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It's a bit complicated. Here are the steps you need in most cases:
1. Go to %addon_folder%/Images/Q=Tex032M/Shared/Hair and create %hair_name%_hairlayer.bs script with the following content:
GroupLayer :hair_GroupLayer;
ImageLayer :hair_blond_ImageLayer . {
.FileObject FileObject :hair_blond_FileObject . {
.FileName "Shared/Hair/%hair_texture_filename%";
};
};
ImageLayer :hair_strand_ImageLayer . {
.FileObject FileObject :hair_strand_FileObject . {
.FileName "Shared/Hair/%strand_texture_filename%";
};
};
GroupLayer :hair_GroupLayer . {
.LayerArray [
TransformLayer :hair_transparent01_blond_TransformLayer . {
.ImageLayer :hair_blond_ImageLayer;
.CombineMode TransformLayer .CombineModeEnum .Replace;
.Visibility U32(0);
};
TransformLayer :hair_strand01_custom_TransformLayer . {
.ImageLayer :hair_strand_ImageLayer;
.CombineMode TransformLayer .CombineModeEnum .Blend; // here you may want to change combine mode (.Replace/.Blend/.AlphaAdd)
.Visibility U32(0);
};
];
};
2. Open your scene file located at %addon_folder%/Scenes/Shared/Hair and find Object.Name of Texture2D (if you are using CTK, it should be something like "%hair_name%_tex2d").
3. Go to the scene script file %addon_folder%/Scripts/Luder/Hair/Ac%hair_name%.bs and add this code to .ComponentArray:
AppModel . {
.ComponentArray [
...
AppReplaceImage . {
.TextureName "%Texture2D_object_name%";
.LayerFile "Shared/Hair/%hairlayer_filename%";
};
...
];
};
4. So, finally open your dress script %addon_folder%/Scripts/Dress/DcDressVX_%hair_name%.bs and add those lines:
DressDescription :Dress%hair_name%_Description . {
...
.CmdArray [
DressCmd . {
.IfDressArray [ I32(250) , I32(251) ];
.Show I32(1);
.Target :P + "Hair:hair_transparent01_blond_TransformLayer";
};
];
...
};
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