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hfg2

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Blog Entries posted by hfg2

  1. hfg2

    Mods
    Long time ago I made a h5m importer for Blender but recently decided to do it the other way around.
    A lot more time than expected, but with a bit of help from AI side I managed to get something that seems to work.
    A lot of head banging, wrong lighting, wrong UV meshes projected, but it looks like all initial problems were solved.
    So I went from this:

    To this:
     

  2. hfg2

    New Project
    Not much to say about, but lets just say and pretend I got annoyed with the issues in VX/TK17 so I decided to make my own game. 🙂
    I've been looking into Unreal Engine for some time now. Looking at some older info I got around, I determined I started this journey somewhere around August. I was hoping for a fast learning progress, but it turned out there is a ton to learn.
    The good part is that this is FUN, is awesome, everything looks like a modder's dream come true, graphics are top notch, like PBR out of the box, various physics multiple implementations/approaches, collisions, soft bodies, hair is like Hairworks but next gen, impressive assets to build your rooms/maps available for free.
    And... I would like to release a demo (like in a game demo, POC/WIP). Stay tuned. 
    Like, subscribe, whatever it takes. 🙂
     

    2023-12-22 11-09-03.mp4    
  3. hfg2

    Mods
    I guess not many people know, but the game has some additional meshes loaded ingame, only those are hidden and their usage is not documented.
    Example:
    Shared/Body/censor_mesh Shared/Body/censor_sphere The censor mesh looks like a separate mesh that covers the genitals, its usage like said above is not well known to me.
    Back to my original idea, one of the problems in my early cloth porting/modding days I was baffled and annoyed by the fact that I always had to adjust tight pants and panties in the crotch area, and because of the protruded genitals I always had issues to achieve a tight fit. And more problems coming from the need to weight paint that area, should I weight paint pants and panties and underwear with vagina_joint01.L and R and others?
    Those days, because I work with G3F bodies, I have another problem that comes from the merging of the base body with another mesh called (in daz language) a geograft (the genitals). In theory I should merge some vertices, keep some of the new ones and remove some of the original vertices from the body meshe. But this has the potential to mess up later in development with my vertex index/vertex count.
    So as a solution, I decided to stop removing vertices and keep the old ones that should be removed and convert it as a censor mesh. In fact is not even a mesh, only a part (a separate material) of the body mesh.
    After some more scripting, I came with this solution that allows me to hide the materials for genitals/censor faces.
    Check the video how it works in practice.

    2023-09-11 14-37-06.mp4
  4. hfg2

    ccK
    So in short, I don't have Hanami and I'm using a total different model. No eye piercing nipples (custom model limitations) and not same size funbags.
    Also I don't have the hair and original background.
    Sure I've messed up the lights, but I tried my best with the pose. Also tried to replicate the muscles on the belly and hand of the model.
    Because my model is not Hanami, and because Hanami has natural big eyes, I realized I can't make my model eyes to stand out in the same way.
    Tried my best to port some HH boots, HH pose required some good work but got closer to standardize it in my workflows.
    Original (can be found at deviantart):
     
    CopyCat:
     
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