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Priest

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Posts posted by Priest

  1. 4 hours ago, Lans Damon said:

    Ok, thanks. It's a lot clearer to me now. But it's complicated stuff for sure.

    At first for sure. Don't hesitate to experiment, just remember to always keep a working backup copy of the game somewhere. Also the community here is very vibrant and helpful so you will always find help. Sometimes it's enough to use the 'search' bar at the top right corner.

  2. On 1/31/2024 at 11:50 PM, Lans Damon said:

    I reckon textures and rooms mean the same thing?

    Yes and no. A custom room must be downloaded as an addon first and it goes to the 'Addons' directory to implement it's mesh into the game, then you can [or sometimes even must] download the textures for the room and put them into Mod/ActiveMod directory. The textures can be different so you can have different variants of the same room (in separate folders ofc). Most of the times room creators include the addon [or a link to it]. And then there are the so-called 'h5 object rooms', rooms made entirely out of h5 objects, in such case the objects don't even have to be in the same directory with the '_level_definition.txt' (assuming the level definition is configured with correct paths). But for the 'h5 object rooms' you still need some 'base' room to place the objects into. Most of the times it's some empty room like the "Backdrop room", "Empty room", "Base room" or the "Desert" (my personal favorite lately).

    • Thumbs Up 1
  3. Is this one particular room only or is it permanent for all rooms? Can you turn on the hook5 interface (F4)? Or is it invisible too? If it's one room only and you can see the h5 interface check the 'exposure' parameter, maybe for some reason it's turned down to zero. Or you could also try to swap the level definition file from another room, which you know is 100% working. Of course if it's an 'object room' it's not an optimal solution but in this case you could try to swap all of the environmental parameters only, leaving all the objects as they are. 

    • Thanks 1
  4. On 11/18/2023 at 6:17 PM, sadekhnd said:

    well, I have leather gloves, they are a bit similar. Tell me if you like them.

    The Klub 17-1226.jpg

    Yeah, looks fine. Did you post 'em here somewhere?  Is this a part of a whole suit? And btw, I need it for men. 

  5. 22 hours ago, HDiddy said:

    I suggest anyone who is interested try it for yourself.  I have been running SexVilla 2 64 Bit for years, so I already knew what to expect with V11.  I was mainly looking for key differences from the original base game on the graphics side...and I did not see much.

    "I have been running SexVilla 2 64 Bit for years"; what do you mean? how? 

  6. On 10/5/2023 at 8:49 AM, turbalan said:

    Would you be able to reccomend which butt sliders do you use ? 

    Well, basically if you are using the VX version of the game you have the entire "Butt" section at your disposal in PE, which allows to do a lot of magic with the butt; sometimes even simple manipulations with "squeeze L/R" do miracles, especially if going together with some decent inertia mod.

    • Agree 1
  7. pretty much an unclear question; you mean you have had them before and they are gone? maybe you switched on the "no tattoos" option in the "outfit" [clothes] section in the customizer (keep in mind that the option becomes visible if you tick the "options/colors" at the very top of the customizer and then you go to "misc hide" dropdown)

  8. 37 minutes ago, hfg2 said:

    Stray pixels. 🙂

    Your body has some bad sum weights (weights not normalized), bad morphs (morphs has fewer vertices than your body morph) or a problem with the joints.

    ok, so it's a body mod issue; at least I know something; is there a way to "repair" such body mod?

  9. Good morning everyone. Although I was very enthusiastic about beeing able to use multiple body mods at the same time in VX (as a built-in feature), for some reason I am unable to do it. No matter how many body mods I have in my Addons directory I can only see just one in the customization menu. The drop down list lets me choose just between the default body and the body mod which is currently the first one in the Addons directory. Why? 

  10. 57 minutes ago, sadekhnd said:

    Which cloth is it? I would like to check something.

    the blouse is r9blouse087 and the set (with skirt) is called "teen years" (or some retexture of it) but I don't remember who made/posted it; I think I downloaded it some time ago on MG site; and the funny thing is I can't even locate it in my addons directory anymore; the cool thing is it has it's own "options" (you know, like "tits out/tits covered")

     

    3 hours ago, Smoke said:

    Well I see 2 issues here:

    1.  MTL = Multilayer. Hence on the polygons/mini triangles. This is mostly created if double sided is used. Ideally, double sided is not bad. But it does not work that great with transparent textures. The best way to address it or lower its eye sore is to dup the mesh and flip norms. But it bloats your addon a bit and you should always check thoroughly if you use that method.
    2. A new/different body is the default pick. You need to search which add is being the replacer and remove it or switch body back to default in the customization tab/room.

    I deleted the body mod already and I'm almost sure the blouse worked correctly before using it, plus I also tried switching body back to default

     

    6 hours ago, aardy said:

     

    Could it be that top is something that was only made for one specific body addon  ?   - Just out of curiosity, which addon top is that?

    Some clothing items are made with multiple meshes usually to fit the default body and a specific body addon - and are intended to automatically detect which body is in use and switch accordingly.

    So if you were using a non-default body addon for which that top was made, and then switched to another different non-default body the addon doesn't recognise recognise, it may have got 'stuck'.

    But if you've switched here from the correct addon body to default, then the clothing addon may no longer work as intended. This has shown to be the case with at least one multi-mesh top I'm aware of.   

    However, if that particular top was only made for one specific body addon, it will only properly fit that one body.

     

                      :classic_smile:      

     

    It's r9blouse087. I'm almost certain the blouse used to work fine before so it hasn't been made for one specific body mod only.

  11. It'll be very hard to tell the particular body mod (I assume that's what you mean) just from looking at the picture. Ask the creator of the post you've mentioned. 👋

  12. deformation.JPG

     

    Hello again. So I've been enjoying the possibility of using different body mods on different models in VX and after using some body mod some of my clothes (not many though, tops especially I think) got this annoying deformation, which stayed with me regardless of a model I am now using, even though I've deleted the mentioned body mod completely. Does anyone have any idea what could it be and how could I deal with it? Cheers.

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