Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

state808

Content Creator
  • Posts

    1,447
  • Joined

  • Last visited

  • Days Won

    4
  • XP

    9,766 [ Donate ]

Community Answers

  1. state808's post in Umbrella rebellion was marked as the answer   
    The umbrella rebellion has been officially put down!
    Long live the new umbrellas!
    (I'm uploading these as I get them ported over into toys)





     
  2. state808's post in How to calculate lighting- or how many lights is too many? was marked as the answer   
    Thank you!
    There's definitely a resource limit that has to be in our minds- some things seem to take up more and some less.
    I also heard from @Kraegar some of his thoughts on this-
    "1) for correct shading - there's a limit of directional lights with enabled shadows, that are active at the same time - overcapping this will cause shadows from excessive lights to disappear.
    This is what I wrote in some topic regarding this limit.
    Here's another thing to consider, in your main.fx there's a line like this - "iShadowPoolCount                            = 24", number may be higher or it may be lower.

    I dont remember exactly how Pervokpetr explained it but this number defines how many lights with shadows can be present in the scene without causing shadow errors, which might be an alternative or something to experiment with.

    The number you set is a sum of all the active lights
    Where, if I remember right:

    1 - each spot light 
    6 - each omni light
    8 - sunlight

    So with 24 you can have 4 omnis or sun, two omnis and four spots or 24 spotlights. 
    Be aware that hairworks have its own shadow parameters that interact with how you setup lights - sometimes its easier to find a sweet spot in hairworks tweak than alter you level def.


    Also, not 100% certain but I believe increasing this number will increase fps drain even with less active lights than your desired max limit, also decreasing it may yield you some extra frames. 
     
    2) for fps concern - it depends on polycount, specifically how many polygons are lit ( and if the object has shadows turned on) also types of lights used. "
     
     
    I found this advice extremely helpful and gives me a guide. I hope it will help others too!
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.