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hfg2

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  1. hfg2's post in Objects disapearing in a mirror. was marked as the answer   
    Objects are rendered based on their bounding sphere. If the bounding sphere is small then it will not intersect the camera frustum, and it will be discarded from rendering. You need to apply an infinite bounding sphere to each 3d object you want in the mirror to appear.
  2. hfg2's post in what on earth is that? was marked as the answer   
    Stray pixels. 🙂
    Your body has some bad sum weights (weights not normalized), bad morphs (morphs has fewer vertices than your body morph) or a problem with the joints.
  3. hfg2's post in hair works collision markers was marked as the answer   
    Hairworks can be pinned and you can enable simple collision using spheres and cylinders from one sphere to another.
    One manual way would be to edit directly in the APX file.
    Example:
    Converting this with a char to string utility will tell you the bones names.
    You should get something like:
    Also added their index above.
    Then, there is this part with (Comments added by me so is easier to understand):
    One way here is to try and edit the sphere radius if you need more volume somewhere.
    For the connecting cylinders you have:
        <value name="numBoneCapsules" type="U32">11</value>
        <array name="boneCapsuleIndices" size="22" type="U32">
          1 0 2 0 3 5 3 4 4 6 0 6 1 2 11 12 13 14 1 16 2 15
        </array>
    The indices tells you how those speheres are connected with cylinders(from index n to n+1).
    At last there also seems to be pins inside:

     
    In the screenshots there is an import from a Blender plugin for APX (https://github.com/ArdCarraigh/Blender_APX_Addon)
     
     
     
  4. hfg2's post in WTF??? What is causing this? was marked as the answer   
    Remove anim01.bs from VX-Mod folder (make a backup, dont just delete it) and see if the problem goes away.
  5. hfg2's post in Body texture with transparents zones ? was marked as the answer   
    There are ways to make skin to support transparency, but this comes also with its own issues. Vast majority of games (not only this one) supports only single face rendering, and this is problematic because those faces will not be rendered. Back in modsgarden days there were more attempts to get "translucent" skin, for example Oyster Mug I remember tried to do something like a ghost.
    So to cut this story short, why don't you search for "ghost" on this forum and see what you get?
  6. hfg2's post in G8F body clothes conversion to default - or import G8F body into VX? was marked as the answer   
    If you use custom Daz bodies ported to the game then the adjustment is basically zero, because the clothes self adjusts to those custom bodies in Daz.
    If you want to port Daz assets to be wearable by villa stock bodies, then the workflow I personally used in the past with good results is like this:
    Import a villa body in Daz then roughly adjust a Daz body (G3F, G8F or G9F) to match it (change height, rotation of arms, neck, legs, feet, just basic sliders). I think you can also bake to transforms, just in case, save it as a separate shape/pose.
    Export the Daz body (G3F, G8F or G9F) as OBJ to Blender using Base as subdivision level.
    Import Obj using Keep vertex order, and try to adjust (sculpt, edit mode, shrinkwrap, whatever works for you) the Daz Body to match the villa body as good as possible (it depends on what items you would like to port later, if you want to port shirts, then you need to adjust the torso and the arms for example, but if you want to port gloves, then you will have to adjust fingers as well).
    When happy with the Daz Body adjustments, then export as obj keeping vertex order.
    Back in Daz, use morph loader pro and import the modified daz body, dial in at 100%, adjust armature (this is kinda mandatory, you can skip head bones I guess and also skip orientations), you can also ERC freeze if you want.
    With this you can save your morph as a custom property for later use and now you should be able to start wearing clothes that will self adjust to the body.
  7. hfg2's post in Can someone remind me how to block a light source was marked as the answer   
    Any opaque face with the normals pointing towards the light should block the light. But remember that the light (is scattered) bounces back from other surfaces, also remember that there is also ambient light, sun light, etc. that can contribute to the "illumination" of a scene.
  8. hfg2's post in Bug Using Tab in Pose Editor (The Klub VX) was marked as the answer   
    I don't have a perfect solution, just a quick patch for this, not sure what is the problem with lua scripting in this case.
    All changes must be done in: VX-Mod\Scripts\Shared\GUI\uiPoseEdit.lua
    After that you should be able to navigate in editor fields back an forth with Tab/Shift+Tab and enable picker only on Ctrl+Shift+Tab.
  9. hfg2's post in Why my model keep peeing? was marked as the answer   
    Maybe you have two files:
    VX-Mod\Scenes\Shared\Body\anim01.bs
    VX-Mod\Scenes\Shared\Body\anim01.[bs*]
    in your VX-Mod folder. I know that some versions of [bs*] file are causing problems. If you move the anim01.[bs*] (if you have it there) outside that folder, is the problem fixed?
  10. hfg2's post in How 2 Convert Tk17 animation to bhv or dae ? was marked as the answer   
    I dont think there is an easy way to do that.
    Animations are saved in pes files, and contains values for ik targets and bones, you need to transfer those values to Blender using a custom script and from there you can export to other formats.
    There is also a tool that converts dpes files into json files, it might be easier for conversion, but the convertor must be written by someone anyway...
  11. hfg2's post in How am I running out of memory with 32GB of ram and a 2TB SSD? was marked as the answer   
    Your computer can have a lot of RAM, it will work fine for many x64 apps, however in this entire memory that is available, only a maximum of contiguous 4GB of it is available for 32bit apps.
    Problem is that many times, big and hungry apps consumes a lot of memory and when doing so and it actually spreads across the entire memory range available, taking free memory available from many parts/regions, so this leaves no full contiguous 4GB memory blocks that could be used by the game. So the game will be forced to run in 3GB or 2GB or less...
    Rule of thumb, don't open too many hungry 64bit memory apps, try to keep your available memory as much as possible so the game could benefit from this.
    Usual advices like 4GB patch, caching, etc. are still a must. From what I've seen texture size could cause issues a lot of times, so don't go with 2048x2048 textures for eyes, and don't go crazy with a lot of 4096 and 8192 stage2/stage3 textures.
    Is not a problem if you open Photoshop and Blender and Chrome at the same time with the game, but could easily become a problem if you have big images in Photoshop, 3 instances or more in Blender, and 7 windows with 246 tabs each in Chrome. Also opening apps based on Java that consumes a lot of memory could also hurt your experience.
  12. hfg2's post in Face texture makeup doesn't align with face was marked as the answer   
    A simple case of 1x textures mixed with 4x textures.
  13. hfg2's post in Big Boob's edge is not really smooth. was marked as the answer   
    That is a long time problem, can be fixed quickly by making the breasts a bit smaller. 🙂
    Or you can try with a custom morph to fix that "spike", or maybe use a displacement map.
  14. hfg2's post in Is it possible to edit and replace the default morphs found in pose edit? was marked as the answer   
    Another idea, instead of changing the default sliders, just leave them alone, add some morphs to  your custom body and add separate extra sliders to activate your custom made morphs.
    This is what I would do if I would want to do a mouth pout, or a custom wink.
  15. hfg2's post in Is it possible to edit and replace the default morphs found in pose edit? was marked as the answer   
    Only 2 face morphs are driven by shapekeys, left eye close and right eye close. Actually there are also the ear morphs available in the customizer, those are called ear02 and ear01, but sticking with the pose editor, only those 2 are available.
    Everything else that changes the face are not actually vertex morphs, instead those are joints transformations.
