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in SFW Non-Sexual
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The head mesh is not splitted from the body, is a part of the subdiv_body_cage object. If you want to isolate vertices or faces used for the head only, then you can select those based on the UV maps that covers the head or you can use material selection to select those.
Every vertex in the body (including those that make up the head) have a unique index, some of those indices appears for example in FGcalc.bs file so that position of the eyes and other accessories is set.
In the AcBodyLook.bs file of the body you will also find probably some code like the one below:
AppReplaceMesh . { .FGMeshFile "Scenes/Shared/Body/fg_p_head_hp"; .FGMatchFile "Scenes/Shared/Body/fg_p_head_hp"; .FGDataFile "Scenes/Luder/Body/fg_neutral"; .FGControlFile "Scenes/Shared/Body/fg_si"; .TargetPath "/Person" + :person + "Body/TRS_group/body_subdiv_cageShape"; };
This code is supposed to replace the vertices in the head (like said above is part of the body - subdiv_body_cage) with vertices from the .tri file of a headmod (head variation).
It is possible to cut the head part from subdiv_body_cage object (delete all vertices in the head) then get some head from some other source and graft/stitch it to the original body BUT: