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2023-12-02 14_59_31-The Klub 17.jpg


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From the album:

Hairworks deep dive

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the hair is on the model! olraaid making progress here, finally, just at the point where i was about to take a break from it. dozens of test files, blend, dae and max, finally found a combination of armature and mesh that works. still a few rotations are required to get it right, but that's only a minor and easy one-time adjustment in pass file, perhaps i'll look some more after that, has to do with rotation of the axis in blender, or during export to dae, or export to apx who knows. the 72 degree rotation is what keeps me wondering, maybe because of the rotation of the head bone in the armature.. anyway

scale is right (x40) which allows all values in pass to be default (0 for offset and 1 for scale) and that's most important to me at the moment.

in the current phase, the exporeted apx can co straight into the activmod folder, doesn't need any modification. rotations are saved in pass.

looks like i'm going to spend some time now on making a more detailed scalp mesh and then it's ready for some real styling!

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