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Smoke

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Posts posted by Smoke

  1. There are rules posted that you can't miss. If you decided to ignore them - you will most likely be sanctioned. So if you decided to ignore them (Which by the looks of it, you made 5 quick post which technically aren't 'spam' but by the looks of it, you will not intend to read the answers) , let me paraphrase it; Post in game content. Don't spam non KE:VX related stuff. There is a off topic section that you can post weird stuff to; such as: talk about how gay you are. Talk about your love for furry. Your favorite shemale in real life crush. All that mumbo jumbo there.

  2. 3 hours ago, Nickcockman said:

    Green writing: VERY IMPORTANT -> must match the name of the given mesh in Blender. Make sure you added a number at the end of your mesh's name in Blender (ex: "Mypants1" instead of only "Mypants")

    Technically, it does not need to match the name in blender. But doing it the way you mention; it does make things more simple and straight forward. 

    To explain: I'm using a method that will require me to link the names in the DcDress files. So for example, If in blender, I name a file; KESMKFlairJeans01 and in my bats it would be called SmokeJeans1. I would have to match the name in the NodeNameArray to the target group. It would similarly look like this;

    So it would start off looking like this:
    
    	.PickNodeNameArray [ 
    		:P + "SmokeJeans1:KESMKFlairJeans01_mesh";
    	];
    	.CmdArray [ DressCmd . {
    		.Show I32(1);
    		.Target :P + "SmokeJeans1:SmokeJeans1_group";
    
    And it would have to look like this:
    
    	.PickNodeNameArray [ 
    		:P + "SmokeJeans1:KESMKFlairJeans01_mesh";
    	];
    	.CmdArray [ DressCmd . {
    		.Show I32(1);
    		.Target :P + "SmokeJeans1:KESMKFlairJeans01_group";

    Nothing to complex. Just a a very minor side step. The reasoning can be interpreted to many ways. Me personally; as it was explained by Euphie, it is just another step to customizing the addon. And in this case; it is just me 'slapping my name' on the files.

  3. On 3/31/2024 at 8:02 AM, chkfnly666 said:

    One of the fallen starts that I sorely miss August Ames (1994-2017). Her passing is really tragic too. She took her own life due to crippling anxiety for hate she received on social media for actually setting boundaries as to what she's willing and not willing to do on scene. At least that's how I remember. It was years ago.

    Yea, truly a tragic loss. I believe it was due to here not wanting to work with actors that messed with tranny's and have done multiple gay scenes.

  4. 6 hours ago, Trapp said:

    HOWEVER, and get a load of this: One of the positions in the Emperor Room is set at nearly the highest possible level you can move your model to. MEANING THAT THE CAMERA COULD ONLY MOVE HORIZONTALLY AT THIS POINT. And not only that, THE CAMERA ON THAT SPECIFIC POSITION WAS LOCKED SOMEHOW!! Now you might be wondering: What position could possibly be set that high up, right at the border of the available space??

    There is a ceiling cap and there are some methods on making it higher (example: Moving the objects lower in blender, etc). But if you 'trick' the game by adding a position and what not, I don't think it should create a crash. Either way, it brings up to what I have said before in which much of the legacy stuff has not been fully optimized.

    • Thumbs Up 1
  5. 15 minutes ago, Zer0 said:

    Edit: Am I also right in thinking for like hard objects like masks, helmets, glasses (anything that shouldn't really bend etc on the head) only needs the head joints and root for the vertex groups?

    Head accessories are like 'toys' and that they 'do not' require weights (there are some instances in which perhaps adding weights is needed but that is for those complex accessories).

    So glasses, hats, masks, etc DO not require weights and the typical placement.

    In the CTK files, use the 'hair_group.dae' resource instead of the TRS_group.dae file(s).

  6. 6 hours ago, Trapp said:

    Has anyone ever had THIS error happen to you when loading a room?

    models don't load.png

    I was working on prepping a few images for this upcoming Star Wars Day, got my model and my stuff ready and everything was going fine. Upon getting the outfit, something happened. I used the Emperor Room because of course, but I noticed one issue with it: You cannot move the camera around the actual Throne of the room. I edited my pose in a different position and upon trying to change that back to the throne: THE IMAGE ABOVE HAPPENED.

    So what do I do? I reset the room, room doesn't load and shows this bullshit message again, tried a DIFFERENT room: SAME THING HAPPENS.

    Does anyone know what the cause of this is?

    EDIT: Upon resetting the game, things seem to have gone back to normal, but I'm still curious as to why this sort of thing happens. When I get the chance, I'll come back to this and see if there are any further issues.

    Never seen that 'window' of error pop up. My wild guess is that your drivers got wonky and they needed to reset.

