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Update from 01.11.2018 - Customizable Skin


pervokpetr

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New update was sent (almost, gmail as always interrupt sending)
- displacement
- customizable skin
- new subsurface shading

Displacement
For displacement used alpha channel (4 channel) of normal map, displacement works with vertices of mesh, darker pixels on displacement map mean that vertex will be shifted inside of mesh along the vertex normal, brighter pixels mean that vertex will be shifted outside of mesh along the normal. 50% of grey mean zero displacement. To use displacement with old skin you need add to pass files "displacement_scale = 1" or some other value, if you will set it to zero, displacement will be discarded. In new skin system use gui to adjust displacement. Check all your normal maps to correct alpha channels. If normal map do not contain alpha channel mean that alpha value equal to 100% (1).

Customizable Skin
- I already posted a several videos and pictures,
- also see skin guide http://modsgarden.cc/Themes/Crushing/images/icons/clip.gif Customizable skin guide.zip (144.79 kB - downloaded 1281 times.)(not completed yet)
- and this skin example from my experiments (I used Viktoria skin from Morokei as base, but I'm think I did some changes with it, not sure): https://drive.google.com/file/d/1zsXAxSvFfHDaKlvQwzfq2paynwDe6t_j/view?usp=sharing

New subsurface shading
see this: http://modsgarden.cc/graphics-enhancements/21/hook5-development/4184/msg180705#msg180705
Note that alpha channel of subsurface should contain strength of subsurface effect (0...1) if you don't know what to paint on it just fill it with white.
 

NOTE:main11.fx was changed - there is some new parameters

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