Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

SharkLazers

Member Level 2
  • Posts

    27
  • Joined

  • Last visited

  • XP

    5,523 [ Donate ]

Posts posted by SharkLazers

  1. I personally don't mind low-res textures, actually sometimes prefer them. Though specifically I like non-filtered low-res textures, kinda like the pixelated textures found on the OG Playstation 1. However it seems that the game applies some kind of filtering on the textures (unless its hook?) that makes lower-res look like a blurry mess to me in some cases. However I haven't done a thorough check in either game or hook to see if there is an option to disable texture filtering.

    On some pet projects I normally work with 1k textures if I can get away with it(for ease of production), and if I decide to want a higher resolution I might upscale with ESGRAN as a final step.

    • Like 1
  2. @sadekhnd

    To add; I think it might be related to the specular files. IIRC from the H5 docs the blue color channel correlates to the glow effect. But just in case I left both my norm and spec .dds files "blueish" for the TV Object

    Shown down below I ported some meshes to H5 objects for a personal project, for an RPD H5 Room. Pay attention to the clock tower specifically:

    On the left with just a "green" specular texture. There is no glow. However on the Right with "blue" Coloring for the parts that glow, you can see 
    that the clock tower and RPD signage have a glow effect.

    I think a normals texture is required too, so a faint baby blueish flat texture (no bump detail), should suffice.
    Don't forget to set a glow_intensity value > 0 either in the definition file or in the H5 menu for the effect to appear.

    EDIT: @Titanoboa Serpentes @nikoli I agree with Titanboa's deduction. And it seems apparent in OP's screenshots. I too looked at the specular texture. At the bottom of the TV panel is a very slight blue insigna/logo in the texture file.

    If you look at OP's screen shots, you see that very same slight small logo is visible (glowing) in all 4 shots. (Bottom of TV)

    You will likely need to create a separate "blue" specular and normals texture for your TV Screen material, based on your naming conventions, likely something like: "!TV_AnimSet_01_static_spec.dds/!TV_AnimSet_01_static_norm.dds" 

    You do not need to do this for every frame, just the first/original texture of the screen material.

    Glows.png

    • Like 1
    • Thanks 1
    • Agree 1
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.