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HDiddy

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Community Answers

  1. HDiddy's post in Need help with Eyebrows for Skin Definition. was marked as the answer   
    Here ya go, at least my try at it. The normals could be better but the original images are not the best. Maybe @Syke can improve on them. Just stick the folder in your _hook5data folder.
    XalasBrows.zip
  2. HDiddy's post in GUI File Names was marked as the answer   
    I swear there is an option in options manager that displays clothes based on their name not number, as that is how my setup works.
  3. HDiddy's post in One Addon To Rule Them All... was marked as the answer   
    You might get a extra 15-20 seconds on your load time. I have all my R9 Rooms and R9 Clothes packed in 2 add-ons as I was trying to see if that helped with loading. It does help, but not anything out of this world for me to keep them that way.
  4. HDiddy's post in H5 Nosestud was marked as the answer   
  5. HDiddy's post in Can't upload images to my album? was marked as the answer   
    We are testing some different configurations hopefully that resolves the issue.
  6. HDiddy's post in Adding hair model from Hook5 paid was marked as the answer   
  7. HDiddy's post in Queries about upgrading from 7.5 to VX was marked as the answer   
    We recently uploaded @Codename-74's VX Migration Guide to Tutorials
     
  8. HDiddy's post in Hook5 on Mac was marked as the answer   
    You need to install Boot Camp. Hook5 uses DirectX which is a Windows program so no way around it.
  9. HDiddy's post in MFPGenerator Issue Launching was marked as the answer   
    You should post these questions directly to Pervk on www.patreon.com/hook5project
  10. HDiddy's post in How to add activemod support to an addon? was marked as the answer   
    Yes so for example if you installed Smoke's newer version of the Puta Pumps with the Morphs (Highly recommend it) than you can add another line to bring in all the old R9Shoe180 textures also by adding the corresponding line. However, I personally simply just change the actual texture names to the new thing using a Bulk Name Changer utility. This way if the addon gets updated I don't have to go back and modify it.
    I recommend this free toll for bulk renaming files: https://www.bulkrenameutility.co.uk/
     
  11. HDiddy's post in Dress morphs unavailable was marked as the answer   
    Not sure what happened, but if the Addon was not modified and some update caused the issue it is basically fixed in the AC scripts of the addon. If you guys can send me the files that are not working I can test on my side.
  12. HDiddy's post in Custom skins not working was marked as the answer   
    If the textures are 4x textures...you need to add the "mod_" prefix in front of the texture files, even though this should not prevent it from showing up in Customizer.
    Also make sure the naming of your textures is correct as 7.5 used a different naming scheme.  VX skin textures should be named:
    Female_White_Body.png
    Female_African_Body.png
    Male_White_Body.png
    Male_African_Body.png
    etc....
    If you are using 4X textures mod_Female_White_Body.png.
    You need 5 main textures in every skin folder, Body, Hands, Feet, Head, and Genital
  13. HDiddy's post in Customizer Rooms was marked as the answer   
    If you are using Hook5 you can adjust the lighting in your mainfx11 file. Try these settings, I got them from Redd
    ;customizer settings--------------------------------------------------------------------------------- iIBLMaskEnable = 0 iIBLMaskOnlySkin = 0 iIBLMaskSteps = 16 fIBLMaskAmount = 1.000000 [customizer_environment] cubemap = _hook5data\envmaps\garage.dds cubecenter = 0.000000, 2.439999, 0.000000 cubesize = 4.000000, 2.500000, 4.000000 cubecolor = 0, 0, 255, 80 parallax_correction = false ambient_color = 255, 255, 255 ambient_intensity = 1.300000 sky_intensity = 3.000000 hdr_exposure = 3.0 hdr_bloom_clamp = 1.500000 hdr_bloom_amount = 0.500000 skybox_enable = false skybox_cubemap = cubesource_angle = 0.000000 cubesource_scale = 2.000000 cubesource_curve = 1.000000 cubesource_saturation = 1.000000 glow_scale = 1.000000 saturation_scale = 1.000000 skybox_angle = 0.000000 skybox_curve = 1.000000 skybox_saturation = 1.000000 fog_base_level = 0.000000 fog_density = 0.000000 fog_height_density_fallof = 0.000000 fog_sun_scattering_amount = 0.000000 fog_sun_halo_amount = 0.000000 fog_sun_halo_spread = 0.000000 fog_affect_sun = 0.000000 fog_color = 255, 255, 255 [customizer_sunlight] type = sunlight enable = true rotation = 221, -4, 0 color = 255, 235, 210 intensity = 1.000000 shadow_param = 6.000000, 20.000000 game_control  
  14. HDiddy's post in What happened to the images on this site? was marked as the answer   
    This was probably explained when there was site issues but I will leave it here in case anyone wonders:
    12/28/2020 Site Issues Cause:
     
