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Driver

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  1. Driver's post in Weird dot that casts a shadow- anyone know what this is or how to resolve? was marked as the answer   
    Do you mean this type of shadows?

    As far as I know hook5 renders this kind of shadows when the object have weight that was not normalized perfectly. Not this but I once fixed it by importing it to blender, normalizing all the weights, and exporting it again to the game.
  2. Driver's post in R9Hair250 improved by neatmcgee was marked as the answer   
    Here you go
    I'm not sure this is exactly what you're looking for, but this is the only r9hair250 I have, retouched by neat himself.
     
    R9Hair250_updated1.zip
  3. Driver's post in Help with downloading models was marked as the answer   
    Did you install textures in ActiveMod also? In your image body texture isn't selected in "Skin Base tub"
  4. Driver's post in R 234 Empty Room with Hook 5 Extended trouble was marked as the answer   
    Seems cubemap and skybox_cubemap have wrong path, R9ZRoom234_Object001.png is lacking also.
  5. Driver's post in looking for Samus Aran outfit and hair was marked as the answer   
    This is not what you're looking for, but I have one.

  6. Driver's post in #000.PhysXReplacerHair was marked as the answer   
    Here you go
    http://www.mediafire.com/folder/xtn1u547hol7u/PhysX+Replacer+Hair
  7. Driver's post in Base clothes AM names was marked as the answer   
    See Archives\2.158.001\Scripts\Shared\Mod_Orig.bs
  8. Driver's post in Hair Physics was marked as the answer   
    Have you already checked this thread?
     
  9. Driver's post in Eyelash Issues was marked as the answer   
    @blindside18
    Try this setting. It works in my environment. I used this with original "000.Custom.Body.Female_Akko_BubbleButt".
    TK17_Bodies.zip
     
     
  10. Driver's post in PhysX Hair vs Hairworks Hair was marked as the answer   
    HairWorks hair can collide with neck, upper chest, shoulders, breasts (maybe), and upper arms.

    but can't with hands, lower arms, and physx static bound unfortunately.

  11. Driver's post in Best program and settings to create dds files for norm and spec maps? was marked as the answer   
    Generally speaking, these options are chosen according to the condition of the image's alpha channel.
    BC1 / DXT1 = no alpha (RGB) (compression ratio 1/8)
    BC2 / DXT3 = w/ alphamask (RGBA) (compression ratio 1/4) Alpha channel with well-defined boundaries
    BC3 / DXT5 = w/ alphablend (RGBA) (compression ratio 1/4) Alpha channel with blurred boundaries
    There is no difference in those options as to compression qualities, the only difference is how to handle alpha channel. But there *is* difference as to compression qualities in which software you use. I avoid to use gimp to compress dds texture because it has bad performance about it. I tend to export dds without compression, and use paint.net to compress when I'm going to share the texture.
  12. Driver's post in Tiling artifacts on high-res screenshots was marked as the answer   
    If you want to use both AO and high-res SS, all you can do is to tweak the power of AO to minimum and in most effective. The first ss was taken in debug mode, it clearly shows the tiling lines but, they are almost invisible in the actual screen cap.


    As long as I know MSAA effects only on hairworks hair.
  13. Driver's post in TKM_17 Import Error was marked as the answer   
    I don't think TKM_17 0.8.3 works with 2.79. Have a try this.
    io_tkm17_Ext_2.79.zip
    But you should not forget the combination of 2.67b and 0.8.3 (or maybe 0.8.4) is still the most reliable in generally speaking.
  14. Driver's post in TKM_17 Import Error was marked as the answer   
    I don't think TKM_17 0.8.3 works with 2.79. Have a try this.
    io_tkm17_Ext_2.79.zip
    But you should not forget the combination of 2.67b and 0.8.3 (or maybe 0.8.4) is still the most reliable in generally speaking.
  15. Driver's post in body selection has "off" option only was marked as the answer   
    Folder structure of bodymod is like below. Is yours right for this?
    mesh.Body01GEVS_cx\Scenes\Shared\Body\body01.[bs*]
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