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Sexvision

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  1. Sexvision's post in H5M object does not have normals or spec was marked as the answer   
    making the normals and specs to work for a h5m object do the following.
    place the normals and spec in the same folder as the objects texture.
    Call them the same as the base color texture. So in your case 5,45_albido.png will be 5,45_albido_norm.dds and 5,45_albido_spec.dds. (best not to use special characters in a name like a comma)
    The normals need to be BC3 DXT5 .dds file spec can be DXT 1 if you want.  (but DXT5 is the one  i use it for both. and work best.)
    For your setup you will need to bake the textures to normal and specular in blender.
    Let me know if you dont understand.
     
     
  2. Sexvision's post in What is the difference between Hook5 Basic and Extended? was marked as the answer   
    check the first page of the hook 5 guide here
     
  3. Sexvision's post in Is there a way to enable hook5 objects on TK17 default maps, like ski chalet? was marked as the answer   
    Your bedroom is working because it has a leveldefention.txt file.
    So if you want to add lighting or objects you need a leveldefention file in these rooms. (Download a retexture of the original room is the fastes way to get the roomfolder.)
    Just copy the leveldefention.txt from the bedroom to the other ActiveMod room folders to enable Hook5.
  4. Sexvision's post in Make a texture transparent for a H5 Object? In regards to the window panes in Room 426 Castle Quarters was marked as the answer   
    in blender check if the material is set to use transpareny. Then make the window double sided so the normals will point both ways. use a texture that has some 70 to 80 % transparency.
    When you set it in hook use alpha blending and cullmode 4
  5. Sexvision's post in Model shadows reflect on Empty Rooms? was marked as the answer   
    In your global hook settings. Check if "recalculate shadows" is turned off.
  6. Sexvision's post in The Golf Course 1.0.0 was marked as the answer   
    up again
     
  7. Sexvision's post in Hook object mesh issue? was marked as the answer   
    He @nikoli
    make sure your object is on the center point in blender. Then press ctrl A to set the position and rotation to the centerpoint. (its the first two options you get.)
    After that export it again and make a h5m object.
    in hook make sure its parented to a static object. then apply the script and it will work.
    Good job on your script. looks realy cool.
    TheKlub17v1.1.rar
     
  8. Sexvision's post in Hook 5 objects and lights. How much PC power they consume? was marked as the answer   
    if you press f4 ingame you will have a fps counter on the top left in the Hook 5 menu. Keep it above 30 fps (or 60 for 4 models).
    You can also use the "include" option so you can switch part on and of that you are not using i a scene.
  9. Sexvision's post in Add "ambient" sounds to a room? was marked as the answer   
    Here you go.
    it also has a running version as a download.
     
  10. Sexvision's post in Water flat texture as Toy was marked as the answer   
    Yes you can create a plain in blender. Add a water texture and export it to h5m.
    You can then load it in the hook 5 water and your done.
     
  11. Sexvision's post in Everything Hook5 related works when loading a room / model first time, except the head texture. Requires reload to get it working? What am I doing wrong? was marked as the answer   
    Go to your TK17optionmanager.exe in your root game directory. open that and find facehack. Select that and press go

  12. Sexvision's post in Scripts - How Ro Rotate Along A Vertical Axis? was marked as the answer   
    Here is one for the shower animation i used.
    local script = {}
    --SCRIPT BODY - any functions and calculations
    --====================================================================================================
    --main function that will be used as frame update callback
    --id         - object id allow access to object storage
    --delta     - time passed from last frame, i.e frame time
    local function update( id, delta ) 
        --here the main script things logic, calculations and so on
        local st = db.storage[id]
        if st then
            --you can use any local script function from script body
            st.object.rotation = st.object.rotation + Vector3( 0, st.speed, 0 ) * delta  These are the axis. 0 = dont use, st.speed = use this axis, 0 = dont use its X,Y,Z. so i rotate on Y here.
        end
        
    end
    --================================================================================================
    --BIND - this function called when object binded with script and allow register all desired callbacks
    --================================================================================================
    function script:bind_to_object( st, binder )--object storage and callback binder
        
        --declare per object variables
        st.speed = -40 --degree in sec.              this will be the speed of the rotation. you can also set - to set the rotation direction it will turn - 40 degrees every second.
        
