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Berger

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Image Comments posted by Berger

  1. On 4/12/2021 at 3:35 AM, Oz70NYC said:

    Oh this is coming along quite nicely, old friend. Dare I say this is looking like your Mona Lisa...and you've got a LOT of rooms under your belt. This one is by far the most impressive looking IMPO.

    This is what i'm telling myself every time when i'm done with a room: ''This is my best room ever''

    But since i'm saying that all the time ... it no longer make sense when it's coming only from me. loll

     

    I have really little to do with this room.

    The most important thing ive made was to fall on this room by accident.

    Replaced 1 or 2 textures.

    Played a little with texture color to harmonize everything and added room positions.

    All the mesh was just perfect. Daz scene are always very badly made compare to this one.

    But yeah i am literally amazed by this room.

    Best outside room i ever saw and a lot of place to create tons of different scene and poses.

    • Thumbs Up 1
  2. 3 hours ago, caleb4342 said:

    Honestly the view looks dope and I would just go here to chill with my friends

     

    The view is amazing but also the conception.

    I don't know who build this scene but it's clearly a genius.

    When i normally need to delete millions of vertex in a single room, here i have nothing to delete. All vertex are present for a reason.

    The vegetation ... ... ... Compare to what i usually find on the web... I just never saw a scene where every single detail of the plants are perfectly respected. And all this using minimal amount of vertex.

     

    18 hours ago, arse22 said:

    nice! is the background blur from dof or no?

    Using basic room to make the screenshot. No level definition, no effect.

    Tons of amazing HDRI here .

    https://hdrihaven.com/hdris/

    • Thumbs Up 1

    2.jpg

          7
    3 hours ago, Oz70NYC said:

    Point being, if you're going to furnish with H5M objects, don't be heavy handed with them. Some people's hardware may not even be able to load the room without crashing because it's sucking up so much GPU usage.

    I don't think i'm really interested atm to put inside furniture, ... way to lazy... but at least i have modified the build so they are large enough to create something inside.

    My previous room, Romantic Santorini, was a blender file of 330MB.

    This one was 1gig but i reduce it to what i have now 500MB.

    The good point is that i wont need a lot of texture for the outside scene. But i don't know if it will be playable yet ... Crossing finger till i am ready to create an addon to test 😝

    So clearly no inside if the outside can't be turned of (h5m).

    Probably just gonna make like room23 and 24. A normal version and a h5m verison.

    Anyway, i need to test, can't wait to see the result and how it will looks ..

    • Thumbs Up 1

    2.jpg

          7
    5 hours ago, aardy said:

    I would be very happy with this as just an outside scene, not Hook dependant.  But that's because I don't use Hook. And I like outdoor scenes...  :classic_smile:

    Thanks for the comment, i'll keep that in mind.

    2.jpg

          7
    1 hour ago, Oz70NYC said:

    Hopefully not to many H5M objects. Those fuckers murder framerates.

    If you compare BergerRoom23 (Standard room) and BergerRoom24 (Hook 5 object room), do you see any big FPS differences ?

    • Like 1

    2.jpg

          7

    New room idea. Maybe it could looks nice.

    I'm thinking about the idea of mixing the room with hook 5 objects.

    Also the building are empty and to small to create anything inside.

    Maybe i could scale them up and let empty place so people could make their own inside with h5m.

    H5m allow to disable the outside vegetation when you want to be inside and vice-versa. 

     

    Creating the inside and the outside without h5m is currently impossible since there way to much vegetation.

    Deleting all vegetation to make place for the inside could be an idea.

    Or simply make the inside under a new addon name.

     

    Still not sure i will finish this room, but if you have idea or comment, they're welcome.

    • Thumbs Up 1
  3. 1 hour ago, frabb said:

    Cool, but i'd scale little the floor tiling, now are out of scale, more or less double as a real stone 😀

    75388552_screenshot_21_04_0218_50_59.thumb.jpg.8930c35ca4f1f16ea31d9b50ed4ba07e.jpg

    I like the effect but it's true that it is a bit to much in many place.

    A problem i have is the texture of the small candle.

    Should be made of glass but it will looks bad in our game.

    Trying to find an opaque texture that would fit the room. Maybe i'll make them glow ...

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