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HDiddy

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Community Answers

  1. HDiddy's post in How do I clone Toys? was marked as the answer   
    Lliterally just told @Zer0 this like an hour ago. LOL So I will just copy and paste
    You simply need to modify the "TK17_ToolChanges.txt" file in the config folder and add some lines, below is a sample...
    tool_changes = [[ addon = "VX.Toy.Cum.Ooze.H5" multiply = 4 name="Cum Ooze" addon = "VX.Toy.Cum.Squirt.H5" multiply = 4 name="Cum Squirt" addon = "Custom.03.R9Toy434_CumSpurt" multiply = 4 name="Cum Spurt" addon = "VX.SMK.XilePhoneV1" multiply = 2 name="iPhone Pro" addon = "VX.Zer03DToy38" multiply = 2 name="Tomb Raider Pistols" addon = "R9Toy293" multiply = 2 name="Wedding Bouquet" ]] The key is that the addon name should match the addon name folder exactly.
  2. HDiddy's post in About morphing toys. Do we know what these numbers mean? was marked as the answer   
    You must think TK17 is some sort of "legit" game. LOL
    All kidding aside most of what we know about this game was through Raistin Kane uncovering it through trial and error and documenting his discoveries, so try to the RK Research Center if there is anything there.  But basically everything about this game is trying shit out and crossing your fingers to hope that it works,
    That said...try this..I am thinking this should work...
    AppExprLinear . { .InputObjectNameArray [ "Person02Anim:vx_toyMorph10" ]; .InputAttrArray [ @ BlendControl .Weight ]; .CombineMatrixArray [ ( F32(1), F32(1), F32(1), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(0), F32(1), F32(1), F32(1), F32(0) ) ]; .OutputMin ( F32(0), F32(0), F32(0), F32(0); .OutputMax ( F32(2), F32(2), F32(2), F32(0); .OutputObjectName "STOZmagnum357:SSTOzmagnum357Trigger"; .OutputAttr @ SSimpleTransform .Scaling;  
  3. HDiddy's post in Need Help? was marked as the answer   
    https://www.klubexile.com/getting-started/
  4. HDiddy's post in Facing An Issue With Hook5 Skin! was marked as the answer   
    This could be anything....
    Hard to help without knowing what your files look like.
  5. HDiddy's post in New Texture for the classical Dress: Step 3 - completely open was marked as the answer   
    You could try loading the textures in Gimp or Photoshop and modifying them from there.  Most undress options on vanilla assets are actually just texture modifications.  To Smoke's point there are similar style dresses that already include morphs that would allow you to animate this in PE, hence the reason why it is not worth the time to mess around with this asset.
    Any of the following outfits should fit the bill...
     
     
  6. HDiddy's post in Should I upload this to KE? (#1 - mod packs) was marked as the answer   
    I stick anything useful into a mega folder and make a legacy content download for it.  Maybe there is something in there someone is looking for.
  7. HDiddy's post in Donation Section Error was marked as the answer   
    Might be a permissions thing.  Let me check.
    Should be fixed.
  8. HDiddy's post in Question about downloads, download limits and cost of files was marked as the answer   
    There is an issue with the site where items are showing up as free versus their XP, been trying to figure out why but nothing we have tried has fixed it.
    No but each thing you download will count towards your download limit.  We have toyed with increasing the daily because of this, but it doesn't seem like it is an issue for anyone so we left it.
    Probably a bug
  9. HDiddy's post in Trouble with Morphing clothes was marked as the answer   
    I checked on my side and things seem to be working fine.  Make sure you do not have the original addon in your add-ons folder as the original one would probably load first and just the adjustment morphs will load from the new version.  If you confirmed only the new addon is there and it is still not working try deleting what is in your game cache.  If it is still not working after that, delete the addon completely and add back again.
  10. HDiddy's post in I dont understand downloads.s was marked as the answer   
    First off check your tone. No need to be rude. You can always go to Phoenixgarden and try to get new content from there.  Good luck with that though.  Nobody said LoversLab had the same content, if so that needs to be corrected.  Lovers Lab has legacy archives of old content that is about it.
    The site was developed with a priority of modding first, provide content second. This is also a community not some Downloads.com for TK17. This is not your MG of old where you just came on downloaded whatever you wanted and moved on without a thank you and we do not claim it to be that either.
    The game itself is available for download without needing 5 post. Simply click the download mirror

     
    If you want newer content on the site you 5 post will unlock downloads.  Some downloads require XP (I.e points you get for community engagement) others do not.  If you want legacy or old content you can find a huge archive of it here in the Legacy archives available with downloads unlocked through the mirror.  There is enough there to keep you busy for a long time.

