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onevision

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Community Answers

  1. onevision's post in Problems with rooms with objects (Hook 5 Extended) was marked as the answer   
    Both rooms had ambient instensity set to 0.00000 and sunlight disabled. No wonder I couldn't see a damn thing. But thanks for trying to help.
  2. onevision's post in Check and Uncheck All, is that possible? was marked as the answer   
    Get TKX_Utils if you still don't have it (what are you waiting for?)
    Pose Tools > Clean Pose removes all duplicate keys.
    Also, you can hit Delete in the timeline to get rid of the current frame, all keys, but I don't think that's what you're after.
     
    To check all keys:
    Shift + S = Set keyframes on everything (all models) at current frame
  3. onevision's post in Check and Uncheck All, is that possible? was marked as the answer   
    Get TKX_Utils if you still don't have it (what are you waiting for?)
    Pose Tools > Clean Pose removes all duplicate keys.
    Also, you can hit Delete in the timeline to get rid of the current frame, all keys, but I don't think that's what you're after.
     
    To check all keys:
    Shift + S = Set keyframes on everything (all models) at current frame
  4. onevision's post in Check and Uncheck All, is that possible? was marked as the answer   
    Get TKX_Utils if you still don't have it (what are you waiting for?)
    Pose Tools > Clean Pose removes all duplicate keys.
    Also, you can hit Delete in the timeline to get rid of the current frame, all keys, but I don't think that's what you're after.
     
    To check all keys:
    Shift + S = Set keyframes on everything (all models) at current frame
  5. onevision's post in Modifying a texture for a toy mod included in VX was marked as the answer   
    Some toys are incorporated in base game. This one in particular is R9Toy114 by Frabb.
    Activemod name is R9Toy114_Object01.png
    Unlike other addon textures, for toys you can only have a single texture (more like a replacer in fact). Put the texture in "ActiveMod\R9Toy114\" folder.
  6. onevision's post in Gymnast Leotard (Corset048) issue was marked as the answer   
    I guess you have "Latex Options" disabled in OptionsManager. This "corset" uses them as dress options (the oldest method).
    Enable Latex Options, or edit the script so that proper Dress Options are used.
  7. onevision's post in Opinions needed on a "Default Base Body" for TKVX and some other small questions regarding migration. was marked as the answer   
    Devs may have good reasons for not encouraging the use of EMFS body addons, but I can assure you that they are supported (I use them myself, more than one, as templates for a few models).
    Default.10,R9BaseBodies is different.
    It's not a EMFS addon, but rather a collection of modifications and fixes (eyelashes fix among them) which are now OBSOLETE. I'd remove it from the VX mod list at once, if I were you.
    Same for any other script mod that once worked in 7.5 - stay away from them. Many are now integrated (like hairsizer), and for the rest there are modern VX alternatives.
    If you want a "neutral AvLook" (no race morphs) just clone a base model like Maya (BaseID 0012) or Lady Adriana (BaseID 0022). There are other models like that, just trowing a couple names as suggestion.
    Then you can set any body mod from Customizer, provided you have the addon installed (restart required).
    FOV 75 is easy to emulate if you can use hook 5.
     
  8. onevision's post in How to create gif to present a pose? was marked as the answer   
    Just make sure you don't exceed the maximum size for image attachment. A small gif is allowed. Resize the base images as needed before creating the gif.
    Example HERE
  9. onevision's post in How to create gif to present a pose? was marked as the answer   
    Just make sure you don't exceed the maximum size for image attachment. A small gif is allowed. Resize the base images as needed before creating the gif.
    Example HERE
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