    • Thumbs Up 1
  7. 30 minutes ago, HDiddy said:

    That looks right I don't have anything to compare it to, but for sure you would probably need to add the eye wear group to allow for the translation and rotation morphs to work in game.

    Its there so CTK inputs it, All looks fine to me so I don't know why it isn't working. I usually 'clean' the bats so it can look more understandable and create different variants for the many categories, etc - So in the default/example version; maybe some of the inputs are jammed together thus it not making it work properly but others have gotten the UserHat1 bats file example to work as is.

    4 hours ago, Zer0 said:

    So am attempting to dip my toes into doing more than just importing toys into tk with some masks, helemets n shades etc, however I haven't got a clue how to write the ctk bat file and none of the run examples match.

    Does anyone have a bunch of bat files for each of the clothing categories/could provide me with the code for at least eyewear for now?

    You sent me a message this morning and I had to attend to some matters for most of the day so I was not near my computer. So you want a example of mine; so here is a bat files that I use for addons;

    CollaTKane.exe ^
     -s "Scene.dae" "Addons/VX.SMK.Something Wong/Scenes/Shared/Cloth/TeamKEGlasses1.bs" "Shared/Cloth/TeamKEGlasses1.ma" ^
     -i "Shared/Cloth/TeamKEGlasses1" "Addons/VX.SMK.Something Wong/Images/Q=Tex032M/Shared/Cloth/" ^
     -tq ^
     -mdl 34 35 ^
     -z ^
     -ncbs ^
     -sv "XxXaddonXxX" "TeamKEGlasses1" ^
     -sv "XxXdescXxX" "TeamKEGlasses1" ^
     -sv "XxXidXxX" "I32(0)" ^
     -sv "XxXiconXxX" "I32(0)" ^
     -sv "XxXnameXxX" "Ada Glasses" ^
     -sv "XxXzoneXxX" ":DZ_Glasses" ^
     -sv "XxXacSourceXxX" "hair_group" ^
     -sv "XxXacTarget**X" "eyewear_rotation_group" ^
     -ef "Setting/Extra_File/acCloth_Source=Target.txt" "Addons/VX.SMK.Something Wong/Scripts/Dress/Items/AcTeamKEGlasses1.bs" ^
     -ef "Setting/Extra_File/dcDress.txt" "Addons/VX.SMK.Something Wong/Scripts/Dress/DcDressVX_TeamKEGlasses1.bs" ^
     -ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.SMK.Something Wong/Scripts/Shared/TeamKEGlasses1.ActiveMod.bs" 
    echo f|xcopy /y "Resources\Default_Icon.png" "Addons\VX.SMK.Something Wong\Images\Q=Tex032M\Luder\GUI\TeamKEGlasses1_Icon.png" 

     

  8. 4 hours ago, naama987 said:

    This is all I'm seeing in the gui rn. Skin field is totally blank. Do I have something installed wrong?example.PNG

    You are using 4X/4K textures on a 1X body. Either convert the textures to 1X or simply apply the proper body so the textures can align properly. This issue you are encountering will also affect make up and other body overlay textures.

    What everyone else is suggesting is that you should be using the Hook5 skin layer which is better but that is another subject.

    • Agree 1
    • Thumbs Up 2
  9. dp16 is a modder/content creator. Dp16 has been around since the MG days and he has been making stuff since. He is a quick learner and as he has been doing this for years, his experience has only gotten better. From what I've seen and been told is that he did a lot of commission work and flew under the radar in MG. That repack is a product of the commission work he did through out the years and the reason why it is shared is because it was leaked many times - so the assumed logic was, why pretend to hide/deny if people will post it, may as well to finally share it.

    He helped HDiddy on understanding certain files better. As to helping the site, my guess is that he still preferred to fly under the radar - the downfall to flying that low is that you can easily vanish and that is what it seems to have happened to him.

    As to dp16 being a alias for ddman - no. Unless I was fooled here and said user went to great lengths to pretend it was someone else. I haven't seen any indication. ddman has another alias that I'm sure a lot of people are aware of. I'll just leave it at that dp16 and ddman did some 'collaboration'.

    • Thanks 1
    • Agree 1
  10. 8 hours ago, HDiddy said:

    Lliterally just told @Zer0 this like an hour ago. LOL So I will just copy and paste

    You simply need to modify the "TK17_ToolChanges.txt" file in the config folder and add some lines, below is a sample...

    tool_changes = [[
    	addon = "VX.Toy.Cum.Ooze.H5" multiply = 4 name="Cum Ooze"
    	addon = "VX.Toy.Cum.Squirt.H5" multiply = 4 name="Cum Squirt"
    	addon = "Custom.03.R9Toy434_CumSpurt" multiply = 4 name="Cum Spurt"
    	addon = "VX.SMK.XilePhoneV1" multiply = 2 name="iPhone Pro"
    	addon = "VX.Zer03DToy38" multiply = 2 name="Tomb Raider Pistols"
      	addon = "R9Toy293" multiply = 2 name="Wedding Bouquet"
    ]]

    The key is that the addon name should match the addon name folder exactly.