    Source of those can be found in VX-Mod\Scenes\Shared\Body\anim01_face01.bs
    Currently there is this corespondence:
     
    BlendControl :local_1049 face_poseBlend_emotion_excited03 Add local_1130 BlendControl :local_257 face_poseBlend_eyes_closed Add local_1131 BlendControl :local_1050 face_poseBlend_st_badnews01 Add local_1132 BlendControl :local_1051 face_poseBlend_st_happy01 Add local_1133 BlendControl :local_1052 face_poseBlend_eyebrow_moveUp Add local_1134 BlendControl :local_1053 face_poseBlend_eyebrow_rotate Add local_1135 BlendControl :local_1054 face_poseBlend_brow_moveUp Add local_1136 BlendControl :local_1055 face_poseBlend_mouth_closed Add local_1137 BlendControl :local_1056 face_poseBlend_mouth_l_lip01 Add local_1138 BlendControl :local_722 face_poseBlend_jaw_open Add local_1139 BlendControl :local_721 face_poseBlend_jaw_side Add local_1140 BlendControl :local_1057 face_poseBlend_upperlip_R_up Add local_1141 BlendControl :local_933 face_poseBlend_pose_angry Add local_1142 BlendControl :local_932 face_poseBlend_pose_01 Add local_1143 BlendControl :local_931 face_poseBlend_pose_02 Add local_1144 BlendControl :local_930 face_poseBlend_pose_03 Add local_1145 BlendControl :local_929 face_poseBlend_pose_04 Add local_1146 BlendControl :local_928 face_poseBlend_pose_05 Add local_1147 BlendControl :local_1058 face_poseBlend_st_thinking02 Add local_1148 BlendControl :local_1059 face_poseBlend_st_thinking01 Add local_1149 BlendControl :local_1060 face_poseBlend_st_upset01 Add local_1150 BlendControl :local_1061 face_poseBlend_st_grin01 Add local_1151 BlendControl :local_1062 face_poseBlend_st_grin02 Add local_1152 BlendControl :local_1063 face_poseBlend_st_pity02 Add local_1153 BlendControl :local_1064 face_poseBlend_st_pity01 Add local_1154 BlendControl :local_1065 face_poseBlend_st_indignation01 Add local_1155 BlendControl :local_1066 face_poseBlend_st_sorry01 Add local_1156 BlendControl :local_1067 face_poseBlend_mouth_pain01 Add local_1157 BlendControl :local_1068 face_poseBlend_cheek_up Add local_1158 BlendControl :local_1069 face_poseBlend_eye_L_moveUp Add local_1159 BlendControl :local_1070 face_poseBlend_eye_R_moveUp Add local_1160 BlendControl :local_1071 face_poseBlend_eye_L_moveDown Add local_1161 BlendControl :local_1072 face_poseBlend_eye_R_moveDown Add local_1162 BlendControl :local_1073 face_poseBlend_smile Add local_1163 BlendControl :local_1074 face_poseBlend_smile2 Add local_1164 BlendControl :local_1075 face_poseBlend_mouth_U Add local_1165 BlendControl :local_720 face_poseBlend_mouthshape_neutral Add local_1166 BlendControl :local_719 face_poseBlend_mouthshape_AAA Add local_1167 BlendControl :local_718 face_poseBlend_mouthshape_EEE Add local_1168 BlendControl :local_717 face_poseBlend_mouthshape_OOO Add local_1169 BlendControl :local_716 face_poseBlend_mouthshape_BMP Add local_1170 BlendControl :local_715 face_poseBlend_mouthshape_SHH Add local_1171 BlendControl :local_714 face_poseBlend_mouthshape_FFV Add local_1172 BlendControl :local_713 face_poseBlend_mouthshape_DLT Add local_1173 BlendControl :local_712 face_poseBlend_mouthshape_GKK Add local_1174 BlendControl :local_711 face_poseBlend_mouthshape_SZZ Add local_1175 BlendControl :local_1076 face_poseBlend_eye_expression Add local_1176 BlendControl :local_1077 face_poseBlend_st_request02 Add local_1177 BlendControl :local_1078 face_poseBlend_st_disappointment01 Add local_1178 BlendControl :local_1079 face_poseBlend_st_surprised01 Add local_1179 BlendControl :local_1080 face_poseBlend_st_smile03 Add local_1180 BlendControl :local_1081 face_poseBlend_st_smile02 Add local_1181 BlendControl :local_1082 face_poseBlend_st_smile01 Add local_1182 BlendControl :local_1083 face_poseBlend_st_interested01 Add local_1183 BlendControl :local_1084 face_poseBlend_st_doubt01 Add local_1184 BlendControl :local_1085 face_poseBlend_sad_mouth Add local_1185 BlendControl :local_1086 face_poseBlend_eyes_angry Add local_1186 BlendControl :local_1087 face_poseBlend_eyes_sad Add local_1187 BlendControl :local_1088 face_poseBlend_eyes_happy Add local_1188 BlendControl :local_1089 face_poseBlend_emotion_happy01 Add local_1189 BlendControl :local_1090 face_poseBlend_emotion_angry01 Add local_1190 BlendControl :local_1091 face_poseBlend_emotion_sad01 Add local_1191 BlendControl :local_1092 face_poseBlend_emotion_dislike03 Add local_1192 BlendControl :local_1093 face_poseBlend_emotion_wink01 Add local_1193 BlendControl :local_1094 face_poseBlend_st_angry01 Add local_1194 BlendControl :local_1095 face_poseBlend_st_pissedoff01 Add local_1195 BlendControl :local_1096 face_poseBlend_st_pityself01 Add local_1196 BlendControl :local_1097 face_poseBlend_st_coy01 Add local_1197 BlendControl :local_1098 face_poseBlend_eye_R_closed_min Min local_1198 BlendControl :local_1099 face_poseBlend_eye_L_closed_min Min local_1199 BlendControl :local_1100 face_poseBlend_st_request01 Add local_1200 BlendControl :local_1101 face_poseBlend_mouth_smile01 Add local_1201 BlendControl :local_1102 face_poseBlend_emotion_excited01 Add local_1202 BlendControl :local_1103 face_poseBlend_emotion_excited02 Add local_1203 BlendControl :local_1104 face_poseBlend_emotion_request01 Add local_1204 BlendControl :local_1105 face_poseBlend_emotion_surprised01 Add local_1205 BlendControl :local_1106 face_poseBlend_mouth_U2 Add local_1206 BlendControl :local_1107 face_poseBlend_emotion_excited04 Add local_1207 BlendControl :local_1108 face_poseBlend_emotion_dislike01 Add local_1208 BlendControl :local_1109 face_poseBlend_emotion_bored01 Add local_1209 BlendControl :local_1110 face_poseBlend_emotion_pain01 Add local_1210 BlendControl :local_1111 face_poseBlend_emotion_surprised02 Add local_1211 BlendControl :local_1112 face_poseBlend_emotion_dislike02 Add local_1212 BlendControl :local_1113 face_poseBlend_emotion_happy02 Add local_1213 BlendControl :local_1114 face_poseBlend_emotion_happy03 Add local_1214 BlendControl :local_1115 face_poseBlend_emotion_pain02 Add local_1215 BlendControl :local_1116 face_poseBlend_emotion_pain03 Add local_1216 BlendControl :local_1117 face_poseBlend_emotion_request02 Add local_1217 BlendControl :local_1118 face_poseBlend_emotion_sad02 Add local_1218 BlendControl :local_1119 face_poseBlend_emotion_dislike04 Add local_1219 BlendControl :local_1120 face_poseBlend_st_discontent01 Add local_1220 BlendControl :local_1121 face_poseBlend_st_closedeyes Add local_1221 BlendControl :local_57 face_poseBlend_fedit_FaceDefault Mul local_1222 BlendControl :local_290 face_poseBlend_male_african01_default Add local_1223 BlendControl :local_289 face_poseBlend_african01_default Add local_1224 BlendControl :local_288 face_poseBlend_jenna01_default Add local_1225 BlendControl :local_287 face_poseBlend_face_male_default Add local_1226 BlendControl :local_286 face_poseBlend_male_asian01_default Add local_1227 BlendControl :local_28 face_poseBlend_fedit_RUprLip_Dn Add local_1228 BlendControl :local_284 face_poseBlend_hentai_male01_default Add local_1229 BlendControl :local_283 face_poseBlend_hentai01_default Add local_1230 BlendControl :local_282 face_poseBlend_asian02_default Add local_1231 BlendControl :local_285 face_poseBlend_face_default Add local_1232 BlendControl :local_56 face_poseBlend_fedit_REye_Closed Add local_1233 BlendControl :local_281 face_poseBlend_asian_default Add local_1234 BlendControl :local_1122 face_poseBlend_blow01 Add local_1235 BlendControl :local_1123 face_poseBlend_blow02 Add local_1236 BlendControl :local_296 face_poseBlend_fg_cindy01 Add local_1237 BlendControl :local_55 face_poseBlend_fedit_LEye_Closed Add local_1238 BlendControl :local_295 face_poseBlend_moore01_default Add local_1239 BlendControl :local_294 face_poseBlend_fg_mulatin01 Add local_1240 BlendControl :local_293 face_poseBlend_fg_asian01 Add local_1241 BlendControl :local_27 face_poseBlend_fedit_LUprLip_Dn Add local_1242 BlendControl :local_292 face_poseBlend_steal01_default Add local_1243 BlendControl :local_291 face_poseBlend_capelli01_default Add local_1244 BlendControl :local_1124 face_poseBlend_eye_L_closed Add local_1245 BlendControl :local_1125 face_poseBlend_eye_R_closed Add local_1246 BlendControl :local_297 face_poseBlend_mckenzie_default Add local_1247 BlendControl :local_54 face_poseBlend_fedit_BrowsMid_Up Add local_1248 BlendControl :local_53 face_poseBlend_fedit_BrowsMid_Dn Add local_1249 BlendControl :local_52 face_poseBlend_blow03 Add local_1250 BlendControl :local_51 