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Hook5 settings are saved to the Main11.fx file in your Binaries folder. Once you have modified them you simply press the save button on the top of the settings window. Yes, after restart (if you saved them) the settings will stick.
Adjust the pose in Pose Edit if it does not align. To move an entire pose select the Hip Translation for the Female, and while folding shift move the pose with the arrows
The _hook5data folder can store a lot of things. It is really dependent on the individual. For the most part it stores textures and H5 objects.
Anything in the _hook5data folder is usually accessed through a line in your main11.fx or through a pass file. Its not a folder the main game reads for anything. Many store most of their skin layers and textures for the H5 Customizable Skin System in that folder, but you are not required to. Sometimes you will find H5 objects for rooms stored their, instead of the !obj folder created by Siberia for his objects
For clothing many of modders (including myself) store spec and normals in specific generalized folders in Active mod like "_H5 Clothes Maps" when we are using the same H5 maps for multiple textures. Other modders may be using the default normals and specs found in the _hook5data folder
For rooms some folks put the envmap directly in the Room texture folder others put it in the envmap folder in the _hook5data folder
Basically it all depends, and as said above you will know if you need to stick something in there.
I found the item. The review score is still nil, while it shows an average 3 star from your review this will most likely disappear when you review is completely deleted from the system.
On another topic, As for your review, please do not review things you have not used. To help you out here, in case you review another set of poses. Most poses are going to require some level of realignment unless you are using the exact same models as the creator used in the pose. Some poses are simple to realign some take a little but more work. The poses you reviewed work fine in VX, I know this because I downloaded them a while ago myself. Most likely the poster converted them before posting. In addition we don't support 7.5..mean t** files and items specific to 7.5. Poses are not specific to version 7.5 and do not contain t** files. They also will be converted by the game for VX if they are loaded
If the issue is 4x eyeballs do not work on a 1x skin (I personally do have that issue). To use the Skin System with a 4X skin loaded simply modify your pass files with the "mod_"prefix making sure it is pointing to skin layers. Pretty sure that should work.
Yes. Just try not to be an lazy uploader. Basically I would try to keep the poses in pose packs that make sense. In addition one or more screenshots is always plus. Finally adding a description including (if you know) who made the poses is always a plus.
Basically try not to make people question what you are uploading.
You need create a another skin folder. This is just like if you have one skin that you want to use for different characters you need to make copies of the skin and choose them per character if you want to modify it. The easiest method is to just place the base textures in your existing male skin folders. That way you know the one that pops up is in a specific skin folder. To reduce space you just need to make basic black textures in the folder as the Skin system grabs the textures from some place else.
Use the attached as your skin base. It is a small file and you can make as many copies as u like for different options. Just replace the skindef with the one you made.
So the system only will notify you on reactions to your content. If you would like to be notified about comments you could also use "Follow" option on your content. Then any comment that is made will appear in your notifications feed. My thought is that they did this to make sure someone's notifications does not get spammed with comments for a popular item...and if it does you can simply stop following.
Exclusive tag has nothing to do with where it is posted first. It means that content is exclusive to this site and can only be found on this site. As long as your content holds that tag you are ultimately saying this is the only place you are going to post that item. That said, if you want to post your content somewhere else....say the "Official" Lovers Lab club started by K17. You should effectively remove any exclusive tags on your content.
Are you trying to use H5 Customizable Skin System? I am assuming no since your on H5 Basic, but want to make sure.
That said few questions
Are you running VX?
If yes, did you install the VX version of 4X BodyMod?
Did you add "mod_" to the names of those files? You said mod...but this needs to be exact.
If possible can you post the skins you are having issues with
So If I was doing this there would be two textures the Helmet and then maybe a Helmet_alt texture for the visor. Which the game should read fine. If you are using CTK, CTK is particular to the structure of your blender file and the order in which you add or parent things. I have never done this in theory but here is what comes to mind.
So if you are making a hat your blender file looks to look kind like below
If you are adding another texture say for the visor
From there if CTK does everything right you should see two textures in your DC script for the hat, if not adding it yourself should not hurt
As for shape keys I am assuming have the visor go up and down on a shape key is what you are looking for and this is easier done using two meshes as apposed to 1. Adding a shape key is simply a matter of Duplicating the visor, changing the visor to the new shape, then shift select the new shape than then the base shape, and join as shapes in the additional menu of the shape keys.
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