     
    Now if this is not something you can get down with, there are other places where you can get content.  But if you are looking for the content here those are the rules.
     
  11. HDiddy's post in Im not allowed to download a file was marked as the answer   
    It's not free.  You need "XP" to download that file.  Unfortunately some areas of the site do appropriately show that.  Working on fixing it.
  12. HDiddy's post in Please Where to post looping gif anim ? was marked as the answer   
    It's been on for a while....just nobody post any. LOL
     
    https://www.klubexile.com/gallery/category/36-gifs/
  13. HDiddy's post in Extra Options Butt PE Sliders causing crashing was marked as the answer   
    Do you have the Advanced Accessory System installed?  Because there is a conflict there.
  14. HDiddy's post in Seperate tattoos on hands with Hook 5 skin layers? was marked as the answer   
    Nope, the texture for the hands is a single texture for both hands.  All the Skin system does is modify that single texture.  Someone would have to go into the core of the game and somehow map 2 seperate UV textures for the hands in order to have a tattoo on one hand.
  15. HDiddy's post in Shoes not moving with model - what can be the reason? was marked as the answer   
    This happens if you do things out of order in Blender, specifically around parenting and de-parenting items.  Happened to me a lot when I first started modding.  Doesn't matter if it looks right, if it was done in a weird order CTK will build it in that weird order.  My order is cimple
    Load TRS File (Body) Load shoe, dress, etc... Do any modifications, changes, sculpting to the mesh Use Cntrl A to set rotation, location, position to 0 Make the root_rotation_group the parent of your mesh using Armature Deform Do your weight painting Create a empty called yourmeshname_group (make sure it is positioned at 0) Parent your mesh group to TRS_group Use Alt P to Clear the Parent from your mesh currently in root_rotation_group Make the new parent of your mesh the meshgroup you made in Step 7 Add Modifier > Deform > Armature and point it to root_rotation_group object (DO NOT APPLY) Shift Select TRS_group, Mesh Group, Mesh, root_main_group, root_pivot_rotation_group, and root_rotation_group (Do not select the body) Export to Collada make sure to choose Selection Only If you follow that order you will not get things parented wrong.  I do believe the issue happens somewhere after Step 7, and my hypothesis it happens when you do not clear the parent of the mesh before assigning it to a new parent.
     
  16. HDiddy's post in Is there a way to locate Addons folder out of game folder? was marked as the answer   
    You can set different addon folder locations in config
     