face_poseBlend_fedit_LBrowOut_Up Add local_1251 BlendControl :local_50 face_poseBlend_fedit_RBrow_Dn Add local_1252 BlendControl :local_49 face_poseBlend_fedit_LBrow_Dn Add local_1253 BlendControl :local_48 face_poseBlend_fedit_Brows_Squeeze Add local_1254 BlendControl :local_47 face_poseBlend_fedit_RSquint Add local_1255 BlendControl :local_46 face_poseBlend_fedit_LSquint Add local_1256 BlendControl :local_22 face_poseBlend_fedit_Jaw_Open Add local_1257 BlendControl :local_45 face_poseBlend_fedit_RJaw Add local_1258 BlendControl :local_44 face_poseBlend_fedit_LJaw Add local_1259 BlendControl :local_43 face_poseBlend_fedit_Jaw_Fwd Add local_1260 BlendControl :local_42 face_poseBlend_fedit_RFrown Add local_1261 BlendControl :local_41 face_poseBlend_fedit_LFrown Add local_1262 BlendControl :local_40 face_poseBlend_fedit_RMouth Add local_1263 BlendControl :local_39 face_poseBlend_fedit_LMouth Add local_1264 BlendControl :local_38 face_poseBlend_fedit_RSmile Add local_1265 BlendControl :local_37 face_poseBlend_fedit_LSmile Add local_1266 BlendControl :local_36 face_poseBlend_fedit_RNarrow Add local_1267 BlendControl :local_35 face_poseBlend_fedit_LNarrow Add local_1268 BlendControl :local_34 face_poseBlend_fedit_LLwrLip_Dn Add local_1269 BlendControl :local_33 face_poseBlend_fedit_RLwrLip_Dn Add local_1270 BlendControl :local_32 face_poseBlend_fedit_RLwrLip_Up Add local_1271 BlendControl :local_31 face_poseBlend_fedit_LLwrLip_Up Add local_1272 BlendControl :local_30 face_poseBlend_fedit_RUprLip_Up Add local_1273 BlendControl :local_29 face_poseBlend_fedit_LUprLip_Up Add local_1274 BlendControl :local_1126 face_poseBlend_blow03 Add local_1275 BlendControl :local_104 face_poseBlend_jaw_tongue_min Min local_1276 BlendControl :local_105 face_poseBlend_jaw_gag_min Min local_1277 BlendControl :local_1127 face_poseBlend_eyes_closed_max Max local_1278 BlendControl :local_1128 face_poseBlend_eyes_closed_mul Mul local_1279 BlendControl :local_1129 face_poseBlend_eyes_closed_min Min local_1280 BlendControl :local_cheek_L_Bulge_blendCtrl cheek_L_bulge Add local_cheek_L_Bulge_vertexData BlendControl :local_cheek_R_Bulge_blendCtrl, cheek_R_bulge Add local_cheek_R_Bulge_vertexData BlendControl :local_face_poseBlend_blink_LEye_Closed_blendCtrl face_poseBlend_blink_LEye_Closed AbsMin local_face_poseBlend_blink_LEye_Closed_vertexData BlendControl :local_face_poseBlend_blink_REye_Closed_blendCtrl, face_poseBlend_blink_REye_Closed AbsMin local_face_poseBlend_blink_REye_Closed_vertexData BlendControl :local_face_poseBlend_blink_LBrowOut_Up_blendCtrl face_poseBlend_blink_LBrowOut_Up Add local_face_poseBlend_blink_LBrowOut_Up_vertexData BlendControl :local_face_poseBlend_blink_RBrowOut_Up_blendCtrl, face_poseBlend_blink_RBrowOut_Up Add local_face_poseBlend_blink_RBrowOut_Up_vertexData BlendControl :local_customizer_face_poseBlend_asian_blendCtrl customizer_face_poseBlend_asian Add local_customizer_face_poseBlend_asian_vertexData BlendControl :local_customizer_face_poseBlend_asian02_blendCtrl customizer_face_poseBlend_asian02 Add local_customizer_face_poseBlend_asian02_vertexData BlendControl :local_customizer_face_poseBlend_hentai01_blendCtrl customizer_face_poseBlend_hentai01 Add local_customizer_face_poseBlend_hentai01_vertexData BlendControl :local_customizer_face_poseBlend_hentai_male01_blendCtrl customizer_face_poseBlend_hentai_male01 Add local_customizer_face_poseBlend_hentai_male01_vertexData BlendControl :local_customizer_face_poseBlend_face_default_blendCtrl customizer_face_poseBlend_default Add local_customizer_face_poseBlend_face_default_vertexData BlendControl :local_customizer_face_poseBlend_male_asian01_blendCtrl customizer_face_poseBlend_male_asian01 Add local_customizer_face_poseBlend_male_asian01_vertexData BlendControl :local_customizer_face_poseBlend_male_blendCtrl customizer_face_poseBlend_male Add local_customizer_face_poseBlend_male_vertexData BlendControl :local_customizer_face_poseBlend_jenna01_blendCtrl customizer_face_poseBlend_jenna01 Add local_customizer_face_poseBlend_jenna01_vertexData BlendControl :local_customizer_face_poseBlend_african01_blendCtrl customizer_face_poseBlend_african01 Add local_customizer_face_poseBlend_african01_vertexData BlendControl :local_customizer_face_poseBlend_male_african01_blendCtrl customizer_face_poseBlend_male_african01 Add local_customizer_face_poseBlend_male_african01_vertexData BlendControl :local_customizer_face_poseBlend_capelli01_blendCtrl customizer_face_poseBlend_capelli01 Add local_customizer_face_poseBlend_capelli01_vertexData BlendControl :local_customizer_face_poseBlend_fg_cindy01_blendCtrl customizer_face_poseBlend_fg_cindy01 Add local_customizer_face_poseBlend_fg_cindy01_vertexData BlendControl :local_face_poseBlend_fedit_AAA_blendCtrl face_poseBlend_fedit_AAA Add local_face_poseBlend_fedit_AAA_vertexData BlendControl :local_face_poseBlend_fedit_EEE_blendCtrl face_poseBlend_fedit_EEE Add local_face_poseBlend_fedit_EEE_vertexData BlendControl :local_face_poseBlend_fedit_OOO_blendCtrl face_poseBlend_fedit_OOO Add local_face_poseBlend_fedit_OOO_vertexData BlendControl :local_face_poseBlend_fedit_BMP_blendCtrl face_poseBlend_fedit_BMP Add local_face_poseBlend_fedit_BMP_vertexData BlendControl :local_face_poseBlend_fedit_SHH_blendCtrl face_poseBlend_fedit_SHH Add local_face_poseBlend_fedit_SHH_vertexData BlendControl :local_face_poseBlend_fedit_FFV_blendCtrl face_poseBlend_fedit_FFV Add local_face_poseBlend_fedit_FFV_vertexData BlendControl :local_face_poseBlend_fedit_DLT_blendCtrl face_poseBlend_fedit_DLT Add local_face_poseBlend_fedit_DLT_vertexData BlendControl :local_face_poseBlend_fedit_GKK_blendCtrl face_poseBlend_fedit_GKK Add local_face_poseBlend_fedit_GKK_vertexData BlendControl :local_face_poseBlend_fedit_SZZ_blendCtrl face_poseBlend_fedit_SZZ Add local_face_poseBlend_fedit_SZZ_vertexData  
    ConnectionGroup :local_18 . {     ConnectionGroup.Object [ SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_997 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_998 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_999 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1000 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1001 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1002 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , SJoint :local_1003 , BlendControl :local_1004 , BlendControl :local_1005 , BlendControl :local_1006 , BlendControl :local_1007 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1008 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1009 , SJoint :local_1010 , SJoint :local_1010 , SJoint :local_1010 , SJoint :local_1011 , SJoint :local_1011 , SJoint :local_1011 , BlendControl :local_1012 , BlendControl :local_1013 , BlendControl :local_1014 , BlendControl :local_1015 , BlendControl :local_1016 , BlendControl :local_1017 , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , Nil , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1018 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1019 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1020 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1021 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1022 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1023 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1024 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1025 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1026 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1027 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1028 , SJoint :local_1029 , SJoint :local_1029 , SJoint :local_1029 , SJoint :local_1029 , SJoint :local_1029 , SJoint :local_1029 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1030 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1031 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1032 , SJoint :local_1033 , SJoint :local_1033 , SJoint :local_1033 , SJoint :local_1033 , SJoint :local_1033 , SJoint :local_1033 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , SJoint :local_1034 , STransform :local_1035 , STransform :local_1035 , STransform :local_1035 , STransform :local_1036 , STransform :local_1036 , STransform :local_1036 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1037 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1038 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1039 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1040 