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Driver

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Posts posted by Driver

  1. 2 hours ago, onevision said:

    To the matter at hand... All morphs are working except those starting from aEGM15.
    It's the last two sections, basically, from Drm Sora2 to Aphrodite/MalePP.

    It sounds as if you would have older egm file that prylipala shared long before (it had smaller number of morphs than the latest VX ver.) in your addons, but at the same time it may sound strange because VX has very sofisticated system about mod selection so that you can use 4 kinds of headmods a maximum in a play and each model has kind of independent environment, that said, if I use gefemaleA for 3 models and prylipala for only one model in a game play, the 3 models has asymmetrical sliders while the one can use prylipala sliders that replaces asymmetrical ones, which never happened in v7.5.

    Anyway I recommend you two thing, the one is to make sure you're using latest VX version of prylipala mod, the other is to look for older egm file that might be installed in your Addons folder.

  2. So it seems you need to change several headmods included in somewhere in your addons folder.

    If you're using EMFS body you should have a kind of headpack in addons to make emfs work. Pick what you need and make them back to independent headmod. If I take GeFemaleA for example, it will look like below.

    Mesh.Face.GEFemaleA\Scenes\Shared\Body\fg_head.tri (renamed from fg_gefemalea.tri)

    Every female headmod has to have the name fg_head.tri for VX to realize it as a headmod, but any folder name will work instead, "Mesh.Face.GEFemaleA" is just a sample.

  3. 9 hours ago, IIIlll said:

    is it really only an issue with the UV maps?

    Indeed. I can say that because I'm sure eyelashes mesh doesn't belong to body (regardless of it's Villa or R9) but belongs to head.tri. But wise man said that before, head.tri doesn't have own UV, that is why we have to prepare corresponding eyelashes texture for the body we use (Villa or R9).

    9 hours ago, MrOllyK said:

    I could spend 30 mins extracting and uploading images of the 2 UV maps

    I remember we talked about this issue last year, HD kindly re-uped the comment I made in Tutorials that includes those 2 UV maps.

     

  4. Hey! Big Thanks to admins who made this competition happen, and those who participated in, and of course those who voted me. I happened to know there is another version of 2B who is called "2P" (probably double meaning of 2B and 2nd player character which tend to have the same shape with different coloring in a fighting game) and tried to recreate in our game. I leave texture of her blouse (R9Blouse067) in 2P coloring I used in this competition here as a token of appreciation from me.

    2p.7z

    • Like 1
  5. On 5/20/2021 at 11:10 PM, flashxl said:

    Does anyone have this model for vx?

    Uploaded

    On 5/21/2021 at 8:21 PM, KJC said:

    I think that I have this model in the TK4R.

    Yeah but he want to use the model in VX.

    • Thumbs Up 1
  6. 10 hours ago, flashxl said:

    Thanks for answers. Of course, it would be great if you shared this model!👍

    I haven't TK4R version. Is it special version of TK17,  where  can I download it?

    TK4R is a game repack shared in 4chan /tk/ general, that was built on old version of the game (v7.5.15), it would not be something someone cares about these days I suppose. Will share the model later.

    • Like 1
    • Thanks 1
  7. 1 hour ago, IIIlll said:

    some models faces change dramatically the first time u click anywhere without even dragging

    This is a problem that occurs when the parts of the face are extremely spaced out, especially true if the eye position is too low, the face position is too low, or the face is too narrow vertically. In the case of the model in my img, it won't happen.

    555.thumb.jpg.1bc64b2540abb43482a1524df61872a6.jpg

    • Like 2
    • Thanks 1
    • Thumbs Up 2
  8. 7 minutes ago, aardy said:

    Thanks for the info, the odd thing is in my setup this addon is displaying fine without this edit (I don't have any working options thought - I didn't even realise there meant to be any).

    Yes I'm sure it won't work in VX. I took that script from a Euphie's blouse she shared around 2019. Probably mod with latex option in 2018 or earlier would have the same problem cause Nial too seemed to take that script from an earlier work of other modder.

  9. For example, this is the original script of DcDress of Blouse123, I pick up only CmdArray part.

    Spoiler
    
    
    
    
    
      .CmdArray [ DressCmd . {
            .Show I32(1);
            .Target  + "R9Blouse123:R9Blouse123_group";
        };
          DressCmd . {
            .IfDressArray I32 [ I32(1560) ];
            .Show I32(-1);
            .Target  + "R9Blouse123:R9Blouse123_mesh";
        };
        DressCmd . {
            .IfDressArray I32 [ I32(1561) ];
            .Show I32(-1);
            .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
        };
        DressCmd . {
            .Target  + "R9Blouse123:R9Blouse123_tex2d";
            .ParamID I32(2);
            .Attr @ TransformLayer .ColorAddHSV;
            .Value @ ( I32(0) , I32(0) , I32(0) );
        };
        ];
    };

     

    I edited like this to make the mod visible again. Here, I commented out a part of original script which aren't working.

    Spoiler

      

    
    
    
    
    
      .CmdArray [ DressCmd . {
            .Show I32(1);
            .Target  + "R9Blouse123:R9Blouse123_group";
        };
        // DressCmd . {
            // .IfDressArray I32 [ I32(1560) ];
            // .Show I32(-1);
            // .Target  + "R9Blouse123:R9Blouse123_mesh";
        // };
        // DressCmd . {
            // .IfDressArray I32 [ I32(1561) ];
            // .Show I32(-1);
            // .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
        // };
        DressCmd . {
            .Show I32(0);
            .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
        };
        DressCmd . {
            .IfDress I32(50011);
            .Show I32(1);
            .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
            .Optional True;
        };
        DressCmd . {
            .IfDress I32(50011);
            .Show I32(-1);
            .Target  + "R9Blouse123:R9Blouse123_mesh";
            .Optional True;
        };
        DressCmd . {
            .Target  + "R9Blouse123:R9Blouse123_tex2d";
            .ParamID I32(2);
            .Attr @ TransformLayer .ColorAddHSV;
            .Value @ ( I32(0) , I32(0) , I32(0) );
        };
        ];
    };

     

     

  10. Seems several outfits which use latex option to convert its shape doesn't work anymore in current version of VX. I found Nial's Blouse123 is not also available nevertheless it's visible in customizer menu. I assume that is because of change of the slot numbers in VX, and in that case the ifDress syntax needs to be modified.

  11. 1 hour ago, HDiddy said:

    FOLKS CAN WE PLEASE TONE DOWN THE SHINY SKIN.....PLEASSSSSSEEE

    haha I'm the one to blame so. I used to add oily skin option in the time of h4 when I shared skin texture because it was the secret to becoming popular poster. 😆

    But Hook4 wasn't that bad really, that has its taste.

    screenshot_16_08_22.thumb.jpg.c2bddeca5cddcb5d4c65915fe985daa2.jpg

    • Haha 1
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