    addon_dir = "Addons"
    so if you wanted to add an addons folder on a D drive located at D:\TK17\Addons  then you would add
    addon_dir = "Addons,D:\TK17\Addons"
  17. HDiddy's post in Can't use multiple body mods. (VX) was marked as the answer   
    Check your options and make sure that the "Use Replacer Bodymod" option is unchecked. I would also use the numeric menus options for Bodies just to ensure that does not break anything.
  18. HDiddy's post in Add video and my videos buttons disapper was marked as the answer   
    Buttons to add video to the old "Videos" page have been removed.  Videos should be added to the new Videos section in the gallery.
  19. HDiddy's post in Auto-Hiding Body Parts was marked as the answer   
    Maybe they need to be loaded in a specific sequence with other scripts.  Did you try using all the scripts for "Invisible Everything" to see if that works?
    .CmdArray [ DressCmd . { .Show I32(-1); .Target :P + "Hair:hair_mesh_group"; }; DressCmd . { .Show I32(-1); .Target :P + "ClothAccessory01:tongue_piercing01_mesh"; // tongue piercing off }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_head01_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_eyelash01_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:tongue_mesh"; }; DressCmd . { .Target :P + "Anim:Model01:lower_jaw_mesh"; .Show I32(-1); }; DressCmd . { .Target :P + "Anim:Model01:upper_jaw_mesh"; .Show I32(-1); }; DressCmd . { .Show I32(-1); .Target :P + "Body:eye_L_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:eye_R_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:eye_L_spec_mesh"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:eye_R_spec_mesh"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:hentai2_eye_L_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:polySurfaceShape2"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:polySurfaceShape1"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:hentai2_eye_L_spec_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:hentai2_eye_R_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:hentai2_eye_R_spec_meshShape"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_arm_lower_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_arm_lower_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_arm_upper_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_arm_upper_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_hand01_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_hand01_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_fingernails_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_fingernails_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_leg_lower_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_leg_lower_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_leg_upper_R_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_leg_upper_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_genital01_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_main_lower_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_main_upper_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_foot_L_SG"; }; DressCmd . { .Show I32(-1); .Target :P + "Body:body_subdiv_cageShape__body_foot_R_SG"; }; ];  
  20. HDiddy's post in Virus / Malware warning was marked as the answer   
    This happens now and then.  We pinpointed it to out Object Storage provider Vultr. Not sure why but it comes and goes.
  21. HDiddy's post in Cover photo was marked as the answer   
    Well everyone has the same issue.  If you go to your profile your not going to see a cover.  Just a gray background.  Something broke on the updates from last month confirmed by the host.  So they will fix it with the next update.
  22. HDiddy's post in Missing Euphie's _hook5files Normal & Spec Maps was marked as the answer   
    This is what I got. Euphie kept the files in _hook5data\clothes\Male Casual
    1604437420_MaleCasual.7z
  23. HDiddy's post in 4x Foursomes was marked as the answer   
    For 4 models with H5, you need at minimum 16GB of RAM...and a GPU with minimum 4GB of VRAM.
    This game might be old but with H5 we are stretching the shit out of that engine.  For something that does real time 3D rendering on top of the PBR, lighting, and effects that H5 is doing, you need to make sure your system can handle it.
    I would def follow Smoke's steps, first and foremost.
    For me...I add more, because well...I like polygons. LOL
    I exit out of every damn random thing on my computer I do not need then I use a Standby List Cleaner to clear my RAM before starting the game. fo me at 32GB I usually start the game with about 22GB. FYI my normal RAM use for this game is about 12GB. That is at least the drop and recover on exit. I startup the game and select all the textures and outfits skins etc I plan on using first in customizer and save them.  Then I close out the game and do step 1 again.  This ensures I am not wasting memory going through a bunch of textures.  I only bring in the Toys and Rooms I plan on using and put everything else in a disabled folder.  I don't do this with clothes as it is a hassle for me but you can try I put all my lights and objects for the room I plan to use in Include files and turn them all off.  Only after I have loaded the room and the models do I turn the lights and any objects back on. Just what I do.
    Edit: for anyone wondering I run a RTX 2060 (6GB of VRAM) with 32GB of System Memory and a Core I7 9th Gen
  24. HDiddy's post in Questions about _hook5 was marked as the answer   
    1. Yes you can point the _Hook5Data folder someplace else in mainfx, comes in handy if using a shared Hook5 folder.  As for maps and other data it all depends on where you have pointed to in the Level Definition.  Theoretically, you can have the H5 Maps on a mapped network folder called the Funky Bunch and it will still work...probably no all that great though 😉
    2. I I found this somewhere which summarized it great..."The advantage of DDS is the performance. With PNG, TK17 has to decode the textures on the CPU and keep the decoded versions in RAM (which can use up quite a lot of RAM in total), whereas with DDS the GPU can decode the textures on the fly, which is essentially free performance-wise. And yes, mipmaps are supported."
     
  25. HDiddy's post in Change startup position within room? was marked as the answer   
    Yes,
    Each pose position has a type.  I have the simplest way to set the start position is to go into the AVFurniture file and set the position you want to be as start to FLOOR.  Make sure it is the only position which is a floor while the rest are "*".
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