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Editing DDS files


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*Load Alpha as Channel instead of Transparency

When you load, select "Load Alpha as channel". The texture has 3 channels: Red, Green and Blue. It will add another channel "Alpha" that is used for transparency. In hook5, this Alpha channel is used for displacement. The default value is 128Red, 128 Green, 128 Blue (128Grey). Anything below or above this value will bend or bump that area. So you want to load and save the Alpha Channel if it has one.

 

*Load mip maps

Mip maps are smaller versions of the same texture. They load automatically based on distance from the texture. Load the texture without mip maps, but save with mip maps.

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