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Set external Activemod folder..?
in Base Game Questions
Posted
Sorry, my mistake.
As far as I know, there are no TK17 configs for the Activemod folder, but on windows you can use a hardlink/juction for this folder:
First move your Activemod-folder to a new location/drive.
Then open the CMD console and type: mklink /j "C:\TK17\Mod\Activemod" "D:\MyNewActiveModLocation" (the first path is your currently nonexistent Activemod-folder in your game directory and the second path is your new Activemod-location).
Now it should create a new Activemod folder in your game-directory with all its content in it, but it does not use any storage space here and unlike normal links, any software "thinks" the contents are in this fake folder and can access it normally.
With this hardlinks/juctions you can theoretically move all your normally fixed folders or files to any drive (but if you transfer all from a SSD-drive to a slower HDD then of course it will take longer for the files to open).
Here is the official microsoft documentation for mklink: https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/mklink
Optionally you can install a shell tool to make it easier to create hardlinks (I use this: https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html )