        --register callback in array of active callbacks
        binder:add_callback( CALLBACK_GLOBAL, "on_frame_update", st.object.id, update )
        --callback class
        --callback type
        --object id
        --function that will be used as callback
    end
    --====================================================================================================
    --script registration
    db.script_list["sc_simple_rotation_showeranimator0"] = script Dont use caps here or it will break.
     
    Here is my X,Y,Z scripts you can use.
    scripts.rar
     
    Ask if anything is unclear. 🙂
  13. Sexvision's post in Helicopter - Hook 5 Object was marked as the answer   
    Do you need hook files or .obj?
  14. Sexvision's post in Exotic Resolutions (Ultrawide?) question was marked as the answer   
    You can add a new resolution to your windows setup. after you done that it should also show up in your game to be used.
  15. Sexvision's post in Ski Chalet Room - can't make room_ski_dome.png transparent in VX was marked as the answer   
    If you use hook 5 you can use a passfiles to turn off textures.
    name the passfile the same as the texture and add _pass.txt
    Example: in Aardy's above texture that would be Room_Ski_Dome_pass.txt. or 21_dome_pass.txt Copy this in the passfile:
    [pass]
    name = Discard
    stage2 = 
    stage3 = 
    Discard will mean the texture will not be loaded.
  16. Sexvision's post in Converting .obj to h5m - what's the AM name? was marked as the answer   
    i read back and see the confusion. so here are the steps on adding a texture.
    Setting the texture is always two steps.
    1. load a texture and add it to the object.
    2. set the texture so its used in stead of a material. This is done by in the UV editor by a UV map. if you port a object the UV map is probable already there so just set the texture by the picture thing.
    3. if there is no UV. Go to UV editor on the right set it to edit mode. press U to unwrap a UV. no do step 2 to set the texture.
     
  17. Sexvision's post in H5 to OBJ to Toy - how to correct texture resolution? [BarStool project...] was marked as the answer   
    For blender.
    select the leatherseat object.
    set edit mode by pressing tab.
    go to UVeditor.
    select the texture for the leather. on the left
    press A in the left screen so you will select the UV.
    press S and scale the UV by move mouse out.
    press A again after your done to deselect.
    go back to default screen and check your texture
    save to dea and convert to toy.
  18. Sexvision's post in Body size: more range? was marked as the answer   
    Its not allowed to change the size of the models outside the range of VX on this site.
    please read site rules
  19. Sexvision's post in Larger PoseEdit manipulators was marked as the answer   
    There is a size modifier in the Settings as HDiddy mentioned but could do the same as - and +. never seen a size mod,
    but did see a mod that adjust speed of the mouse somewhere on here. At the moment i can not find it anymore., sorry
     
  20. Sexvision's post in Creating Addon-room.. I have a question about room_position_group was marked as the answer   
    what i found is that the default position is a FLOOR position in alfabetical order. thats why BED has its own class i think. it comes before FLOOR afterall.
    When i did Tin pan alley i have used Container as a FLOOR class and it went to Container as Default.
    Center\Floor has a fix position i think because some rooms just use a single pose. so ( 0,0,0) will make it a single pose and ( 1.305552, 0, -0.913828) will activate the multiple poses.
    I believe its done for this reason. I'm no expert in any way. just something i have learned past week.
    For averteas room:
    Its Center \ Floor thats the default
    If i change     SSimpleTransform.Translation Vector3f( 1.305552, 0, -0.913828); this to     SSimpleTransform.Translation Vector3f( 0, 0, 0); i only get a default position.
     
    Sorry to get so technical.
     
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