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , SJoint :local_1041 , Nil , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , SJoint :local_1042 , Nil , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , SJoint :local_1043 , Nil , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1044 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , SJoint :local_1045 , Nil , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , SJoint :local_1046 , Nil , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , SJoint :local_1047 , BlendControl :local_1048 ];     ConnectionGroup.Member [ @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ BlendControl.Weight , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ NullClass.NullMember , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ NullClass.NullMember , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ NullClass.NullMember , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ NullClass.NullMember , @ SNode.VisibilityF32 , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ NullClass.NullMember , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ NullClass.NullMember , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Translation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Rotation , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ SSimpleTransform.Scaling , @ BlendControl.Weight ];     ConnectionGroup.MemberIndex Array_I32 [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];     ConnectionGroup.MemberMask Array_U32 [ 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 0, 0, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0, 1, 2, 4, 1, 2, 4, 1, 2, 4, 0];     Object.Name "face_poseBlend_ConnectionGroup"; };  
    Quick explanation:
    ConnectionGroup.Object [ SJoint :local_997,... ConnectionGroup.Member [ @ SSimpleTransform.Translation,.. ConnectionGroup.MemberIndex Array_I32 [ 0,.. ConnectionGroup.MemberMask Array_U32 [ 1, 2, 4,...   Inside MemberIndex there is always 0 value, you can ignore. Inside MemberMask there is 1,2,4 ... those are masking bits, 1 means is x axis, 2 means y axis, 4 means z axis. You could in theory combine those if you know bitwise logic a bit, like if you do 3 (1+2) it means it will afect both x and y axis, and if you have 7 (1+2+4 it will affect all axis I guess).  The value can also be 0 if you have a basic morph. Now, first in ConnectionGroup.Object [ SJoint :local_997 you have that joint, it is actually Seye_brow_L_jointEnd  Then ConnectionGroup.Member [ @ SSimpleTransform.Translation means its translation.   So reading everything this will apply a translation along the X axis for the eye_brow_L_jointEnd .   Next we look in : PoseBlend :local_19 . {     PoseBlend.BlendControl [ BlendControl :local_1049, BlendControl :local_257, BlendControl :local_1050, BlendControl :local_1051, BlendControl :local_1052, BlendControl :local_1053, BlendControl :local_1054, BlendControl :local_1055, BlendControl :local_1056, BlendControl :local_722, BlendControl :local_721, BlendControl :local_1057, BlendControl :local_933, BlendControl :local_932, BlendControl :local_931, BlendControl :local_930, BlendControl :local_929, BlendControl :local_928, BlendControl :local_1058, BlendControl :local_1059, BlendControl :local_1060, BlendControl :local_1061, BlendControl :local_1062, BlendControl :local_1063, BlendControl :local_1064, BlendControl :local_1065, BlendControl :local_1066, BlendControl :local_1067, BlendControl :local_1068, BlendControl :local_1069, BlendControl :local_1070, BlendControl :local_1071, BlendControl :local_1072, BlendControl :local_1073, BlendControl :local_1074, BlendControl :local_1075, BlendControl :local_720, BlendControl :local_719, BlendControl :local_718, BlendControl :local_717, BlendControl :local_716, BlendControl :local_715, BlendControl :local_714, BlendControl :local_713, BlendControl :local_712, BlendControl :local_711, BlendControl :local_1076, BlendControl :local_1077, BlendControl :local_1078, BlendControl :local_1079, BlendControl :local_1080, BlendControl :local_1081, BlendControl :local_1082, BlendControl :local_1083, BlendControl :local_1084, BlendControl :local_1085, BlendControl :local_1086, BlendControl :local_1087, BlendControl :local_1088, BlendControl :local_1089, BlendControl :local_1090, BlendControl :local_1091, BlendControl :local_1092, BlendControl :local_1093, BlendControl :local_1094, BlendControl :local_1095, BlendControl :local_1096, BlendControl :local_1097, BlendControl :local_1098, BlendControl :local_1099, BlendControl :local_1100, BlendControl :local_1101, BlendControl :local_1102, BlendControl :local_1103, BlendControl :local_1104, BlendControl :local_1105, BlendControl :local_1106, BlendControl :local_1107, BlendControl :local_1108, BlendControl :local_1109, BlendControl :local_1110, BlendControl :local_1111, BlendControl :local_1112, BlendControl :local_1113, BlendControl :local_1114, BlendControl :local_1115, BlendControl :local_1116, BlendControl :local_1117, BlendControl :local_1118, BlendControl :local_1119, BlendControl :local_1120, BlendControl :local_1121, BlendControl :local_57, BlendControl :local_290, BlendControl :local_289, BlendControl :local_288, BlendControl :local_287, BlendControl :local_286, BlendControl :local_28, BlendControl :local_284, BlendControl :local_283, BlendControl :local_282, BlendControl :local_285, BlendControl :local_56, BlendControl :local_281, BlendControl :local_1122, BlendControl :local_1123, BlendControl :local_296, BlendControl :local_55, BlendControl :local_295, BlendControl :local_294, BlendControl :local_293, BlendControl :local_27, BlendControl :local_292, BlendControl :local_291, BlendControl :local_1124, BlendControl :local_1125, BlendControl :local_297, BlendControl :local_54, BlendControl :local_53, BlendControl :local_52, BlendControl :local_51, BlendControl :local_50, BlendControl :local_49, BlendControl :local_48, BlendControl :local_47, BlendControl :local_46, BlendControl :local_22, BlendControl :local_45, BlendControl :local_44, BlendControl :local_43, BlendControl :local_42, BlendControl :local_41, BlendControl :local_40, BlendControl :local_39, BlendControl :local_38, BlendControl :local_37, BlendControl :local_36, BlendControl :local_35, BlendControl :local_34, BlendControl :local_33, BlendControl :local_32, BlendControl :local_31, BlendControl :local_30, BlendControl :local_29, BlendControl :local_1126, BlendControl :local_104, BlendControl :local_105, BlendControl :local_1127, BlendControl :local_1128, BlendControl :local_1129,         BlendControl :local_cheek_L_Bulge_blendCtrl, BlendControl :local_cheek_R_Bulge_blendCtrl,         BlendControl :local_face_poseBlend_blink_LEye_Closed_blendCtrl, BlendControl :local_face_poseBlend_blink_REye_Closed_blendCtrl,         BlendControl :local_face_poseBlend_blink_LBrowOut_Up_blendCtrl, BlendControl :local_face_poseBlend_blink_RBrowOut_Up_blendCtrl,         BlendControl :local_customizer_face_poseBlend_asian_blendCtrl, BlendControl :local_customizer_face_poseBlend_asian02_blendCtrl, BlendControl :local_customizer_face_poseBlend_hentai01_blendCtrl, BlendControl :local_customizer_face_poseBlend_hentai_male01_blendCtrl, BlendControl :local_customizer_face_poseBlend_face_default_blendCtrl, BlendControl :local_customizer_face_poseBlend_male_asian01_blendCtrl, BlendControl :local_customizer_face_poseBlend_male_blendCtrl, BlendControl :local_customizer_face_poseBlend_jenna01_blendCtrl, BlendControl :local_customizer_face_poseBlend_african01_blendCtrl, BlendControl :local_customizer_face_poseBlend_male_african01_blendCtrl, BlendControl :local_customizer_face_poseBlend_capelli01_blendCtrl, BlendControl :local_customizer_face_poseBlend_fg_cindy01_blendCtrl,         BlendControl :local_face_poseBlend_fedit_AAA_blendCtrl, BlendControl :local_face_poseBlend_fedit_EEE_blendCtrl, BlendControl :local_face_poseBlend_fedit_OOO_blendCtrl, BlendControl :local_face_poseBlend_fedit_BMP_blendCtrl, BlendControl :local_face_poseBlend_fedit_SHH_blendCtrl, BlendControl :local_face_poseBlend_fedit_FFV_blendCtrl, BlendControl :local_face_poseBlend_fedit_DLT_blendCtrl, BlendControl :local_face_poseBlend_fedit_GKK_blendCtrl, BlendControl :local_face_poseBlend_fedit_SZZ_blendCtrl ];     PoseBlend.PoseDefault Array_F32 [ 0.0136057334, 0, 0, 0, 0, 0, 1, 1, 1, 0.02927268483, 0, 0, 0, 0, 0, 1, 1, 1, 0.05425149947, 0.01677639969, -0.0181003008, 0, 0, 0, 1, 1, 1, -0.0136057334, 0, 0, 0, 0, 0, 1, 1, 