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vi363R

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Posts posted by vi363R

  1. 5 hours ago, Zer0 said:

    Hey, 

    it's me again 😅

    So I thiiink my first attempt at some actual clothes is good to go though again without a direct example I feel maybe am missing something with the ctk bat file as I noticed it's missing a script folder when I run it.

    If anyone could take a gander let me know what needs fixing that'd be appreciated.

    image.png

    image.png

    here is mine that works - although it's for high heels, slightly different,

    i notice a difference in line 1 and 2, not sure that's important and no time to test right now, worth a try

     

    CollaTKane.exe  ^
    -s "Scene.dae" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scenes/Shared/Cloth/vi363rHeel2.bs" "Shared/Cloth/vi363rHeel2.ma"   ^
    -i "Shared/Cloth/vi363rHeel2" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Images/Q=Tex032M/Shared/Cloth/"   ^
    -tq   ^
    -mdl 34 35   ^
    -z   ^
    -ncbs   ^
    -as "Setting/Anim_Skeleton/highheel01_on.txt"   ^
    -sv "XxXaddonXxX" "vi363rHeel2"   ^
    -sv "XxXdescXxX" "vi363rHeel2"   ^
    -sv "XxXidXxX" "I32(0)"   ^
    -sv "XxXiconXxX" "I32(0)"   ^
    -sv "XxXnameXxX" "Posh Peek"   ^
    -sv "XxXzoneXxX" ":DZ_HighHeel"   ^
    -ef "Setting/Extra_File/acCloth_TrsGroup.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/Items/Acvi363rHeel2.bs"   ^
    -ef "Setting/Extra_File/dcDress_Highheel01.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/DcDressVX_vi363rHeel2.bs"   ^
    -ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Shared/vi363rHeel2.ActiveMod.bs"
    echo f|xcopy /y "Resources\vi363rHeel2_Icon.png" "Addons\VX.DEF.vi363rHeel2 Posh Peek\Images\Q=Tex032M\Luder\GUI\vi363rHeel2_Icon.png" 
     

  2. 4 minutes ago, Zer0 said:

    Ah yeah jeez, the whole thing went red.

    So silly question, so flip the normals so it's all blue then just redo the process to put it in tk and that should be all good?

    yeah once the normals are flipped and everything looks blue, just repeat the export to dae process all over, rest remains the same. in my python library there is a script to add the lines of code sexvision mentioned automatically when the addon is dropped on the script file - not sure what will happen when there are 4 materials though. sure you need 4 materials? very often, all materials can be combined on the same image (check UV layout, if there is no overlap, create a new material and everything will be on 1 texture file)

  3. 13 minutes ago, Zer0 said:

    Grabbed these Lara Croft guns off sm*tb4se but for some reason the guns don't display as they did in Blender, am assuming some texture options or something but just haven't came across it nor know how to word it to google the issue.
    image.png?ex=66368aff&is=662415ff&hm=964image.png?ex=66368b20&is=66241620&hm=fb4

    could be face orientation, check by enabling it in overlay. visible faces will display blue in viewer, backfaces will be red. if there are red: flip normals for those faces.

    null

    image.png

  4. 42 minutes ago, JohnNY BOY said:

    Some of the textures don't have txf files. However, I think it's clicked! Will have a go and see if that helps!

     

    without txf there will not be transparency, not even when the PNG does have it. below is the minimum requirement for textures with transparency

    • texturefilename.png
    • texturefilename.txf

    TXF's are merely text files that can be copied from other textures, make sure to rename them to the name of the PNG texture file they go with. their filenames must be identical.

    • Agree 1
  5. 5 hours ago, JohnNY BOY said:

    Hi, I used to be able to create new textures (clothes) with transparency but its not working with VX. Any suggestions?

    Do the TXF files have the correct contents? Something like RGBA 8888 AlphaMask?

    check the txf of textures where transparency does work?

    • Agree 1
    • Thumbs Up 1
  6. @Mickler

    option 1:  with the hair loaded, have a look at the body tab in customizer, check the number of the hair. then clik on the hair selection and hover over all the available hairs. when hovering over the corresponding number, look at the top left corner of the game window, the hair name will be visible in a green popup. that's the name of the folder containing the hair.

    option 2: while you're in the game with the hair loaded, press F4, it's the default shortcut for opening H5 GUI, tick the hairs box, another window will open, telling you the name of the loaded hair. again the name will tell you the folder name.

    both options will lead you to a folder in your ActiveMod folder.. the one containing the hair, APX, pass and png file. all 3 of them are required, depening on the hair additional stage 2 and stage 3 png files..

