatically, thus saving you from typing the name should you desire the display name to be the same as the ogg file.
Thanks to @Mutatta for the suggestion.
Update v2.0.2
Added option to mute background music in rooms. It occurred to me that the background music within rooms would conflict with any music soundfx that a user would create. So, there is now a checkbox on the main form as well as settings page to mute the background music within all rooms.
Update v2.0.1
Fixed code that added all imported sets into the addon .zip and not just the active set, thus increasing the addon zip size with each successive import.
Fixed the code that is responsible for updating the snf files. It would sometimes fail to update the file after renaming an ogg via the "Rename SoundFX" button.
If downloading for the first time, download all 3 zips.
If updating, just re-download "VX Sequencer SoundFX Utility v2.0.3.zip", there is no need to re-download the Vxsfx_Pdf or the Sample_Set.zip. They haven't changed.
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After a lot of re-coding and the gracious encouragement of @MrOllyK and @x17, I have decided that I will resume development on my SoundFX creator program.
After the first release, there were problems with the program that were identified and fixed, but there seemed to
be no interest from anyone, so I decided to just keep it to myself and use it for my own personal purposes.
Then it was pointed out to me, by people who have a greater knowledge of this game and deeper wisdom, that MAYBE, some may get some use out of this, It made sense to me to share it.
So, here it is, if it can be of use to you.
I learned a great deal from the more experienced modders here and have taken their advice.
VX Sequencer SoundFX Utility v2.0.3 does not require "administrator privileges", and runs just fine with "protected mode" turned on (unlike v1.0).
At the moment, VXSFX is a work in progress.
For the normal user, it allows them to create custom soundfx in their sequencer.
For sequence creators, it allows creating and exporting of soundfx sets to be distributed with their sequences, and the user can import with this program.
I am planning functionality that would handle exporting the Sequence as well as soundfx in an All-In-One package for distribution that the user can import with this program.
This is a portable program, and will run from basically anywhere that you extract it to. As always, it is best to avoid "Program Files (x86)" and "Program Files" as they are Windows protected folders.
I have included a sample set for you to import. Download "Sample_Set.zip" and extract the file named "QuotesNThings.set" into the "Sets" directory in the VXSFX installed directory.
There is a quick start explanation in the pdf.
If you identify a bug, pease report it so that I may fix it.
If you have any questions, don't hesitate to ask.
A big "Thank You" to all of you.
VX Sequencer SoundFX Utility
VXSF is a utility that is capable of installing any sound clips that you create (as
long as you convert them into .ogg format) into your TK17 VX game and have
them available for use on the "Sound FX" tab of the Sequencer.
Record your own voice as the main character, create your own sound effects,
convert your favorite songs, extract dialog and sounds from movies. If you
can convert it to .ogg format, it can be imported into the Sequencer.
Although VX has 289 available default sound clips, I found that I grew bored
with them rather quickly. Most if not all of them are just generic sounds that
I had no real use for.
So I set about to create an app that would allow me to install my own custom
made .ogg files into the game without the tedious tasks of copying ogg files
and editing the multiple .bs and .po files needed for the game to recognize
my custom sounds.
I have succeeded in creating an app that will import any .ogg sound into the
game and have them available on the Sequencer's SoundFX tab with just a
few clicks. It has indeed renewed my interest in creating sequences and has
made it fun again.
If you have any questions or any features requests, just message me.
I will do my best to answer any questions and if the features are possible,
I will do my very best to add them.
I hope that you have a use for this software and enjoy it.
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