1, -0.02927268483, 0, 0, 0, 0, 0, 1, 1, 1, -0.05425149947, -0.01677639969, 0.0181003008, 0, 0, 0, 1, 1, 1, 0.0473084338, 0, -0.1194366664, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0.03198426217, -0.07585343719, -0.01426110324, 0, 0, 0, 1, 1, 1, 0.03198305517, 0.07585339993, -0.01426110696, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0.01696729474, 0, 0, 0, 0, 0, 1, 1, 1, -0.01594681107, 0, 0, 0, 0, 0, 1, 1, 1, -0.03319793567, 0, 0, 0, 0, 0, 1, 1, 1, 0.05238223448, -0.0400519371, -0.04697605968, 0, 0, 0, 1, 1, 1, 0.01696760766, 0, 1.915069106e-006, 0, 0, 0, 1, 1, 1, 0.01594640687, 0, -8.357826118e-006, 0, 0, 0, 1, 1, 1, 0.03319786116, 0, 2.132459485e-006, 0, 0, 0, 1, 1, 1, 0.05238367617, -0.04005095363, 0.04697610065, 0, 0, 0, 1, 1, 1, -0.009535321966, 0, -0.01811078191, 0, 0, 0, 1, 1, 1, -0.01728328317, 0, 0, 0, 0, 0, 1, 1, 1, -0.01633850858, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, -0.01186876744, -0.04978313297, -0.081294626, 0, 0, 0, 1, 1, 1, 0.01732618548, 0, 0, 0, 0, 0, 1, 1, 1, 0.01648918912, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, -0.01186638512, 0.04978309944, -0.08129456639, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, -0.03741146997, 0, 0, 0, 0, 0, 1, 1, 1, 0.02115857415, -0.0499146767, -0.06421133131, 0, 0, 0, 1, 1, 1, 0.03741404787, 0, 5.587600754e-006, 0, 0, 0, 1, 1, 1, 0.02115977369, 0.04991469905, -0.06421134621, 0, 0, 0, 1, 1, 1, 0.03722207248, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0.04419996217, 0.02999999933, -0.06420464069, 0, 0, 0, 1, 1, 1, 0, 0.04419996217, -0.02999999933, -0.06420464069, 0, 0, 0, 1, 1, 1, 0, 1, -0.02021439932, 0, 0, 0, 0, 0, 1, 1, 1, -0.03715248778, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0.0473084338, 0, -0.1194366664, 0, 0, 0, 1, 1, 1, 0, 0.1851492971, 0, 0, 0, 0, 0, 1, 1, 1, 0];     PoseBlend.OperatorArray [ PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Min, PoseBlend.OperatorEnum.Min, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Mul, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Min, PoseBlend.OperatorEnum.Min, PoseBlend.OperatorEnum.Max, PoseBlend.OperatorEnum.Mul, PoseBlend.OperatorEnum.Min,         PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add,         PoseBlend.OperatorEnum.AbsMin, PoseBlend.OperatorEnum.AbsMin,         PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add,         PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add,         PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add, PoseBlend.OperatorEnum.Add ];     PoseBlend.ValueArray [ VertexDataF32 :local_1130, VertexDataF32 :local_1131, VertexDataF32 :local_1132, VertexDataF32 :local_1133, VertexDataF32 :local_1134, VertexDataF32 :local_1135, VertexDataF32 :local_1136, VertexDataF32 :local_1137, VertexDataF32 :local_1138, VertexDataF32 :local_1139, VertexDataF32 :local_1140, VertexDataF32 :local_1141, VertexDataF32 :local_1142, VertexDataF32 :local_1143, VertexDataF32 :local_1144, VertexDataF32 :local_1145, VertexDataF32 :local_1146, VertexDataF32 :local_1147, VertexDataF32 :local_1148, VertexDataF32 :local_1149, VertexDataF32 :local_1150, VertexDataF32 :local_1151, VertexDataF32 :local_1152, VertexDataF32 :local_1153, VertexDataF32 :local_1154, VertexDataF32 :local_1155, VertexDataF32 :local_1156, VertexDataF32 :local_1157, VertexDataF32 :local_1158, VertexDataF32 :local_1159, VertexDataF32 :local_1160, VertexDataF32 :local_1161, VertexDataF32 :local_1162, VertexDataF32 :local_1163, VertexDataF32 :local_1164, VertexDataF32 :local_1165, VertexDataF32 :local_1166, VertexDataF32 :local_1167, VertexDataF32 :local_1168, VertexDataF32 :local_1169, VertexDataF32 :local_1170, VertexDataF32 :local_1171, VertexDataF32 :local_1172, VertexDataF32 :local_1173, VertexDataF32 :local_1174, VertexDataF32 :local_1175, VertexDataF32 :local_1176, VertexDataF32 :local_1177, VertexDataF32 :local_1178, VertexDataF32 :local_1179, VertexDataF32 :local_1180, VertexDataF32 :local_1181, VertexDataF32 :local_1182, VertexDataF32 :local_1183, VertexDataF32 :local_1184, VertexDataF32 :local_1185, VertexDataF32 :local_1186, VertexDataF32 :local_1187, VertexDataF32 :local_1188, VertexDataF32 :local_1189, VertexDataF32 :local_1190, VertexDataF32 :local_1191, VertexDataF32 :local_1192, VertexDataF32 :local_1193, VertexDataF32 :local_1194, VertexDataF32 :local_1195, VertexDataF32 :local_1196, VertexDataF32 :local_1197, VertexDataF32 :local_1198, VertexDataF32 :local_1199, VertexDataF32 :local_1200, VertexDataF32 :local_1201, VertexDataF32 :local_1202, VertexDataF32 :local_1203, VertexDataF32 :local_1204, VertexDataF32 :local_1205, VertexDataF32 :local_1206, VertexDataF32 :local_1207, VertexDataF32 :local_1208, VertexDataF32 :local_1209, VertexDataF32 :local_1210, VertexDataF32 :local_1211, VertexDataF32 :local_1212, VertexDataF32 :local_1213, VertexDataF32 :local_1214, VertexDataF32 :local_1215, VertexDataF32 :local_1216, VertexDataF32 :local_1217, VertexDataF32 :local_1218, VertexDataF32 :local_1219, VertexDataF32 :local_1220, VertexDataF32 :local_1221, VertexDataF32 :local_1222, VertexDataF32 :local_1223, VertexDataF32 :local_1224, VertexDataF32 :local_1225, VertexDataF32 :local_1226, VertexDataF32 :local_1227, VertexDataF32 :local_1228, VertexDataF32 :local_1229, VertexDataF32 :local_1230, VertexDataF32 :local_1231, VertexDataF32 :local_1232, VertexDataF32 :local_1233, VertexDataF32 :local_1234, VertexDataF32 :local_1235, VertexDataF32 :local_1236, VertexDataF32 :local_1237, VertexDataF32 :local_1238, VertexDataF32 :local_1239, VertexDataF32 :local_1240, VertexDataF32 :local_1241, VertexDataF32 :local_1242, VertexDataF32 :local_1243, VertexDataF32 :local_1244, VertexDataF32 :local_1245, VertexDataF32 :local_1246, VertexDataF32 :local_1247, VertexDataF32 :local_1248, VertexDataF32 :local_1249, VertexDataF32 :local_1250, VertexDataF32 :local_1251, VertexDataF32 :local_1252, VertexDataF32 :local_1253, VertexDataF32 :local_1254, VertexDataF32 :local_1255, VertexDataF32 :local_1256, VertexDataF32 :local_1257, VertexDataF32 :local_1258, VertexDataF32 :local_1259, VertexDataF32 :local_1260, VertexDataF32 :local_1261, VertexDataF32 :local_1262, VertexDataF32 :local_1263, VertexDataF32 :local_1264, VertexDataF32 :local_1265, VertexDataF32 :local_1266, VertexDataF32 :local_1267, VertexDataF32 :local_1268, VertexDataF32 :local_1269, VertexDataF32 :local_1270, VertexDataF32 :local_1271, VertexDataF32 :local_1272, VertexDataF32 :local_1273, VertexDataF32 :local_1274, VertexDataF32 :local_1275, VertexDataF32 :local_1276, VertexDataF32 :local_1277, VertexDataF32 :local_1278, VertexDataF32 :local_1279, VertexDataF32 :local_1280,         VertexDataF32 :local_cheek_L_Bulge_vertexData, VertexDataF32 :local_cheek_R_Bulge_vertexData,         VertexDataF32 :local_face_poseBlend_blink_LEye_Closed_vertexData, VertexDataF32 :local_face_poseBlend_blink_REye_Closed_vertexData,         VertexDataF32 :local_face_poseBlend_blink_LBrowOut_Up_vertexData, VertexDataF32 :local_face_poseBlend_blink_RBrowOut_Up_vertexData,         VertexDataF32 :local_customizer_face_poseBlend_asian_vertexData, VertexDataF32 :local_customizer_face_poseBlend_asian02_vertexData, VertexDataF32 :local_customizer_face_poseBlend_hentai01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_hentai_male01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_face_default_vertexData, VertexDataF32 :local_customizer_face_poseBlend_male_asian01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_male_vertexData, VertexDataF32 :local_customizer_face_poseBlend_jenna01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_african01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_male_african01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_capelli01_vertexData, VertexDataF32 :local_customizer_face_poseBlend_fg_cindy01_vertexData,         VertexDataF32 :local_face_poseBlend_fedit_AAA_vertexData, VertexDataF32 :local_face_poseBlend_fedit_EEE_vertexData, VertexDataF32 :local_face_poseBlend_fedit_OOO_vertexData, VertexDataF32 :local_face_poseBlend_fedit_BMP_vertexData, VertexDataF32 :local_face_poseBlend_fedit_SHH_vertexData, VertexDataF32 :local_face_poseBlend_fedit_FFV_vertexData, VertexDataF32 :local_face_poseBlend_fedit_DLT_vertexData, VertexDataF32 :local_face_poseBlend_fedit_GKK_vertexData, VertexDataF32 :local_face_poseBlend_fedit_SZZ_vertexData ];     PoseBlend.ConnectionGroup ConnectionGroup :local_18;     Object.Name "face_poseBlend"; };  