     

    I'd guess just by the looks; one of the PP casual hairs

    • Like 1
  7. 7 minutes ago, thehyper10 said:

    I understand, but there is no settings.

    that's odd, you're sure you're using hairworks hair? a screenshot of the problem may help resolving it

  8. How to create your own textures for clothes


    Basics Before we start, there are some basic principles that you need to understand for all of this to make sense. In General UV Mapping: ·         What is UV Mapping? UV mapping is the process of unwrapping a 3D model's surface to a 2D plane. This process creates a 2D coordinate system (UV coordinates) that corresponds to the 3D surface of the model. The UV coordinates define how textures are applied to the model. ·         Creating UV Maps: Artists or 3D modelers creat

     

  9. 14 hours ago, Bigtiddyfucker said:

    So, off the bat I'm not a pro modder. I do not have very extensive mods on my game. I have a low end laptop so I'm not too keen on experimenting with high end mods. To give you a gist, I have around 30 body mods, 7k poses, 25 rooms. I'm running VK 17 64bit on a 8bg RAM laptop with intelHD graphics. What can i do to run the game smoother and faster? If anything at all.

    Loading times: reduce what needs to be loaded. make a choice of addons before you start the game. I don't see a reason to load 30 body mods and 7K poses in 1 and the same run. changing bodymod required relaoding room anyway? use options manager to disable models/rooms/toys etc. forget about toys if possible.

    I'm using windows symlinks to use a certain folder for addons and activemod and poses. it's a big help, google it if you don't know yet how to do it. there are tools around chich make it as simple as 2 clicks.

    I have a setup with one addons folder that always loads, with the basic and essential addons that I always need (which are not a lot, like XBODY, 1 hairworks replacer and then a few GUI mods). Then depending on what I'm planning to do, I select a different activemod folder using a symlink, using a python script. (basic rename operation that toggles folder names)

    then I have an extra addons folder where I put addons that I'm planning to use or modify or create, it's a lot of organizing initially, but once you have a few folders and shortcuts between them, it's a matter of dragging things around. 

    Then there's the discussing about addons in zips or  folders.. I use folders for addons that I'm working on, and zips for addons that I'm not planning to modify. easier for draggin around, less prone to corruption due to accidentally misplaced drops..

    Result is that my reduced 'develop' setup loads from launch into a room in like 30 seconds, and when I'm using more addons (like 30 or so) and my full activemod folder (92GB in 10K folders) that takes around 2 minutes...

    FPS: below may help a bit to increase FPS in game. (Cheat Engine) It did for me at least back in the days on my MacBooks with only integrated graphics. I'm afraid that the only real solution is getting a dedicated GPU with at least 4GB VRAM. never had any issues at all ever since. like zero crashes, really.

     

  10. How to edit hairworks collision spheres manually in APX file


    GOAL This tutorial is about manual editing of the collision spheres of the APX file. The collision spheres are taking care of the collisions of the hairs and the ‘body’. It’s the idea that those spheres match the body settings. Those spheres are static. They will not adjust to sliders in the game like e.g. breast size. This has been one of my issues with hairworks all along and the main reason I tried to discover how to adjust them properly. At the end of this tutorial, you should

     

    • Thanks 1
    • Thumbs Up 1
  11. 7 minutes ago, Lans Damon said:

    It could be a help capturing videos of animated dance poses when they are too fast. Wouldnt the movements come out a bit jerky?

    From my experience I can say that depends on the details in the poses. When there are sufficient keys in the movement they can really look nice at speeds between .65 and .8, where you’ll get more time to see the details.

  12. thanks to ddman2 for letting me know - like ages ago - that this program called CheatEngine is able to slow down the game, effectively increasing FPS considerably.

    check it out

    https://www.cheatengine.org/downloads.php

    installing is sometimes a challenge because the program gets flagged as a virus easily and you'll have to convince Windows Defender or similar of the contrary.

    I've been using it for years on my older rigs, and I recently re-discovered it to help my system cool down a little.

    Basically it is able to slow down the game, (activate speed hack) as a result: more FPS. Don't ask me why, it really works. reducing game to 0.5 speed doubles FPS. I used a value between 0.65 and .8, which boosts FPS significantly.

    steps:

    0 start the game

    in cheatengine

    1. open the selection box for the process to open
    2. select the game and press 'open'
    3. tick the box next to 'speed hack'
    4. enter a value (1=100%) (e.g. 0.65)
    5. press 'apply'

    done, go backt to the game and enjoy higher FPS and slower game.

    if not happy, go back to step 4 and play with the value until you are.. 😉

    2023-12-14 20_27_02-Greenshot.jpg

    • Like 1
    • Thanks 1
    • Thumbs Up 3
  13. On 3/8/2023 at 5:20 PM, pes1972 said:

    Hi,

     