    And here I thought that by adding duplicates/cones was the only answer lol

    Thanks for this info.

    • Haha 2
  11. 7 hours ago, higgins_69 said:

    lol first off you are going to a club page that is not official and is being handled by a bunch of inept individuals (im also aware that this is a on going debate and you should know that some people are 'tired' of hearing about the other side but since it was brought up, it clearly show cases the need to full in those blank gaps);

    • people that don’t use H5
    • people that don’t know how to use H5
    • they are constantly changing stories. Irrelevant for some but if they are changing the story/background for something, they will never get the proper info and help  
    • people that hate those from this community
    • that community is pretty much dead as they are banning active user (ex: that post you link was created by a user named OysterMug, he picked that community over this and denounced this community, a year later he was banned for posting rules against pedos)

    that said, this community has proper channels for user to use to help them with any subject related to the game. Feel free to search or scroll through.

    https://www.klubexile.com/tutorials/

     

  12. @Joe100 @CherryJeremy @harryysback You where given help and instead of using the help that was given to you, you created multiple accounts just to bypass the daily limit. The fact that you could of used that time and effort to get a member promotions thus increasing your daily download thus easily avoiding this, you opted to take the difficult route. Your 'duplicate' post asking the same question and ignoring those that helped you just proves that you are not interested in 'inputting 3D models into this game'.

    • Agree 1
  13. 7 hours ago, Sexvision said:

    Would be nice if people could just let this go.

    PG is no more isnt that enough?

    Only brings negativity and there is more than enough of that in the world.

    lol nothing overtly bias compared to the side. What we see is when something 'major' happen in the other world, we get a influx of new users. So if people think setting a post with mockingly facts to create a buffer zone is a terrible idea - from what I seen, when the time comes for them to come and do their part, they are no where to be seen and wants staff to do the dirty work.

  14. So I made a post and poll many years ago and provided a interesting insight and data from the community. I figure I create a new one (as a update of information would be interesting).

    Due to the limits of the polls, will be spiting it up with certain topics/fractions. Plus it would be nice to fully grasp the thought process of certain topics, etc.

    Additional Polls here:

    and

     

  15. So I made a post and poll many years ago and provided a interesting insight and data from the community. I figure I create a new one (as a update of information would be interesting).

    Due to the limits of the polls, will be spiting it up with certain topics/fractions. Plus it would be nice to fully grasp the thought process of certain topics, etc.

    I know, it may look 'bias' but we want to know your thoughts of the rise and fall of PG 😉

     

    Additional Polls here:

    and

     

  16. So I made a post and poll many years ago and provided a interesting insight and data from the community. I figure I create a new one (as a update of information would be interesting).

    Due to the limits of the polls, will be spiting it up with certain topics/fractions. Plus it would be nice to fully grasp the thought process of certain topics, etc.

     

    Additional Polls here:

     

    and

     

     

  17. 1 hour ago, SovietTiger said:

    When I click a message, it goes to the first one, not to the specific part where the word "Brito" appears. 

    I know for a fact I talked to Morius and Trapp about actress 'Livia Brito' but when searching, no specific message is given, only the whole conversation.

    Ah well, that is where it goes. I take it won't single nor highlight/bold the word searched. But it will still take you to the convo/DM in which it was used, in this case, you mentioned Brito so it seems like that said actress was talked in 2 separate DM's. 

    Again, if that is the case, it looks like it is functioning fine. Now searching 'in a DM', not sure if we toggled that functionality or if it is available.

    Perhaps @HDiddy has a little more information here. I recall we switched search engine a couple times. So if we can expand search functionality, I think HDiddy might know more here.

    • Thumbs Up 2
  18. 10 minutes ago, SovietTiger said:

    Chechenia is a word unique enough to find it in both conversations, as part of a conversation. The thing is, I would would expect that the word Chechenia would appear when you select the message, but that's not the case. If I search by page, using chrome search option, more later than soon it appears.

    I've tried other word, 'VDV', and I get same result. 5 conversations where that word appears, but no concrete result.

    Not sure I still follow. I did some testing on my own, I searched for 'femalebodyv2' and found the DM's that it was used in. And 'Bikini' which resulted in multiple DM's in which it was used. So its working on my end.

    Perhaps you are mixing up the languages and translation which will yield a inconclusive results (ex: you said Chechenia, which I take it must be 'Russian/Slavic' but you are searching it in english).

    • Hmmmm 1
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