    PoseDefault is the default value (most of the time the location) of the joints/transforms.     OperatorArray tells you how those are applied. Added, multiplied, etc... ValueArray tells what values from a VertexDataF32 are applied BlendControl are actual PoseBlend names that are applied from PE sliders or from emotions, etc.    Confused? I bet... Anyway, this is for example how a smile is created (last column will tell you what values are applied to which bone/shapekey).   1 SJoint :local_997 eye_brow_L_jointEnd Translation x 0 2 SJoint :local_997 eye_brow_L_jointEnd Translation y 0 3 SJoint :local_997 eye_brow_L_jointEnd Translation z 0 4 SJoint :local_997 eye_brow_L_jointEnd Rotation x 0 5 SJoint :local_997 eye_brow_L_jointEnd Rotation y 0 6 SJoint :local_997 eye_brow_L_jointEnd Rotation z 0 7 SJoint :local_997 eye_brow_L_jointEnd Scaling x 0 8 SJoint :local_997 eye_brow_L_jointEnd Scaling y 0 9 SJoint :local_997 eye_brow_L_jointEnd Scaling z 0 10 SJoint :local_998 eye_brow_L_joint02 Translation x 0 11 SJoint :local_998 eye_brow_L_joint02 Translation y 0 12 SJoint :local_998 eye_brow_L_joint02 Translation z 0 13 SJoint :local_998 eye_brow_L_joint02 Rotation x 0 14 SJoint :local_998 eye_brow_L_joint02 Rotation y -0.4628 15 SJoint :local_998 eye_brow_L_joint02 Rotation z 0 16 SJoint :local_998 eye_brow_L_joint02 Scaling x 0 17 SJoint :local_998 eye_brow_L_joint02 Scaling y 0 18 SJoint :local_998 eye_brow_L_joint02 Scaling z 0 19 SJoint :local_999 eye_brow_L_joint01 Translation x 0 20 SJoint :local_999 eye_brow_L_joint01 Translation y 3.74E-05 21 SJoint :local_999 eye_brow_L_joint01 Translation z -0.00409 22 SJoint :local_999 eye_brow_L_joint01 Rotation x 0 23 SJoint :local_999 eye_brow_L_joint01 Rotation y 2.281852 24 SJoint :local_999 eye_brow_L_joint01 Rotation z 0 25 SJoint :local_999 eye_brow_L_joint01 Scaling x 0 26 SJoint :local_999 eye_brow_L_joint01 Scaling y 0 27 SJoint :local_999 eye_brow_L_joint01 Scaling z 0 28 SJoint :local_1000 eye_brow_R_jointEnd Translation x 0 29 SJoint :local_1000 eye_brow_R_jointEnd Translation y 0 30 SJoint :local_1000 eye_brow_R_jointEnd Translation z 0 31 SJoint :local_1000 eye_brow_R_jointEnd Rotation x 0 32 SJoint :local_1000 eye_brow_R_jointEnd Rotation y 0 33 SJoint :local_1000 eye_brow_R_jointEnd Rotation z 0 34 SJoint :local_1000 eye_brow_R_jointEnd Scaling x 0 35 SJoint :local_1000 eye_brow_R_jointEnd Scaling y 0 36 SJoint :local_1000 eye_brow_R_jointEnd Scaling z 0 37 SJoint :local_1001 eye_brow_R_joint02 Translation x 0 38 SJoint :local_1001 eye_brow_R_joint02 Translation y 0 39 SJoint :local_1001 eye_brow_R_joint02 Translation z 0 40 SJoint :local_1001 eye_brow_R_joint02 Rotation x 0 41 SJoint :local_1001 eye_brow_R_joint02 Rotation y -0.4628 42 SJoint :local_1001 eye_brow_R_joint02 Rotation z 0 43 SJoint :local_1001 eye_brow_R_joint02 Scaling x 0 44 SJoint :local_1001 eye_brow_R_joint02 Scaling y 0 45 SJoint :local_1001 eye_brow_R_joint02 Scaling z 0 46 SJoint :local_1002 eye_brow_R_joint01 Translation x 0 47 SJoint :local_1002 eye_brow_R_joint01 Translation y -3.74E-05 48 SJoint :local_1002 eye_brow_R_joint01 Translation z 0.00409 49 SJoint :local_1002 eye_brow_R_joint01 Rotation x 0 50 SJoint :local_1002 eye_brow_R_joint01 Rotation y 2.281852 51 SJoint :local_1002 eye_brow_R_joint01 Rotation z 0 52 SJoint :local_1002 eye_brow_R_joint01 Scaling x 0 53 SJoint :local_1002 eye_brow_R_joint01 Scaling y 0 54 SJoint :local_1002 eye_brow_R_joint01 Scaling z 0 55 SJoint :local_1003 forehead_joint01 Translation x 0 56 SJoint :local_1003 forehead_joint01 Translation y 0 57 SJoint :local_1003 forehead_joint01 Translation z 0 58 SJoint :local_1003 forehead_joint01 Rotation x 0 59 SJoint :local_1003 forehead_joint01 Rotation y -0.1527 60 SJoint :local_1003 forehead_joint01 Rotation z 0 61 SJoint :local_1003 forehead_joint01 Scaling x 0.18112 62 SJoint :local_1003 forehead_joint01 Scaling y 0 63 SJoint :local_1003 forehead_joint01 Scaling z 0 64 BlendControl :local_1004 body_blends_body_eye_R_morph Weight w 0 65 BlendControl :local_1005 body_blends_body_eye_L_morph Weight w 0 66 BlendControl :local_1006 body_blends_body_asian02_morph Weight w 0 67 BlendControl :local_1007 body_blends_body_hentai01_morph Weight w 0 68 SJoint :local_1008 ear_R_joint01 Translation x 0 69 SJoint :local_1008 ear_R_joint01 Translation y 0 70 SJoint :local_1008 ear_R_joint01 Translation z 0 71 SJoint :local_1008 ear_R_joint01 Rotation x 0 72 SJoint :local_1008 ear_R_joint01 Rotation y 0 73 SJoint :local_1008 ear_R_joint01 Rotation z 0 74 SJoint :local_1008 ear_R_joint01 Scaling x 0 75 SJoint :local_1008 ear_R_joint01 Scaling y 0 76 SJoint :local_1008 ear_R_joint01 Scaling z 0 77 SJoint :local_1009 ear_L_joint01 Translation x 0 78 SJoint :local_1009 ear_L_joint01 Translation y 0 79 SJoint :local_1009 ear_L_joint01 Translation z 0 80 SJoint :local_1009 ear_L_joint01 Rotation x 0 81 SJoint :local_1009 ear_L_joint01 Rotation y 0 82 SJoint :local_1009 ear_L_joint01 Rotation z 0 83 SJoint :local_1009 ear_L_joint01 Scaling x 0 84 SJoint :local_1009 ear_L_joint01 Scaling y 0 85 SJoint :local_1009 ear_L_joint01 Scaling z 0 86 SJoint :local_1010 eye_L_joint Scaling x 0 87 SJoint :local_1010 eye_L_joint Scaling y 0 88 SJoint :local_1010 eye_L_joint Scaling z 0 89 SJoint :local_1011 eye_R_joint Scaling x 0 90 SJoint :local_1011 eye_R_joint Scaling y 0 91 SJoint :local_1011 eye_R_joint Scaling z 0 92 BlendControl :local_1012 body_blends_body_hentai_male01_morph Weight w 0 93 BlendControl :local_1013 body_blends_body_male01_morph Weight w 0 94 BlendControl :local_1014 body_blends_body_jenna01_morph Weight w 0 95 BlendControl :local_1015 body_blends_body_african01_morph Weight w 0 96 BlendControl :local_1016 body_blends_body_male02_morph Weight w 0 97 BlendControl :local_1017 body_blends_body_capelli01_morph Weight w 0 98 Nil   Null n 0 99 Nil   Null n 0 100 Nil   Null n 0 101 Nil   Null n 0 102 Nil   Null n 0 103 Nil   Null n 0 104 Nil   Null n 0 105 Nil   Null n 0 106 Nil   Null n 0 107 Nil   Null n 0 108 Nil   Null n 0 109 Nil   Null n 0 110 Nil   Null n 0 111 Nil   Null n 0 112 Nil   Null n 0 113 Nil   Null n 0 114 Nil   Null n 0 115 Nil   Null n 0 116 Nil   Null n 0 117 Nil   Null n 0 118 Nil   Null n 0 119 Nil   Null n 0 120 SJoint :local_1018 lower_lip_R_jointEnd Translation x 0 121 SJoint :local_1018 lower_lip_R_jointEnd Translation y 0 122 SJoint :local_1018 lower_lip_R_jointEnd Translation z 0 123 SJoint :local_1018 lower_lip_R_jointEnd Rotation x 0 124 SJoint :local_1018 lower_lip_R_jointEnd Rotation y 0 125 SJoint :local_1018 lower_lip_R_jointEnd Rotation z 0 126 SJoint :local_1018 lower_lip_R_jointEnd Scaling x 0 127 SJoint :local_1018 lower_lip_R_jointEnd Scaling y 0 128 SJoint :local_1018 lower_lip_R_jointEnd Scaling z 0 129 SJoint :local_1019 lower_lip_R_joint03 Translation x 0 130 SJoint :local_1019 lower_lip_R_joint03 Translation y 0 131 SJoint :local_1019 lower_lip_R_joint03 Translation z 0 132 SJoint :local_1019 lower_lip_R_joint03 Rotation x 0 133 SJoint :local_1019 lower_lip_R_joint03 Rotation y 0 134 SJoint :local_1019 lower_lip_R_joint03 Rotation z 0 135 SJoint :local_1019 lower_lip_R_joint03 Scaling x 0 136 SJoint :local_1019 lower_lip_R_joint03 Scaling y 0 137 SJoint :local_1019 lower_lip_R_joint03 Scaling z 0 138 SJoint :local_1020 lower_lip_R_joint02 Translation x -4.74E-05 139 SJoint :local_1020 lower_lip_R_joint02 Translation y 0 140 SJoint :local_1020 lower_lip_R_joint02 Translation z 0.001257 141 SJoint :local_1020 lower_lip_R_joint02 Rotation x 0 142 SJoint :local_1020 lower_lip_R_joint02 Rotation y -4.93783 143 SJoint :local_1020 lower_lip_R_joint02 Rotation z 0 144 SJoint :local_1020 lower_lip_R_joint02 Scaling x 0 145 SJoint :local_1020 lower_lip_R_joint02 Scaling y 0 146 SJoint :local_1020 lower_lip_R_joint02 Scaling z 0 147 SJoint :local_1021 lower_lip_R_joint01 Translation x 0 148 SJoint :local_1021 lower_lip_R_joint01 Translation y 0 149 SJoint :local_1021 lower_lip_R_joint01 Translation z 0 150 SJoint :local_1021 lower_lip_R_joint01 Rotation x 0 151 SJoint :local_1021 lower_lip_R_joint01 Rotation y 0 152 SJoint :local_1021 lower_lip_R_joint01 Rotation z 0 153 SJoint :local_1021 lower_lip_R_joint01 Scaling x 0 154 SJoint :local_1021 lower_lip_R_joint01 Scaling y 0 155 SJoint :local_1021 lower_lip_R_joint01 Scaling z 0 156 SJoint :local_1022 lower_lip_L_jointEnd Translation x 0 157 SJoint :local_1022 lower_lip_L_jointEnd Translation y 0 158 SJoint :local_1022 