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HDiddy

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Files posted by HDiddy

  1. More information about "High Heel Host - Default/FBV2"

    Free

    High Heel Host - Default/FBV2

    HIGH HEELS HOST

     
    HOW TO USE
    There is already a few High Heel host you can use for your needs.  This is simply the one I use. I use it in Blender 2.79B so just be aware. It includes Default and FBV2.  For me I usually make all my heels Default and then add an Option or Morph for FBV2. This host allows me to easily create the FBV2 Shape Key.
    You should really understand and know how to make basic clothing before trying heels.  That said this is not a tutorial but my steps are:
     
    Like I said you should understand how to make clothes before using this.  I suggest watching the following:

    30 downloads

       (1 review)

    9 comments

    Updated

  2. More information about "XBody TRS Host FBV2 & Blender Scripts"

    Free

    XBody TRS Host FBV2 & Blender Scripts

    XBODY TRS HOST
    (Body Cage and Vertex Groups)

     
    HOW TO USE
    This is a blend file using XBody FBV2 body cage.  You will use this to make your typical clothing or anything that uses TRS, like weighted hair. There are shape keys for all the Full Body morphs in XBody. If you are looking at trying to create your own XBody Full Body morphs for your clothes these are the shape keys you would sculpt them to.  Now caution if you are trying to create clothes speccifically for a certain body you should use that specific body TRS.  This is mainly for people who are creating cloth morphs on XBody Default or FBV2.
    These are just tools, it is not going to tech you how to make clothing.  If you need a quick tutorial on how to make clothing watch @Smoke's tutorial below:
    https://www.klubexile.com/videos/view-399-addon-tutorial-become-a-modder-in-30-or-less/
     
    BLENDER SCRIPTS
    This is a blend file has the blender scripts baked in but they are also available on their own to add to any of your own templates. It Creates a complete Ac file with the damn morphs in the write group:
    VX Dress Morph | eyes = 1 - 2
    VX Dress Morph | head = 3 - 6
    VX Dress Morph | top = 9 - 24
    VX Dress Morph | coat = 24 -35
    VX Dress Morph | bra = 36 - 47
    VX Dress Morph | waist = 48 - 53
    VX Dress Morph | panty = 54 - 65
    VX Dress Morph | skirt = 66 - 80
    VX Dress Morph | legs = 81 - 88
    VX Dress Morph | shoes = 89 - 94
    VX Dress Morph | special = 95 - 100
    It just requires to name your morphs using a naming convention. Example PE_TOP_MorphName So PE Morph, For the TOP (9 - 24), with a name of your liking. The adjustment morphs do the same thing...again naming. ADJMorphName.  Body Morphs do not have a identifier as it will be the last type left. There is 3 scripts in total, for FULL Body Adjustments, Adjustment, and PE   To use the scripts: Go to the scripting section. Section Select the mesh Run the script. Files will appear in whatever directory the blend is saved.   If you add the scripts to a current blend setup some empties for naming as follows null      

    94 downloads

       (1 review)

    4 comments

    Updated

  3. More information about "Batch Pass File Creator"

    Free

    Batch Pass File Creator

    BATCH PASS FILE CREATOR
    This was done as more of a request, but I figured it is something that some folks might find useful.  Basically when creating a re-texture of a room for H5, one of the most tedious things to do is create pass files for all the images.  This is a simple Windows Batch script that automates that process for you.
    Instructions:
    Place bat file in your drectory where your images are located and run batch file. Pass files will be created for every image in the folder. using a "..._NORM.dds" and "..._SPEC.dds" naming convention. You can modify this in the batch file by simply changing stage 2 and stage 3. Should be obvious NOTE: You do not need this for new rooms.  CTK creates the pass files for you.  This is really only for those trying to re-texture a room that currently does not have pass files included.

    80 downloads

       (0 reviews)

    8 comments

    Updated

  4. More information about "Hairworks GrowthMesh"

    Free

    Hairworks GrowthMesh

    Hey Folks,
    So this is a GrowthMesh that I made from a scalp which handles Hairwork Interpolation better as the mesh is divided into 4 parts.  These are
    Front (Banes) Back Middle TopLeft TopRight
    This basically the type of mesh That controls things better, but in my use I have to create a particle system for each section and then merge all the created meshes as the last step. I only do this to style things differently. YMMV.  This can still be used as a full scalp mesh also.  This has been already aligned and moved to the right place and is pretty much Particle System ready.
    Included is the full blend file and DAE..choose your poison.
     

    96 downloads

       (0 reviews)

    2 comments

    Updated

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