  15. HDiddy's post in Videos DL speed was marked as the answer   
    This issue is directly caused by format and size of the videos people upload.  The videos application does not convert the videos down to a more web friendly version like Pornhubs, Youtubes, and your usual sites.  It streams the original version the person uploaded.  While there is 0 loss of quality and fidelity here, you can imagine if some decides to upload a 4K clip of just 1 minute what that will do.
    As there are minimal level of controls we can put on this, most likely the video size limit will be reduced to force people to better convert their video for web streaming.
  16. HDiddy's post in Download Restrictions For the Base Game? was marked as the answer   
    Thanks for the comments.  While some complain about the downloading requirements, it is something that we believe boost the type of activity we believe is healthy for the community.  Not everyone is coming here to contribute to the community. Most simply want a free download. That said this community was primarily build as a Modding Community not a community to host the base game.  While it is there we were never supposed to be the sole host, hosting the game. 
    That said...as the link is simply a Mega Link to where I have the game saved, not an issue to add it. In fact you can find the download mirror on the side bar:

     
    In terms of restricting folks, we do not think making 5 simple post is too much to ask for. There are plenty of opportunities to get to that number without trying to spam post all over the site.  New users still need to warm themselves up to the game and that doesn't mean downloading 1000 files in a single go.  Yes there are some folks who simply do not like it.  That is fair, and everyone has their opinions.  However, at this time we find things are working well for the significant majority of members. As things happens and undesirables appear, we tweak things here and there but for the most part things have been working well.  If folks are coming here to download a game with a ton of mods and be gone.  Well, I highly advise them to just search the web and you will find multiple sites with pretty much the entire ModsGarden catalog ready to download.  We are trying to build back a modding community that was nearly decimated (Pun Intended) by lack of handling and simply ignoring the issues that existed in ModsGarden.  We will continue to listen to feedback and take into account changing things what it is necessary,  But for now, we will continue to move forward as planned.  Cheers Mate!!
  17. HDiddy's post in Taglines? was marked as the answer   
    Footer Taglines are turned on, but keep it reasonable. Big huge banner tags clutter the forums and nobody wants to see all of that.
  18. HDiddy's post in Tag dropdown displays only a few tags was marked as the answer   
    Freeform tags.  No. It was turned on for a week on accident, but it has been turned back off.
    Core reason is because too many freeform tags make finding things a nightmare, so tags are controlled from each category and you only have available what is there.  Lets us know if there is a tag you think should be added and we will take it into consideration but for now tags are controlled.
  19. HDiddy's post in SequenceSituationTool question was marked as the answer   
    I am assuming you are trying to figure out how to pull the toy out. As you can just copy the poses and put them in your save folder (renamed using the right format) or in your Community PoseEdit folder.  You can also use the "Poses" folder that auto imports poses...but I don't use this.
    As far as the toy goes....different story. You need to rename the toy files to work for VX.
    Rename the following based upon what toy numbers you have not used:
    SequenceSituationTool02.base.png to ToyEdit##.base.png SequenceSituationTool02.icon.png to ToyEdit##.icon.png SequenceSituationTool02.tes to ToyEdit##.tes Then add the files to your save folder.
  20. HDiddy's post in Disappointing Ejaculations in Sequencer was marked as the answer   
    This usually happens on a Interactive pose if you add a male or female orgasm and after the penis is no longer aligned correctly. To fix this you need to fix the pose: The following tutorial is mainly for fixing pose delays, but also has the unintended plus side of fixing that issue.
     
