Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

tmzy24

Member Level 2
  • Posts

    179
  • Joined

  • Last visited

  • XP

    33,732 [ Donate ]

Everything posted by tmzy24

  1. like other people have said. its not something really visible until you want to use the tongue and when i do use it i pose it in pose edit. sometimes making small addon like this could be more hours to program in then its worth. i get the results i want easy enough with pose edit sliders
  2. unreal uses C++ coding which is something i am not looking into right now. im learning c# and thats what unity uses mainly. maybe down the line i will learn C++ but not anytime soon
  3. Unity Engine is what i am using. i will try and put some graphic options in place for lower spec pc's. i dont have the highest spec pc. i just about get by on hook 5 but game does kick me out if i use any heavyish hook 5 rooms. i plan on getting a gpu upgrade in the next few months though.
  4. to be honest with you. i cant even operate VaM. i own it and have tried several times to have an attempt to learn it but apart from editing the character i cant do much else. not a good start to any game if its not easy enough to work that you need several tutorials just to be able to use it. The reason i chose this over VaM is the simplicity and familiarity of what we know. i have ideas that could expand this game more and will leave room for it in my coding but for now i just choose to create what we have now. once i get to that point and shown people here then i will move forward. i think this game does deserve to be remastered but of course improve on it once the initial release has been made. the only thing i might leave out is the toy creator as that i found was pretty much useless but keep a folder available to bring toys in from Blender.
  5. i did try and look at all files and folders in the game but we are restricted by the main .exe and I'm not going to begin to try and a decipher that. also to go with the times its time to upgrade the model mesh. obviously i want to imitate almost everything we have right now. very huge undertaking on my part and to speed things up i can convert rooms we have right now and bring them into unity. im spending alot of time in blender right now with a model to make a rig suitable for our needs so then when i bring it to unity i can code it in. cant continue until i have achieved this.
  6. i agree that Virt-a-Mate don't compare to what we have here. i also agree about unity assets are not the greatest either. just so everyone knows. i do plan on using Daz model/ clothes even if i only put a couple in for now. i am using unity for just running the game. everything else i will make myself or Daz and some rooms i will get from here for now. it is also wise not to get your hopes up because people try and fail a lot and I'm no exception especially as i am still pretty new to coding and as i have not shown what i can do here. only poses so people don't know what i can do. i know its a lot of work and i know what I'm letting myself in for. until i have a working prototype to show you all its best not to hype about it. my main reason for the question was just to see whether people would want to see what we have but modernized the engine. as its an old game now i thought it would be wise to ask before i commit to it as it will take a while to make. and of course wanted to make sure that all admins/ moderators would be happy to test it when i get to that stage.
  7. yes it will be difficult for me to do but i like challenges. as for the money aspect of it. yes it would be nice for me to just say hey i want X amount of money but the way i see it. for this game. everyone here has created the game to what it is now so it would be a little rude to just ask for any of you to buy the game. donations is of course voluntary for modernising. it would be nice to have something come back my way. i am making engine from scratch as its way out of date. using new base models but essentially will work the same as it does now. can put some of the maps we have in right now to speed that up. add new ones later on. i have already created a main menu and have a customiser room to edit your models so when i have the new model fully rigged up i can really start this project off. i could use the rig from vx but i think we should start fresh. making the engine in unity is not that much hard work as it was when sv2 was originally created. hardest part is knowing the coding in c#.
  8. i know this is an old game now so thats why i wanted to know how much support i would get for this. my initial aim is to try and get it to work almost exactly as what we already have but that dont mean we cant change it to something more in the future. it will take quite a long time to make so another reason why i want to know. i will be learning more coding as i make it so my time creating this will probably be longer than people that already know c#. when i mean support i dont mean money wise even though i might ask for donations when completed. not before then. i just want to know whether everyone want to see this or just plan to move on to another game.
  9. as the title says. i have put in about 45 hours of tutorials so far on coding. i am in the process of rigging up a g8 model to put into what i have created so far. i am still in very early stages but just wondering what you all think about this. if i do make it i would like to share it here for free and maybe ask the moderators/admins to test it for me before it goes public. let me know in comments what you think. reasons why i would like to do it if i get enough support on this is first of all make it run in 32 and 64. make it so that we can use modern blender that dont need plugins to work and i find latest version of blender alot easier to use. never created anything in blender for here as i never got the plugins to work. good for my coding skills. i know im still considered amature but i can already figure out quite alot with what i have already learned.
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.