lower_lip_L_jointEnd Translation z 0 159 SJoint :local_1022 lower_lip_L_jointEnd Rotation x 0 160 SJoint :local_1022 lower_lip_L_jointEnd Rotation y 0 161 SJoint :local_1022 lower_lip_L_jointEnd Rotation z 0 162 SJoint :local_1022 lower_lip_L_jointEnd Scaling x 0 163 SJoint :local_1022 lower_lip_L_jointEnd Scaling y 0 164 SJoint :local_1022 lower_lip_L_jointEnd Scaling z 0 165 SJoint :local_1023 lower_lip_L_joint03 Translation x 0 166 SJoint :local_1023 lower_lip_L_joint03 Translation y 0 167 SJoint :local_1023 lower_lip_L_joint03 Translation z 0 168 SJoint :local_1023 lower_lip_L_joint03 Rotation x 0 169 SJoint :local_1023 lower_lip_L_joint03 Rotation y 0 170 SJoint :local_1023 lower_lip_L_joint03 Rotation z 0 171 SJoint :local_1023 lower_lip_L_joint03 Scaling x 0 172 SJoint :local_1023 lower_lip_L_joint03 Scaling y 0 173 SJoint :local_1023 lower_lip_L_joint03 Scaling z 0 174 SJoint :local_1024 lower_lip_L_joint02 Translation x 4.74E-05 175 SJoint :local_1024 lower_lip_L_joint02 Translation y 0 176 SJoint :local_1024 lower_lip_L_joint02 Translation z -0.00126 177 SJoint :local_1024 lower_lip_L_joint02 Rotation x 0 178 SJoint :local_1024 lower_lip_L_joint02 Rotation y -4.93783 179 SJoint :local_1024 lower_lip_L_joint02 Rotation z 0 180 SJoint :local_1024 lower_lip_L_joint02 Scaling x 0 181 SJoint :local_1024 lower_lip_L_joint02 Scaling y 0 182 SJoint :local_1024 lower_lip_L_joint02 Scaling z 0 183 SJoint :local_1025 lower_lip_L_joint01 Translation x 0 184 SJoint :local_1025 lower_lip_L_joint01 Translation y 0 185 SJoint :local_1025 lower_lip_L_joint01 Translation z 0 186 SJoint :local_1025 lower_lip_L_joint01 Rotation x 0 187 SJoint :local_1025 lower_lip_L_joint01 Rotation y 0 188 SJoint :local_1025 lower_lip_L_joint01 Rotation z 0 189 SJoint :local_1025 lower_lip_L_joint01 Scaling x 0 190 SJoint :local_1025 lower_lip_L_joint01 Scaling y 0 191 SJoint :local_1025 lower_lip_L_joint01 Scaling z 0 192 SJoint :local_1026 lower_jaw_joint01 Translation x 0 193 SJoint :local_1026 lower_jaw_joint01 Translation y 0 194 SJoint :local_1026 lower_jaw_joint01 Translation z 0 195 SJoint :local_1026 lower_jaw_joint01 Rotation x 0 196 SJoint :local_1026 lower_jaw_joint01 Rotation y 0 197 SJoint :local_1026 lower_jaw_joint01 Rotation z 0 198 SJoint :local_1026 lower_jaw_joint01 Scaling x 0 199 SJoint :local_1026 lower_jaw_joint01 Scaling y 0 200 SJoint :local_1026 lower_jaw_joint01 Scaling z 0 201 SJoint :local_1027 upper_lip_R_jointEnd Translation x 0 202 SJoint :local_1027 upper_lip_R_jointEnd Translation y 0 203 SJoint :local_1027 upper_lip_R_jointEnd Translation z 0 204 SJoint :local_1027 upper_lip_R_jointEnd Rotation x 0 205 SJoint :local_1027 upper_lip_R_jointEnd Rotation y 0 206 SJoint :local_1027 upper_lip_R_jointEnd Rotation z 0 207 SJoint :local_1027 upper_lip_R_jointEnd Scaling x 0 208 SJoint :local_1027 upper_lip_R_jointEnd Scaling y 0 209 SJoint :local_1027 upper_lip_R_jointEnd Scaling z 0 210 SJoint :local_1028 upper_lip_R_joint03 Translation x 0 211 SJoint :local_1028 upper_lip_R_joint03 Translation y 0 212 SJoint :local_1028 upper_lip_R_joint03 Translation z 0 213 SJoint :local_1028 upper_lip_R_joint03 Rotation x 0 214 SJoint :local_1028 upper_lip_R_joint03 Rotation y 16.22137 215 SJoint :local_1028 upper_lip_R_joint03 Rotation z 0 216 SJoint :local_1028 upper_lip_R_joint03 Scaling x 0 217 SJoint :local_1028 upper_lip_R_joint03 Scaling y 0 218 SJoint :local_1028 upper_lip_R_joint03 Scaling z 0 219 SJoint :local_1029 upper_lip_R_joint02 Rotation x 0 220 SJoint :local_1029 upper_lip_R_joint02 Rotation y -13.1637 221 SJoint :local_1029 upper_lip_R_joint02 Rotation z 0 222 SJoint :local_1029 upper_lip_R_joint02 Scaling x 0.03928 223 SJoint :local_1029 upper_lip_R_joint02 Scaling y 0 224 SJoint :local_1029 upper_lip_R_joint02 Scaling z 0 225 SJoint :local_1030 upper_lip_R_joint01 Translation x 0 226 SJoint :local_1030 upper_lip_R_joint01 Translation y 0 227 SJoint :local_1030 upper_lip_R_joint01 Translation z 0 228 SJoint :local_1030 upper_lip_R_joint01 Rotation x 0 229 SJoint :local_1030 upper_lip_R_joint01 Rotation y 0 230 SJoint :local_1030 upper_lip_R_joint01 Rotation z 0 231 SJoint :local_1030 upper_lip_R_joint01 Scaling x -0.175 232 SJoint :local_1030 upper_lip_R_joint01 Scaling y 0 233 SJoint :local_1030 upper_lip_R_joint01 Scaling z 0 234 SJoint :local_1031 upper_lip_L_jointEnd Translation x 0 235 SJoint :local_1031 upper_lip_L_jointEnd Translation y 0 236 SJoint :local_1031 upper_lip_L_jointEnd Translation z 0 237 SJoint :local_1031 upper_lip_L_jointEnd Rotation x 0 238 SJoint :local_1031 upper_lip_L_jointEnd Rotation y 0 239 SJoint :local_1031 upper_lip_L_jointEnd Rotation z 0 240 SJoint :local_1031 upper_lip_L_jointEnd Scaling x 0 241 SJoint :local_1031 upper_lip_L_jointEnd Scaling y 0 242 SJoint :local_1031 upper_lip_L_jointEnd Scaling z 0 243 SJoint :local_1032 upper_lip_L_joint03 Translation x 0 244 SJoint :local_1032 upper_lip_L_joint03 Translation y 0 245 SJoint :local_1032 upper_lip_L_joint03 Translation z 0 246 SJoint :local_1032 upper_lip_L_joint03 Rotation x 0 247 SJoint :local_1032 upper_lip_L_joint03 Rotation y 16.22137 248 SJoint :local_1032 upper_lip_L_joint03 Rotation z 0 249 SJoint :local_1032 upper_lip_L_joint03 Scaling x 0 250 SJoint :local_1032 upper_lip_L_joint03 Scaling y 0 251 SJoint :local_1032 upper_lip_L_joint03 Scaling z 0 252 SJoint :local_1033 upper_lip_L_joint02 Rotation x 0 253 SJoint :local_1033 upper_lip_L_joint02 Rotation y -13.1637 254 SJoint :local_1033 upper_lip_L_joint02 Rotation z 0 255 SJoint :local_1033 upper_lip_L_joint02 Scaling x 0.03928 256 SJoint :local_1033 upper_lip_L_joint02 Scaling y 0 257 SJoint :local_1033 upper_lip_L_joint02 Scaling z 0 258 SJoint :local_1034 upper_lip_L_joint01 Translation x 0 259 SJoint :local_1034 upper_lip_L_joint01 Translation y 0 260 SJoint :local_1034 upper_lip_L_joint01 Translation z 0 261 SJoint :local_1034 upper_lip_L_joint01 Rotation x 0 262 SJoint :local_1034 upper_lip_L_joint01 Rotation y 0 263 SJoint :local_1034 upper_lip_L_joint01 Rotation z 0 264 SJoint :local_1034 upper_lip_L_joint01 Scaling x -0.175 265 SJoint :local_1034 upper_lip_L_joint01 Scaling y 0 266 SJoint :local_1034 upper_lip_L_joint01 Scaling z 0 267 STransform :local_1035 Smouth_R_fix_group Translation x 0.003418 268 STransform :local_1035 Smouth_R_fix_group Translation y -0.0021 269 STransform :local_1035 Smouth_R_fix_group Translation z 0 270 STransform :local_1036 Smouth_L_fix_group Translation x 0.003418 271 STransform :local_1036 Smouth_L_fix_group Translation y 0.0021 272 STransform :local_1036 Smouth_L_fix_group Translation z 0 273 SJoint :local_1037 cheek_R_jointEnd Translation x 0 274 SJoint :local_1037 cheek_R_jointEnd Translation y 0 275 SJoint :local_1037 cheek_R_jointEnd Translation z 0 276 SJoint :local_1037 cheek_R_jointEnd Rotation x 0 277 SJoint :local_1037 cheek_R_jointEnd Rotation y 0 278 SJoint :local_1037 cheek_R_jointEnd Rotation z 0 279 SJoint :local_1037 cheek_R_jointEnd Scaling x 0 280 SJoint :local_1037 cheek_R_jointEnd Scaling y 0 281 SJoint :local_1037 cheek_R_jointEnd Scaling z 0 282 SJoint :local_1038 cheek_R_joint01 Translation x 0 283 SJoint :local_1038 cheek_R_joint01 Translation y 0 284 SJoint :local_1038 cheek_R_joint01 Translation z 0 285 SJoint :local_1038 cheek_R_joint01 Rotation x 0 286 SJoint :local_1038 cheek_R_joint01 Rotation y 0.1527 287 SJoint :local_1038 cheek_R_joint01 Rotation z 0 288 SJoint :local_1038 cheek_R_joint01 Scaling x 0 289 SJoint :local_1038 cheek_R_joint01 Scaling y 0 290 SJoint :local_1038 cheek_R_joint01 Scaling z 0 291 SJoint :local_1039 cheek_L_jointEnd Translation x 0 292 SJoint :local_1039 cheek_L_jointEnd Translation y 0 293 SJoint :local_1039 cheek_L_jointEnd Translation z 0 294 SJoint :local_1039 cheek_L_jointEnd Rotation x 0 295 SJoint :local_1039 cheek_L_jointEnd Rotation y 0 296 SJoint :local_1039 cheek_L_jointEnd Rotation z 0 297 SJoint :local_1039 cheek_L_jointEnd Scaling x 0 298 SJoint :local_1039 cheek_L_jointEnd Scaling y 0 299 SJoint :local_1039 cheek_L_jointEnd Scaling z 0 300 SJoint :local_1040 cheek_L_joint01 Translation x 0 301 SJoint :local_1040 cheek_L_joint01 Translation y 0 302 SJoint :local_1040 cheek_L_joint01 Translation z 0 303 SJoint :local_1040 cheek_L_joint01 Rotation x 0 304 SJoint :local_1040 cheek_L_joint01 Rotation y 0.1527 305 SJoint :local_1040 cheek_L_joint01 Rotation z 0 306 SJoint :local_1040 cheek_L_joint01 Scaling x 0 307 SJoint :local_1040 