    I would like to use the default basehair50 but i don´t want that plastic look it has. How can I make an AM folder for this hair with norm/spec to make it look non-plastic? Is there someone who has made shaders for the default basehairs? Made a search but could only find fixes for the R9 hairs.

    now that i think of it - i've included a few h5 hair shader textures in my generic h5 library; use a combination of below lines for stage 2 and stage3, need to remove the semicolon to use them

    • ;stage2 = _hook5data\Clothes\vi363R\vi363rGeneric\n1K_Hair_vert_1.dds
    • ;stage2 = _hook5data\Clothes\vi363R\vi363rGeneric\n2K_Hair_vert_2.dds
    • ;stage3 = _hook5data\Clothes\vi363R\vi363rGeneric\s0K_Hair_1.dds
    • ;stage3 = _hook5data\Clothes\vi363R\vi363rGeneric\s0K_Hair_2.dds

    basically you'd need to create a new folder in activemod, containing the hair png and a pass file, pass example, named R9Hair050_pass.txt

    //////   R9Hair050_pass.txt   ////////

    [pass]
    name = CustomModel

            stage2 = _hook5data\Clothes\vi363R\vi363rGeneric\n1K_Hair_vert_1.dds
            stage3 = _hook5data\Clothes\vi363R\vi363rGeneric\s0K_Hair_1.dds
           

    ///////////////////////////:

    i've attached an example picture. in case of trouble I'd be able to upload it

    screenshot_23_12_11 08_58_47.jpg

    • Thanks 1
  14. On 3/8/2023 at 5:20 PM, pes1972 said:

    Hi,

     

    I would like to use the default basehair50 but i don´t want that plastic look it has. How can I make an AM folder for this hair with norm/spec to make it look non-plastic? Is there someone who has made shaders for the default basehairs? Made a search but could only find fixes for the R9 hairs.

    H5 hair shaders exist, I use them quite successfully on base hairs.. basically it’s a darkish green spec and norm can be anything, best looking with Hairish texture in the direction of the hairstyle 

    will have a look where I got mine from

  15. 10 minutes ago, vi363R said:

    FYI in my clothes addon creation workflow there is only the latest version of Blender, currently using 3.6.x without any issues that I know of… 

    Oops guess it was my ignorance! 😉 I did check and indeed those lines are missing.. omg I have some updates outstanding. And another script to add.. yay 🙂

    • Thumbs Up 1
  16. 7 hours ago, x17 said:

    Im unsure on newest 4+ Blender versions, but they should probably work, as newer 2.8+ versions do work with CtK, but do require few small easy edits within the main Scene.bs file, which you can see the example here

     

     

     

    So, its basically just adding a few lines that were omitted during porting with newest CtK version, with Blender newer than 2.79 version. So, it will create issue with culling of texture, as well as display of it, and these small edits all fix things.

     

    In future, I could maybe check the CtK more closely, lately I simply didnt have time nor will to check anything there in details, and it should be maybe possible to fix this directly in CtK to make it work for newer versions without any need for post-edits.

    FYI in my clothes addon creation workflow there is only the latest version of Blender, currently using 3.6.x without any issues that I know of… 

  17. On 11/22/2023 at 9:20 AM, Pagla Choda 2.0 said:

    Many thanks for your reply! is there any way to fit the panty with this model?

    Probably yes, it’s a matter of isolating the problem.

    Perhaps try by temporarily renaming the addons folder to something like ‘addons-disabled’. This makes sure you don’t load any mods you re unaware of.

    (Do that with the game closed)

    restart and compare

    make sure to have backups 

    afterwards undo the change

     

  18. 5 minutes ago, Pagla Choda 2.0 said:

    I'm don't have XBody in my game and the name of the Addon is F_Swim001_Bikini . Is there any solution?

    Any other Body in use? If not, then my next guess would be that the normals of the skin are causing trouble, try with a base skin? See if it makes a difference?

  19. 5 minutes ago, Pagla Choda 2.0 said:

    @HDiddy @vi363R Actually I don't know the name of the panty, I got only the activemod stuffs from one of my friend, when I applied it in the VX I discovered that it's addon was already there but I don't know which one, Here is the detailed screenshots. I have marked the problematic panty which I'm using. Is there any solution of this problem??

    SS-1.png

    SS-2.png

    To find out the addon, look in the top left corner of the game screen when hovering with the mouse on the icons, it will tell you the name of the folder where the texture is in. Navigate to that folder and there you’ll find the png that will tell you the name of the addon.

    my guess is that it’s one of the default bikinis which are indeed for default body. That would mean that your body is not default or at least not all XBody sliders are in the neutral position. To do that, you can try double clicking all the icons of the sliders on the XBody tab in customer, (the tatto tab I think)

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