    As for female orgasms @MrOllyK has a fix to make this better, I suggest you download that
     
    As for the creampie function this works in a specific way.  I personally do not use it, as I simply just use the cum shot tool to handle this, and make any modifications in post edit.  You can use the invisible Cumshot dildo mod that may help with this.
    https://www.klubexile.com/files/file/284-pov-cumshot-dildo-hide-addon/?do=getNewComment
     
  21. HDiddy's post in Clothes was marked as the answer   
    There is really no guide for it, you simply select which one you want to use and go from there.  That said trying uploading V2 of the mod, as you may be using an old version
  22. HDiddy's post in Hair Physics Still not working was marked as the answer   
    I am going to assume you are referring to Hairworks, as Physics hairs do not use 179.  I will take you through this step by step as your not really being clear on what you did.
    First off are you using Hook 5 Paid? Hairworks only works for Hook5 Paid.
    Step 1:
    Do you have all the NVidia Hairworks files in your binaries folder? If not I recommend copy over the Hook5 Additional Files that @pervokpetr put in a handy All in One package here: hook5_additional_allinone.zip
    Step 2:
    Add in all the replacers you need.  Universal (007), 268, 179, and 010.  I made my life easier and just put all the replacers in a single addon, as the new stuff from @pervokpetr use the universal addon but all the old stuff still use the others.
    Here is mine you can use that has all 4 replacer addons (007,010,179, and 268) merged into a single addon. #000.UniversalVXHairworksReplacer.zip
    Step 3: This is Important
    Add in the actual R9Hairs, especially if you have the 400 HairPack in Options manager turned off (I have it turned off as it is more clutter than use) as I only use Hairworks. If you do not add the actual R9Hairs, the hairworls will not appear in your game.  Why? Well the Hairworks replacers do not have the scripts, basically the thing that makes things show up in the game.  All the hairworks replacer does is replace the mesh in the scene file. YOU STILL NEED THE SCRIPTS.  Anyway, here are my addons, I actually modified them so the icon shows the R9 number they refer to in the game, makes things cleaner for me. R9Hair Addons for Hairworks.zip
    Step 4:
    Add all your hair into Activemod. There is no specific way how to do this.  I use a specific naming to keep my hairs organized but it is totally up to you.

    One thing you will note is the content of the files.  This should not be an issue as most modders don't screw this up but like any addon they should be named accordingly

     
    Step 5: Fire up your game and check to see that everything is working

    TheKlUb17-2020-12-13 15-56-34.mp4  
  23. HDiddy's post in add-ons to existing posts was marked as the answer   
    Technically it is not an add-on. A wise person once said if it does not have a "Scene" folder it is not an addon 😉. That said, you should post your textures and/or level definitions in rooms and tag accordingly as a "Level-def" or "Texture".
  24. HDiddy's post in The ActiveMod name of dildos was marked as the answer   
    Try Archives\2.158.001\Images.zip\Images\Q= Tex032M\Shared\Item\tool_dildo01.png
     
  25. HDiddy's post in What does VIP exactly do? was marked as the answer   
    Oh you guys of little faith....lol

    VIP's get the following:
    Larger Daily, Weekly, and Monthly XP rewards 10% Interest on Points in Bank vs 5% Interest Large storage cap for post 1GB compared to 100MB Replies from VIP's in Post are highlighted 20MB cap on gallery images vs 2MB VIPs Can Create Blogs (Currently not on yet) VIP's have 0 download limits are not throttled, and do not have to wait 5-7 seconds for each download. Oh VIP's get a special lounge at the Black Jack Tables.....lol Basically without VIP's, some of what we have would not be possible.
     
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