cheek_L_joint01 Scaling y 0 308 SJoint :local_1040 cheek_L_joint01 Scaling z 0 309 SJoint :local_1041 chin_joint01 Translation x 0 310 SJoint :local_1041 chin_joint01 Translation y 0 311 SJoint :local_1041 chin_joint01 Translation z 0 312 SJoint :local_1041 chin_joint01 Rotation x 0 313 SJoint :local_1041 chin_joint01 Rotation y 0 314 SJoint :local_1041 chin_joint01 Rotation z 0 315 SJoint :local_1041 chin_joint01 Scaling x 0 316 SJoint :local_1041 chin_joint01 Scaling y 0 317 SJoint :local_1041 chin_joint01 Scaling z 0 318 Nil   Null n 0 319 SJoint :local_1042 eye_socket_L_joint Translation x 0 320 SJoint :local_1042 eye_socket_L_joint Translation y 0 321 SJoint :local_1042 eye_socket_L_joint Translation z 0 322 SJoint :local_1042 eye_socket_L_joint Rotation x 0 323 SJoint :local_1042 eye_socket_L_joint Rotation y 0 324 SJoint :local_1042 eye_socket_L_joint Rotation z 0 325 SJoint :local_1042 eye_socket_L_joint Scaling x 0 326 SJoint :local_1042 eye_socket_L_joint Scaling y 0 327 SJoint :local_1042 eye_socket_L_joint Scaling z 0 328 Nil   Null n 0 329 SJoint :local_1043 eye_socket_R_joint Translation x 0 330 SJoint :local_1043 eye_socket_R_joint Translation y 0 331 SJoint :local_1043 eye_socket_R_joint Translation z 0 332 SJoint :local_1043 eye_socket_R_joint Rotation x 0 333 SJoint :local_1043 eye_socket_R_joint Rotation y 0 334 SJoint :local_1043 eye_socket_R_joint Rotation z 0 335 SJoint :local_1043 eye_socket_R_joint Scaling x 0 336 SJoint :local_1043 eye_socket_R_joint Scaling y 0 337 SJoint :local_1043 eye_socket_R_joint Scaling z 0 338 Nil   Null n 0 339 SJoint :local_1044 nose_jointEnd VisibilityF32 v 0 340 SJoint :local_1044 nose_jointEnd Translation x 0 341 SJoint :local_1044 nose_jointEnd Translation y 0 342 SJoint :local_1044 nose_jointEnd Translation z 0 343 SJoint :local_1044 nose_jointEnd Rotation x 0 344 SJoint :local_1044 nose_jointEnd Rotation y 0 345 SJoint :local_1044 nose_jointEnd Rotation z 0 346 SJoint :local_1044 nose_jointEnd Scaling x 0 347 SJoint :local_1044 nose_jointEnd Scaling y 0 348 SJoint :local_1044 nose_jointEnd Scaling z 0 349 SJoint :local_1045 nose_joint02 Translation x 0 350 SJoint :local_1045 nose_joint02 Translation y 0 351 SJoint :local_1045 nose_joint02 Translation z 0 352 SJoint :local_1045 nose_joint02 Rotation x 0 353 SJoint :local_1045 nose_joint02 Rotation y 0.12216 354 SJoint :local_1045 nose_joint02 Rotation z 0 355 SJoint :local_1045 nose_joint02 Scaling x 0 356 SJoint :local_1045 nose_joint02 Scaling y 0 357 SJoint :local_1045 nose_joint02 Scaling z 0 358 Nil   Null n 0 359 SJoint :local_1046 nose_joint01 Translation x 0 360 SJoint :local_1046 nose_joint01 Translation y 0 361 SJoint :local_1046 nose_joint01 Translation z 0 362 SJoint :local_1046 nose_joint01 Rotation x 0 363 SJoint :local_1046 nose_joint01 Rotation y 0 364 SJoint :local_1046 nose_joint01 Rotation z 0 365 SJoint :local_1046 nose_joint01 Scaling x 0 366 SJoint :local_1046 nose_joint01 Scaling y 0 367 SJoint :local_1046 nose_joint01 Scaling z 0 368 Nil   Null n 0 369 SJoint :local_1047 head_jointEnd Translation x 0 370 SJoint :local_1047 head_jointEnd Translation y 0 371 SJoint :local_1047 head_jointEnd Translation z 0 372 SJoint :local_1047 head_jointEnd Rotation x 0 373 SJoint :local_1047 head_jointEnd Rotation y 0 374 SJoint :local_1047 head_jointEnd Rotation z 0 375 SJoint :local_1047 head_jointEnd Scaling x 0 376 SJoint :local_1047 head_jointEnd Scaling y 0 377 SJoint :local_1047 head_jointEnd Scaling z 0 378 BlendControl :local_1048 body_blends_body_asian01_morph Weight  w 0   So, still following? What you want to do is to replace eventually some of those blendshapes with real morphs, you should do something like on the last row, instead of a joint, you should control a Morph based on Weight, not a joint. Good luck! 🙂 
  16. hfg2's post in Looking Blender files for female body to make high heels was marked as the answer   
    You can download this armature plugin and install it in Blender 2.79.
    Then, assuming you have CollaTkane, you can import two armatures (using Import CTK Armature of the plugin),
    1. First import the High Heels one (CollaTKane_v3.2\Setting\Anim_Skeleton\highheel01_on.txt), also do Rename Bones, Fix Symmetry and Apply Rotation then just rename it as ArmatureHH. 
    2. Next import the normal armature (CollaTKane_v3.2\Setting\Anim_Skeleton\default.txt), also do Rename Bones, Fix Symmetry and Apply Rotation. Let it named as default Armature.
    At this point you should have both armatures in the scene, go in Armature object, switch in Pose mode, then, for every bone in the list below
    hip_joint.L knee_joint.L ankle_joint.L ball_joint.L toe_deform01_joint01.L add a Copy Transform Constraint, so that it copies the transforms from the High Heels armature. Example for hip joint.


    Left side should be done. Now for the right side, either do the same process above by adding constraints to the right bones, or use the script below to automate your work. (Run script in Object mode).
     
    Now you should have the Armature copying the ArmatureHH in Pose Mode.
    On Armature, select all bones, Ctrl+A > Apply Visual Transform to Pose.
    You can now remove the HH armature.
    On Armature, in Pose mode, create a new pose and save it in the library.

     
    Then save this file for future use, clean it up by removing all constraints, etc.
    What is next you can import a CollaTkane Dae file, and replace the armature with this new one. Body and clothing should follow.
     
  17. hfg2's post in Can this be done? was marked as the answer   
    Any "somewhat biped" 3D model can be imported and brought in the game if ported as a puppet. This option is something that is available for a couple of years already.
  18. hfg2's post in Mod for numerical model size values? was marked as the answer   
    You can save the body preset, it will be in the Save folder (easy to find as first file if you sort by date) then you can decompile the produced BodyXX.cc into BodyXX.dcc (using UBC tool) and inside the dcc file you will find everything stored as numerical values. Adjust there, recompile the dcc back into a cc file, and load the modified body preset.
     
    Value are not stored as cm or feet, instead those are in game (or blender) "units", but you could think of those units as 1 unit equals 1 meter.
  19. hfg2's post in Blender: export body with armature was marked as the answer   
    body_neckcap_cageShape__body_main_upper_SG  as mentioned previously by Raistin Kane I think now on the defunct modsgarden, is something like a mesh that appears to fill the neck hole when you switch to 1st person view (when you look through the eyes of the model). Yes, it has no noticeable effect if you dont use that camera.
    You can get the latest plugin from here: https://www37.zippyshare.com/v/aQOHM8dK/file.html (not published yet on github). This I assume creates no issues with the hand, if it still does, let me know, cause it might be something else.
    The batch build too I think this is the latest (honestly not sure, I have so many versions, need to clean up a bit after switching to a new computer): https://www52.zippyshare.com/v/Hz15E68z/file.html
     
    Try to use EMFS to make your bodies (use something like body741.bs don't use the stock body01.bs), this works fine for me.
  20. hfg2's post in h5m to OBJ (or similar generic 3d format) was marked as the answer   
    io_tkld_uncertain.zip
  21. hfg2's post in Hook5 with AMD card ? was marked as the answer   
    I remember that on Modsgarden Pervokpetr wrote a post and he said that he tested the game with hook5 on a recent AMD graphics card borrowed from a friend and the card wast fast as crazy, like it was in not a single way slower than a Nvidia card, and that including hairworks.
    But just to make sure you should double check with pervokpetr.
  22. hfg2's post in What Language uses this forum? (BBcode?) was marked as the answer   
    Btw, it is possible however to bring stuff from other WYSIWYG editors, like Microsoft Word or other rich text editors.
    For example below table with a in the first cell and z in the last one was pasted from Word.
    a
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    z
     
    You can also take a look here and see if there is anything to make your life easier.
    https://invisioncommunity.com/features/editing/
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